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Cop Bopping

Posted: Thu Feb 23, 2006 5:46 am
by Dilbert
Just got queue jumped by a GalCop while leaving a station. Real close. So I bumped the guy. Then bumped him again, just to test my Military Shield Enhancement. On the third bump he exploded, my kill score increased by one but my Legal Status DIDN'T flip to Fugitive. Have I discovered a new technique...? :twisted:

Posted: Thu Feb 23, 2006 9:45 am
by winston
No. It's how I bump off traders all the time in safe systems right under the noses of the cops!

Posted: Thu Feb 23, 2006 10:03 am
by aegidian
Hmm - perhaps I ought to start introducing cumulative (but minor) legal penalties for clumsy driving around cops and stations.

Posted: Thu Feb 23, 2006 10:10 am
by TGHC
I would think an expensive major bodywork and maintainence overhaul would be needed after a cumulative series of fender benders.

Posted: Thu Feb 23, 2006 10:39 am
by Rxke
As long as your shields are better than theirs, there's no damage, normally.

Posted: Thu Feb 23, 2006 7:13 pm
by Dilbert
Hmm - perhaps I ought to start introducing cumulative (but minor) legal penalties for clumsy driving around cops and stations.
Damn, shouldn't have said anything. Now Daddy's going to take our toys away. :(

Re: Cop Bopping

Posted: Thu Mar 09, 2006 7:25 am
by Odo987
Dilbert wrote:
Just got queue jumped by a GalCop while leaving a station. Real close. So I bumped the guy. Then bumped him again, just to test my Military Shield Enhancement. On the third bump he exploded,
Those GalCops are terrible drivers. I was on manual approach to a station when a GalCop launched, glided gracefully for a few seconds, then slammed straight into the navigation beacon. Totally destroying both him and the beacon.

My docking became slightly more complicated because I was laughing so hard. It was further complicated by the non-existance of the beacon. It became even more complicated due to wave after wave of GalCops pouring out of the station. Presumably the destruction of the beacon and/or one of their own set off some sort of alarm.

Posted: Thu Mar 09, 2006 7:42 am
by Dilbert
...Totally destroying both him and the beacon.
Brilliant! Wish I'd been there!! :D

Posted: Thu Mar 09, 2006 10:32 am
by Evil Juice
The occurrence of someone (somebyte) bumping into the beacon is quite normal, in fact if i'm far from the station and pointing it w/ the advanced space compass (N triangle) it often just disappears and the compass resets itself on the planet. When I get there the beacon is no more, and i often find one or two canisters around.

Posted: Thu Mar 09, 2006 10:48 am
by Lanx
Wasn't this bumping into the navigation beacon fixed in some earlier version of Oolite? As far as I remember, it was quite common just after the introduction of the navigation beacon, but then was fixed in a later patch since the protests on all GalCop planets became more and more vicious ...

Posted: Thu Mar 09, 2006 12:26 pm
by Evil Juice
Actually i never ever played before 1.62. There's a lot of Kamikaze guys out there, and even the docking routines, if the space in front of the space station is very crowded can lead you to a direct hit on someone.

Posted: Thu Mar 09, 2006 5:00 pm
by Selezen
I still have this exact same problem with the Tionisla GY code - the AI will NOT detect if there is an object in the flight path and maneouver the ship out of the way. I think the dead Krait count is now in the hundreds.

Posted: Thu Mar 09, 2006 5:07 pm
by Cmdr. Wombat
Selezen wrote:
I still have this exact same problem with the Tionisla GY code - the AI will NOT detect if there is an object in the flight path and maneouver the ship out of the way. I think the dead Krait count is now in the hundreds.
So the togy.oxp now has a combat ranking of Competent or Dangerous?