[RELEASE] Tutorial on the use of shaders in Oolite V1.00
Posted: Mon Mar 25, 2013 7:43 pm
For those of you who are interested in a, hopefully, easy to understand guide on the use of shaders in Oolite I have put together the following to offer assistance: -
1) A tutorial document that can be downloaded in pdf format which provides a number of examples accompanied by explanations of what I am doing and why.
2) A set of resource packs including fully functioning examples covering the content of the tutorial.
This guide is intended to provide step by step guidance on how to incorporate shaders in to ship OXPs. My aim is to provide this information in as clear and easy to understand manner as possible.
I have based this tutorial on a Ship OXP, (The Arachnid Mark 1), that I am currently working on however the procedures outlined should work equally well for any model produced for Oolite.
Many thanks to various members of the Oolite Forum, in particular Griff, Thargoid, Commander McLane and Submersible, for their help and advice. Without this advice I wouldn’t have been able to produce this guide.
The sections currently included are as follows: -
Section 1 – Incorporating an EmissionMap in to your OXP.
Section 2 – Using shaders to change engine glow intensity in relation to a change of ship speed.
Section 3 – Using shaders to add constant lighting effects to a ship.
Section 4 – Using shaders to add a glow to the whole ship when the hull gets hot.
Any feedback and comments are, as usual, welcome.
The tutorial and accompanying resource packs are available for separate download here.
http://wiki.alioth.net/index.php/User:Shipbuilder
1) A tutorial document that can be downloaded in pdf format which provides a number of examples accompanied by explanations of what I am doing and why.
2) A set of resource packs including fully functioning examples covering the content of the tutorial.
This guide is intended to provide step by step guidance on how to incorporate shaders in to ship OXPs. My aim is to provide this information in as clear and easy to understand manner as possible.
I have based this tutorial on a Ship OXP, (The Arachnid Mark 1), that I am currently working on however the procedures outlined should work equally well for any model produced for Oolite.
Many thanks to various members of the Oolite Forum, in particular Griff, Thargoid, Commander McLane and Submersible, for their help and advice. Without this advice I wouldn’t have been able to produce this guide.
The sections currently included are as follows: -
Section 1 – Incorporating an EmissionMap in to your OXP.
Section 2 – Using shaders to change engine glow intensity in relation to a change of ship speed.
Section 3 – Using shaders to add constant lighting effects to a ship.
Section 4 – Using shaders to add a glow to the whole ship when the hull gets hot.
Any feedback and comments are, as usual, welcome.
The tutorial and accompanying resource packs are available for separate download here.
http://wiki.alioth.net/index.php/User:Shipbuilder