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[RELEASE]ProseusV1.0
Posted: Mon May 20, 2013 1:48 pm
by mandoman
Proseus is a big, nasty ship. I have the AI set to route1traderAI.plist, but it could just as easily have been route1patrolAI.plist. I say it is nasty, but I'm not sure why, unless size has some bearing on the matter in the game. Other ships I have built of this size, and capability level seem to have a harder time with small, quick ships of the nasty variety, but for some reason I can't quite define, Proseus tends to be the terror of the spacelanes (at least, in my experience). I am running Oolite V1.77, with a huge number of ship oxps, other than my own, in my AddOns folder, so my Ooniverse is quite deadly, but I found that Proseus seemed to have little trouble surviving attacks of large groups of Offenders. I don't know if others will experienc this, though. I can only attribute it's capabilities to it's size, but I don't know for sure. The NPC version has four SunSkippers as escort ships, but if what I experienced is typical, they aren't really needed. Here are the stats.
energy_recharge_rate = 3.5;
max_cargo = 60;
max_energy = 380;
max_missiles = 8;
max_flight_pitch = 1.0;
max_flight_roll = 1.4;
max_flight_speed = 370;
https://www.box.com/s/5ybj5cw5pilb1ny7pj6b
I have included the SunSkipper oxp zip. in this package, in case you might want it in the game. I leave it to your discretion.
Re: [RELEASE]ProseusV1.0
Posted: Mon May 20, 2013 3:35 pm
by Fatleaf
Hey big 'M', I really like the look of this one. Well done
But what is that fuzzy thing in the background in the second pic?
Re: [RELEASE]ProseusV1.0
Posted: Mon May 20, 2013 3:50 pm
by mandoman
Fatleaf wrote:Hey big 'M', I really like the look of this one. Well done
But what is that fuzzy thing in the background in the second pic?
Thanks, Fatleaf. Why that fuzzy thing is Mandotech Industries Station, of course. My home base.
Re: [RELEASE]ProseusV1.0
Posted: Mon May 20, 2013 7:33 pm
by Commander McLane
mandoman wrote:Proseus is a big, nasty ship. I have the AI set to route1traderAI.plist, but it could just as easily have been route1patrolAI.plist.
You have set "
autoAI = yes;
", which means that if it's spawned as a trader it'll get the trader AI, and if it's spawned as a hunter it'll get the patrol AI. So it's actually both.
Re: [RELEASE]ProseusV1.0
Posted: Mon May 20, 2013 9:07 pm
by mandoman
Commander McLane wrote:mandoman wrote:Proseus is a big, nasty ship. I have the AI set to route1traderAI.plist, but it could just as easily have been route1patrolAI.plist.
You have set "
autoAI = yes;
", which means that if it's spawned as a trader it'll get the trader AI, and if it's spawned as a hunter it'll get the patrol AI. So it's actually both.
Oh, and all I thought I was doing was opening it up to piracy, LOL!!!
Good point, though. I think it will work well in either the shipping, or hunting roles.
Re: [RELEASE]ProseusV1.0
Posted: Tue May 21, 2013 4:16 am
by Diziet Sma
Nice colour-scheme and textures, mate..
Re: [RELEASE]ProseusV1.0
Posted: Tue May 21, 2013 1:58 pm
by mandoman
Diziet Sma wrote:Nice colour-scheme and textures, mate..
Thanks. It was purely experimental for me. Many seem to like the metallic texture, so I've been trying different textures in size, layer, and position. Sometimes it even works, LOL!!!
Re: [RELEASE]ProseusV1.0
Posted: Wed May 22, 2013 9:24 am
by onno256
Might be one of your best work!
Re: [RELEASE]ProseusV1.0
Posted: Wed May 22, 2013 1:03 pm
by mandoman
onno256 wrote:Might be one of your best work!
Really? Well, thank you onno256.
Re: [RELEASE]ProseusV1.0
Posted: Fri May 24, 2013 8:20 pm
by pagroove
Ideed one of your best. Probably gonna download this ship. The other Mandotech ship I have flying around is the excellent Comet.
Re: [RELEASE]ProseusV1.0
Posted: Fri May 24, 2013 11:27 pm
by mandoman
pagroove wrote:Ideed one of your best. Probably gonna download this ship. The other Mandotech ship I have flying around is the excellent Comet.
That old thing? That reminds me, i promised to adjust a couple of things on the Comet, and keep forgetting. Thanks for the reminder, pqgroove.