[Release] Technical reference library OXP 1.0.1

Discussion and information relevant to creating special missions, new ships, skins etc.

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Re: [WIP] Technical reference library OXP 0.4

Post by Smivs »

spara wrote:
Smivs wrote:
Nice to see the Retila Shipyard Co-op is still trying to legitimise themselves :wink:
Oh yes. They actually contacted us and were very rentless about the inclusion. And on top of that they very generously sponsored the publishing of this product. We just could not say no to them.
:lol:
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Re: [WIP] Technical reference library OXP 0.4

Post by Commander McLane »

Don't forget [wiki]Executive SpaceWays[/wiki].
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Re: [WIP] Technical reference library OXP 0.4

Post by spara »

pagroove wrote:
Is it an idea to add pics of the ships in wireframe (green color) ?( non-moving).
Here we go. 8)
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Re: [WIP] Technical reference library OXP 0.4

Post by Smivs »

Looking very nice! :)
Not sure I'd ride in a taxi named 'Eighth Tarantula' though....
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Re: [WIP] Technical reference library OXP 0.5

Post by spara »

On the behalf of Spara, PrOog and Ming Agency I would like to thank all our sponsors and customers. Because the number of our sponsors has risen, we are able make this upgrade free. It will be a free bundle to every STE unit sold and a free upgrade to all existing STEs. Our sponsors want their names to be seen :D.

We have also been listening to our loyal customers and with the extra income from our sponsors Mr. PrOog has developed an equipment that links the Reference Library to the hud. That piece of equipment does not show the names of our beloved sponsors, so there is a nominal price tag in it.

--Mr. Spara (CEO of Spara, PrOog and Ming Agency)

Version (0.5) is up, enjoy.
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Re: [WIP] Technical reference library OXP 0.5

Post by Rorschachhamster »

I'm not quite sure if I'm mildly annoied or slightly amused by this second renaming of this OXP... :P :wink:
It conflicts a little with the way I usually check for newest versions in my AddOns folder... and I had the two previous versions side by side without getting it. :oops: So, the strange things I observed could be that... :roll: Else I will report later...
What I do like is the evolution of this OXP, that propably calls for a name change... :D :roll: :wink:
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Re: [WIP] Technical reference library OXP 0.5

Post by spara »

Rorschachhamster wrote:
I'm not quite sure if I'm mildly annoied or slightly amused by this second renaming of this OXP... :P :wink:
Annoied would be my choice :D. I know I was looking for trouble with it. I promise, no more name changes.
Rorschachhamster wrote:
What I do like is the evolution of this OXP, that propably calls for a name change... :D :roll: :wink:
Yes, I hope that justifies it. Now it's on the testing phase. I'll try to catch all the bugs I can find and make a release out of it. I have already noticed that "escort" should be in the accepted roles list :wink:. Please keep reporting, if weird stuff happens or something does not feel right.
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Re: [WIP] Technical reference library OXP 0.5

Post by drew »

Sounds very cool regardless. Nice work Spara. Glad Rebecca was able to provide you with some inspiration.

Cheers,

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Re: [WIP] Technical reference library OXP 0.5

Post by spara »

drew wrote:
Sounds very cool regardless. Nice work Spara. Glad Rebecca was able to provide you with some inspiration.

Cheers,

Drew.
Thanks Drew. I've been reading through your Oolite novels lately and Ooniverse feels much more alive. Thoroughly enjoyable reading :D. And indeed, a source of inspiration.
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Re: [WIP] Technical reference library OXP 0.5

Post by pagroove »

While I like the implementation of the wireframe pic could it be made so that if you lock for example on a 'core' Cobra Mk3 that is only shows a wireframe of a Cobra MK3? That would be cool. And only show the 'all wireframe ships pic' when the ship you've locked on is unknown.
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Re: [WIP] Technical reference library OXP 0.5

Post by spara »

pagroove wrote:
While I like the implementation of the wireframe pic could it be made so that if you lock for example on a 'core' Cobra Mk3 that is only shows a wireframe of a Cobra MK3? That would be cool. And only show the 'all wireframe ships pic' when the ship you've locked on is unknown.
It requires a different background for each ship. With core ships it would mean 17 backgrounds when leaving police ships and thargoids. Not impossible at all. Let's see. :D.
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Re: [WIP] Technical reference library OXP 0.5

Post by Paradox »

Bit of conflict with http://wiki.alioth.net/index.php/Trophy_Collector... F5-F5-F7 now gives me your screen instead of my list of kills.
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Re: [WIP] Technical reference library OXP 0.5

Post by cim »

The best way to avoid in-flight conflicts like this is by using primable equipment to activate the system rather than a GUI screen combination.
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Re: [WIP] Technical reference library OXP 0.6

Post by spara »

A new version (0.6) with a lot of internal changes. Comments are very welcome as before and I would also appreciate very much, if someone proofreads texts included. :D

I'll experiment with pagroove's suggestion a bit more. With the present version of Oolite, mission screen overlay seems to vanish when paused and it is not restored when unpaused. So a working version would require a wholy different background for each core ship included.

* Big internal change of logic:
- Entities with scan classes "CLASS_NEUTRAL", "CLASS_MILITARY", "CLASS_POLICE" and "CLASS_THARGOID" are considered to be spacecrafts.
- Entities with scan classes "CLASS_MILITARY", "CLASS_POLICE" and "CLASS_THARGOID" are considered not to be included in the Reference Library. Military and Police are thought to be classified information and Thargoid ships are not made by known shipmakers in the known eight galaxies.
- Entities with roles "constrictor", "kephalan", "odonatean", "scorpax" are by default considered to be classified/unknown. Other oxps can add their classified ships to the this.$classifiedRoles array of this oxp or I can hardcode them in if preferred.

* As per cim's suggestion, this equipment now works through priming. With STE installed, n or p will activate the mission screen. When STE is upgraded, n will show info in the hud and b will activate the mission screen.
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Re: [WIP] Technical reference library OXP 0.6

Post by Commander McLane »

spara wrote:
Other oxps can add their classified ships to the this.$classifiedRoles array of this oxp or I can hardcode them in if preferred.
Instead of editing an array in your OXP (which will force you and everybody else to permanently update it), this would be a good case for using a script_info.
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