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OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?
Posted: Sat Mar 16, 2013 4:25 pm
by Twisp
So, several ships out of a handful of OXPs, including Far Arm ships and a handful of others, seem to have "custom" HUDs which override Deepspace HUD. I do want to use many of these ships - primarily, the Far Arm Dart - but I can't stand a HUD with no graphical flair whatsoever, something I believe Deepspace excels at.
Is there any way to either remove these custom huds, or at least ensure that Deepspace is given priority?
Re: OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?
Posted: Sat Mar 16, 2013 4:38 pm
by Wolfwood
You'll have to go into the shipdata.plist of the said OXP and remove the references to the hud from the ship data. I don't think there's any other way to achieve it.
Re: OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?
Posted: Sat Mar 16, 2013 4:40 pm
by Twisp
Wolfwood wrote:You'll have to go into the shipdata.plist of the said OXP and remove the references to the hud from the ship data. I don't think there's any other way to achieve it.
Thank you very much for the help. Ive mucked about in the shipdata.plist of other OXPs in the past, but could you perhaps suggest any locations where the hud would be referenced within the .plist? Is it something that's consistent across multiple OXPs, or different for each?
Re: OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?
Posted: Sat Mar 16, 2013 4:49 pm
by Smivs
Twisp wrote:...could you perhaps suggest any locations where the hud would be referenced within the .plist?
Yes, look for the line
and delete it. A well-written plist should be alphabetical.
Re: OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?
Posted: Sat Mar 16, 2013 4:57 pm
by Rorschachhamster
Smivs wrote:...A well-written plist should be alphabetical.
...
Re: OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?
Posted: Sat Mar 16, 2013 5:02 pm
by Twisp
Ive deleted all reference to hud-small.plist, for all ships which have it in their lists. However, when I purchase the ship on the save Ive set up to test this, it still loads that hud. Any ideas regarding what's occuring?
Re: OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?
Posted: Sat Mar 16, 2013 5:10 pm
by Disembodied
When you start up the game, you should hold down the SHIFT key until the spinning Cobra appears, to flush the cache.
Re: OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?
Posted: Sat Mar 16, 2013 5:12 pm
by Thargoid
You need to restart the game with shift held down. That'll clear the cache and make your modification take effect.
Hmm, ninja'd!
Re: OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?
Posted: Sat Mar 16, 2013 5:13 pm
by Smivs
Rorschachhamster wrote:Smivs wrote:...A well-written plist should be alphabetical.
...
I have to confess some of my older ones are a mess!
Re: OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?
Posted: Sat Mar 16, 2013 5:24 pm
by Commander McLane
Smivs wrote:Rorschachhamster wrote:Smivs wrote:...A well-written plist should be alphabetical.
...
I have to confess some of my older ones are a mess!
That's one of the beauties of a dedicated plist editor. It sorts the entries alphabetically all by itself. You simply
cannot create a non-alphabetical plist.
Re: OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?
Posted: Sat Mar 16, 2013 6:54 pm
by Twisp
Alright, I fixed the issue. Thanks for the help, all.