DAT Object Format.
Posted: Thu Mar 21, 2013 4:24 pm
With the OBJ to DAT converter, is the output format one specifically for use with OOlite or is it a recognised 3D file format?
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For information and discussion about Oolite.
https://bb.oolite.space/
That sounds very much like a new and improved variant of DryDock (which was Mac-only, doesn't work on newer Macs, and is discontinued). I would like that.maaarcooose wrote:I've got in mind to write a kind of ship builders tool that loads your DAT file, displays it and allows you to place the exhaust plumes, laser position, flashers and other bits.
Yes please - that would be fantastic!maaarcooose wrote:Okay.
I'm currently looking at the the format of the files because I want to look at importing the DAT or the OBJ file into vPython so you can view it.
I've got in mind to write a kind of ship builders tool that loads your DAT file, displays it and allows you to place the exhaust plumes, laser position, flashers and other bits.
vPython seems pretty good at creating models from a list of faces.
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The source is on Berlios. Anyone can try to improve things, or just compile it for a newer mac version. (The current version does not compile on XCode 3 or 4.)Commander McLane wrote:That sounds very much like a new and improved variant of DryDock (which was Mac-only, doesn't work on newer Macs, and is discontinued). I would like that.
It only ever worked in PowerPC builds, so I assume there’s some big-endian dependency somewhere.Eric Walch wrote:The source is on Berlios. Anyone can try to improve things, or just compile it for a newer mac version. (The current version does not compile on XCode 3 or 4.)Commander McLane wrote:That sounds very much like a new and improved variant of DryDock (which was Mac-only, doesn't work on newer Macs, and is discontinued). I would like that. :D