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[Release] GalNavy additions (was Adck's Behemoths Redux)

Posted: Tue Apr 16, 2013 4:22 pm
by spara
These oxps enhance and add variation to the GalNavy oxp by Nemoricus and/or Behemoth oxp by Aegidian.

I started by ripping open the broken Adck's Behemoths oxp and salvaging and repackaging models from it. After that I have been retouching and fixing other GalNavy related oxps to revive them.

Download from wiki.
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Original post:

I've been reading through Oolite novels and as a result Galactic Navy and Behemoths are starting to feel more and more part of the Ooniverse for me. It's a shame that the graphics of those oxps are so outdated that they just don't fit in any more (personal preference of course :D). Adck's Behemoths remedies that, but unfortunately it's not advisable to use it. So I tore it a part, removed all the extra stuff, took away all scripting, fixed the obvious errors I encountered and left in only ships that are used in the aforementioned oxps. Then I wrote a shipdata-overrides file that replaces the original models from Behemoths and Galactic Navy. As a result, my eyes stopped bleeding and all is well again in my Ooniverse :mrgreen:.

Enjoy.

Re: [Release] Adck's Behemoths Lite 1.0

Posted: Tue Apr 16, 2013 4:31 pm
by DaddyHoggy
Sensible - well done!

Re: [Release] Adck's Behemoths Lite 1.0

Posted: Tue Apr 16, 2013 10:30 pm
by Duggan
A Wonderful Job, I love what you have done with the Thargoids and also very much like the new Secom Stations, though in all honesty , I don't now what to praise the most as the whole of the appearance of the Galactic Navy oxp seems to have benefited so much from the respray.

I note that ADCK 's behemoth oxp is showing as broken in the wiki. with that in mind I am using the behemoths that do work. It is so good to see that the graphics have advanced on these oxps, thank you for your hard work spara:)

Re: [Release] Adck's Behemoths Lite 1.0

Posted: Wed Apr 17, 2013 10:12 am
by Diziet Sma
Nice idea! I look forward to checking them out, once I get past this damn 'flu and the training course I'm currently taking.. (what a fun combination that is.. NOT!)

Re: [Release] Adck's Behemoths Lite 1.0

Posted: Wed Apr 17, 2013 11:17 am
by spara
Thanks all. When I have some time, I'll try to revive the other Behemoths included in the original Adck's Behemoths oxp. There are some quite nice ones there. It would be shame if those were lost.

Re: [Release] Adck's Behemoths Lite 1.0

Posted: Thu Apr 18, 2013 9:29 am
by onno256
Grabbed It! Been waiting for this one! Thanx!

Re: [Release] Adck's Behemoths Lite 1.0

Posted: Thu Apr 18, 2013 10:46 am
by submersible
spara wrote:
Thanks all. When I have some time, I'll try to revive the other Behemoths included in the original Adck's Behemoths oxp. There are some quite nice ones there. It would be shame if those were lost.
Thanks for this. I'd never seen these before and they're quite spectacular.

Re: [Release] Adck's Behemoths Lite 1.0

Posted: Thu Apr 18, 2013 5:27 pm
by Dr.Tripsa
Thank you!!!!

Re: [Release] Adck's Behemoths Lite 1.0

Posted: Fri Apr 19, 2013 9:13 am
by onno256
@tripsa, BBQ sauce!

Re: [Release] Adck's Behemoths Lite 1.0

Posted: Fri Apr 19, 2013 2:09 pm
by Dr.Tripsa
onno256 wrote:
@tripsa, BBQ sauce!
Something lost in translation there, I think.

Re: [Release] Adck's Behemoths Lite 1.0

Posted: Fri Apr 19, 2013 3:07 pm
by Smivs
Hehe, I think he's refering to your avatar, and the usual garnish enjoyed with them upon 'disposal' :D

Re: [Release] Adck's Behemoths Lite 1.0

Posted: Fri Apr 19, 2013 8:00 pm
by BuggyBY
I noticed that with shaders turned off, some of the Behemoths still look fairly normal while others turn a bright red all over. Is that a bug in the texture handling?

Re: [Release] Adck's Behemoths Lite 1.0

Posted: Sat Apr 20, 2013 9:02 am
by onno256
@Smivs, currently you are wandering my ship as a plump orange cat ;)

Re: [Release] Adck's Behemoths Lite 1.0

Posted: Sat Apr 20, 2013 11:46 am
by Smivs
onno256 wrote:
@Smivs, currently you are wandering my ship as a plump orange cat ;)
Me 'ow?

Re: [Release] Adck's Behemoths Redux

Posted: Sat Apr 20, 2013 8:08 pm
by spara
Here's almost all the models from ADCK's Behemoths oxp. I chose to discard all the 'standard' models as there are nicer ones available and leave only the special ones (like navy ships) in. I have splitted the oxp into smaller oxps so people can choose what they want to add.

* Facelift oxp adds nothing new to the Ooniverse, it's only a graphics update to the Behemoth oxp and the Galactic Navy oxp. This version has an extra military station model and variation in thargoid models. Behemoth type 1 has been upgraded with PAGroove's hires textures.

* Extra behemoths oxp adds two new behemoth types types 3 & 4 and a bunch of named behemoths to the Ooniverse. Requires Behemoth oxp to work.

* Thargoid carriers oxp adds two new thargoid carriers based on the first version of Selezen's thargoid carrier.

* Navy destroyer oxp adds a new ship type to the Galactic Navy. Destroyer is equipped with a rail-gun weapon.

Full credits for the models and textures in these oxps go to Aegidian, ADCK, Nemoricus, PAGroove and Simon B.