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OXP

Posted: Mon Mar 11, 2013 12:10 pm
by willo
I have read the list of all OXP's, can someone recommend their favourite ones to install. I want to add more diversity to the game but don't need to get blown out of the sky by anyone to difficult. I have only been playing less than a week. TY

Re: OXP

Posted: Mon Mar 11, 2013 12:19 pm
by submersible
Recommend you search for similar posts like 'What OXP to install' . but universally 'Random Ship Names' is recommended. Also be cautioned - add ambiance and visuals before adding things that adjust game mechanics.

Re: OXP

Posted: Mon Mar 11, 2013 12:24 pm
by Disembodied
It's best to start off with a few and see what you like - see what makes your universe suit you better - and experiment. My personal recommendations for non-game-changing OXPs to start with would be

Random Ship Names
Background Set (you'll need Cabal Common Library too)
and for sheer beauty either Griff's core ships (if you've got a reasonably powerful system) or the Griff's No Shaders shipset if you are on an older or smaller computer.

Things like New Cargoes makes trading a lot more interesting, and adds a big new dimension to the game - but there's potential for large profits and large losses, as well as making mistakes with permits and ending up with a criminal record by accident if you don't keep a close eye on what you're doing. But still, it's a great addition to the game, I think.

Edit: and UPS Courier adds some lower-level missions from time to time, too.

Re: OXP

Posted: Mon Mar 11, 2013 12:36 pm
by Cody
Remember, you can remove an OXP easily if it doesn't suit your game... the important thing is: Don't Panic!

Re: OXP

Posted: Mon Mar 11, 2013 12:37 pm
by willo
Thanks Disembodied, i like the tips. Definitely improves the game.

Re: OXP

Posted: Mon Mar 11, 2013 12:52 pm
by Fatleaf
Have a look through this list and read what each one does. Take your time and add them slowly.

Re: OXP

Posted: Mon Mar 11, 2013 1:51 pm
by JazHaz
Here's my Top 25 Recommended OXPs List. It's on the wiki, with links to each OXP.