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Help With Making Staer9's Bushmaster Buyable

Posted: Wed Mar 20, 2013 2:33 am
by Twisp
I find staer9's design for the Bushmaster to be infatuating, and I feel like the stats are perfect for a starter mining vessel. I've messed around in the shipyard.plist and shipdata.plist files in way similar to how I've added vessels using pre-existing models before, but only seem to make the files unreadable regardless of my approach.

Does anyone have advice, or a modded set of files which make the bushmaster buyable? Any help would be greatly appreciated.

Re: Help With Making Staer9's Bushmaster Buyable

Posted: Wed Mar 20, 2013 6:16 am
by Amah
Hej Twisp,

I'm currently tinkering with something similar (Making the staer9 ships as stand alone, easier to fix and maintain). I shamelessly stole following shipyard.plist entry from pagroove's oldships (hi there, thanks for the tip!).

You also need a staer9_bushmaster_miner-player section in your shipdata.plist as well. (Cut/Copy/Paste and/or use like_ship). Seems to work here. I still got problems with the engines not being displayed correctly, which however might be just a Linux Problem.

shipyard.plist

Code: Select all

<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
   <key>staer9_bushmaster_miner-player</key>
   <dict>
      <key>chance</key>
      <real>0.005</real>
      <key>optional_equipment</key>
      <array>
         <string>EQ_ECM</string>
         <string>EQ_FUEL_SCOOPS</string>
         <string>EQ_PASSENGER_BERTH</string>
         <string>EQ_ESCAPE_POD</string>
         <string>EQ_ENERGY_BOMB</string>
         <string>EQ_ENERGY_UNIT</string>
         <string>EQ_NAVAL_ENERGY_UNIT</string>
         <string>EQ_DOCK_COMP</string>
         <string>EQ_WEAPON_PULSE_LASER</string>
         <string>EQ_WEAPON_BEAM_LASER</string>
         <string>EQ_WEAPON_MINING_LASER</string>
         <string>EQ_WEAPON_MILITARY_LASER</string>
         <string>EQ_FUEL_INJECTION</string>
         <string>EQ_SCANNER_SHOW_MISSILE_TARGET</string>
         <string>EQ_MULTI_TARGET</string>
         <string>EQ_GAL_DRIVE</string>
         <string>EQ_SHIELD_BOOSTER</string>
         <string>EQ_HEAT_SHIELD</string>
      </array>
      <key>price</key>
      <integer>100000</integer>
      <key>standard_equipment</key>
      <dict>
         <key>extras</key>
         <array/>
         <key>forward_weapon_type</key>
         <string>EQ_WEAPON_PULSE_LASER</string>
         <key>missiles</key>
         <integer>1</integer>
      </dict>
      <key>techlevel</key>
      <integer>4</integer>
      <key>weapon_facings</key>
      <integer>3</integer>
   </dict>
</dict>
</plist>
Amah/mld
Ps. Griff's Bug is not too bad as a mining vessel as well.

Re: Help With Making Staer9's Bushmaster Buyable

Posted: Wed Mar 20, 2013 8:35 pm
by Twisp
Thank you very much for the assistance, Amah. It works perfectly.

EDIT: Im trying to find the OXP containing the "bug" mentioned by you. It looks pretty sweet, but I cant find data on it in the shipyard or shipdata .plist's, and every mention of Ive found seems to list both it and the wolf mk. 2 as seperate OXPs. Can someone throw me a DL for either or both of those?

Re: Help With Making Staer9's Bushmaster Buyable

Posted: Thu Mar 21, 2013 5:23 am
by Amah
You can find all Griff's ships on his box.com repository as individual downloads: -> https://www.box.com/shared/rpkms25cc9