ZygoTraffic flow oxp
Posted: Tue May 21, 2013 4:13 pm
This is now seperated out from CinematicSkies..
I found when leaving the station that every system I was in seemed suddenly a ghost town, so this script corrects that by reflecting the amount of traffic you likely experienced on the way in from the Witch-Point.
Firstly upon launch you will find residual traffic from your initial journey inwards, when starting from a LOAD-GAME that traffic was always absent, so firstly that is corrected.
Secondly having either travelled in and launched again, or from a fresh launch, all the traffic created when exiting Witch-Space is absent or finishing its journey, so a random timer is activated causing traffic to Witch-In at a seemingly realistic rate, and to make their own individual AI choices to either head for the planet, star, or to Witch-On.
That's about it, but if I can get a little more to grips with scripting I would like to add factors for system wealth and government leaning.
Perhaps even in the distant future it would be nice to add some specific new traffic and occurrances for certain system types, such as gypsies in Anarchies.
Thanks to Tricky for contributing some scripting updates, I need my water-wings here
http://www.mediafire.com/download/49oqf ... .5.oxp.zip
Make sure to update your version of CinematicSkies to (at least) 1.1.9 to avoid having this script active twice, not unless you like traffic jams at the station
Available here..
http://www.mediafire.com/download/ffyuk ... .9.oxp.zip
I found when leaving the station that every system I was in seemed suddenly a ghost town, so this script corrects that by reflecting the amount of traffic you likely experienced on the way in from the Witch-Point.
Firstly upon launch you will find residual traffic from your initial journey inwards, when starting from a LOAD-GAME that traffic was always absent, so firstly that is corrected.
Secondly having either travelled in and launched again, or from a fresh launch, all the traffic created when exiting Witch-Space is absent or finishing its journey, so a random timer is activated causing traffic to Witch-In at a seemingly realistic rate, and to make their own individual AI choices to either head for the planet, star, or to Witch-On.
That's about it, but if I can get a little more to grips with scripting I would like to add factors for system wealth and government leaning.
Perhaps even in the distant future it would be nice to add some specific new traffic and occurrances for certain system types, such as gypsies in Anarchies.
Thanks to Tricky for contributing some scripting updates, I need my water-wings here
http://www.mediafire.com/download/49oqf ... .5.oxp.zip
Make sure to update your version of CinematicSkies to (at least) 1.1.9 to avoid having this script active twice, not unless you like traffic jams at the station
Available here..
http://www.mediafire.com/download/ffyuk ... .9.oxp.zip