[RELEASE] - OOliteInfo3d
Posted: Fri Mar 22, 2013 10:38 am
I am please to announce (finally) a release of OOliteInfo3D
http://www.theramist.co.uk/blog/?p=128
I've been struggling for some time to create an installer package for this as most of the windows exe creators for Python only seem to like 32bit and the mac version of VPython has trouble with 64bit.
The intrepid amongst you can simply download the source file from the link above, install Python and vPython http://www.vpython.org/
There should be no other dependencies as all data is generated procedurally.
Running on a mac can be tricky. Depending on which version of Python you are using, and the version of VPython you might need to run as follows:
arch -i386 python ooliteinfo3d.py
There is a new release of VPython which in theory should address these issues but I have been unable to test it as yet.
Also this prog is a bit slow to run. It seems okay on my MacBook Pro with Intel graphics 4GB and my Core2 Duo work PC with an Nvidia. Your millage may vary which is why I've added the option to turn off the grid and the jump routes.
Rotate by holding down the right mouse button, zoom by holding down the middle.
Click on planets to show their info. Click again to hide it.
Pressing <C> will recenter the display but not the zoom (vPython quirks).
When you click on a planet it will show an opaque sphere to indicate the 7LY jump area from that planet.
Lastly I have created a Z coordinate that basically just uses the government number and seems to give a good spread on the planets that overlap.
It's not perfect but give it a go.
Thanks to PhantorGorth for our many conversations on the procedurally generated data and a nice bit of healthy competition.
Also thanks to whoever created TextElite as this helped me work out some of the more odd bits of data.
!m!
http://www.theramist.co.uk/blog/?p=128
I've been struggling for some time to create an installer package for this as most of the windows exe creators for Python only seem to like 32bit and the mac version of VPython has trouble with 64bit.
The intrepid amongst you can simply download the source file from the link above, install Python and vPython http://www.vpython.org/
There should be no other dependencies as all data is generated procedurally.
Running on a mac can be tricky. Depending on which version of Python you are using, and the version of VPython you might need to run as follows:
arch -i386 python ooliteinfo3d.py
There is a new release of VPython which in theory should address these issues but I have been unable to test it as yet.
Also this prog is a bit slow to run. It seems okay on my MacBook Pro with Intel graphics 4GB and my Core2 Duo work PC with an Nvidia. Your millage may vary which is why I've added the option to turn off the grid and the jump routes.
Rotate by holding down the right mouse button, zoom by holding down the middle.
Click on planets to show their info. Click again to hide it.
Pressing <C> will recenter the display but not the zoom (vPython quirks).
When you click on a planet it will show an opaque sphere to indicate the 7LY jump area from that planet.
Lastly I have created a Z coordinate that basically just uses the government number and seems to give a good spread on the planets that overlap.
It's not perfect but give it a go.
Thanks to PhantorGorth for our many conversations on the procedurally generated data and a nice bit of healthy competition.
Also thanks to whoever created TextElite as this helped me work out some of the more odd bits of data.
!m!