Scoop Restrictions
Posted: Sat Mar 09, 2013 6:55 pm
Proposal: The ability to restrict items that can be scooped by a ship.
Purpose: This would allow role specific player/npc ships.
For example, I wanted to design a small, fast, bounty hunter ship, with the ability to capture say 3-5 fugitives at a time. This however forces me to have a ship capable of containing 3-5 cargo holds... a much bigger ship than I want. But, by restricting what can be scooped, and limiting the ship to lifepods/escapepods, it can be said those 3-5 holds are merely "cells" (assuming the pods being dumped after retrieval of course }:]). The ship can remain comparatively small, and believable, and keeps the pilots from "accidently" scooping up a couple tons of illegal drugs/guns/whatever....
It could also be used to limit ships designed for other specific jobs such as restricting mining ships to asteroid fragments only, or scavengers to cargo, but not lifepods etc.
Anyways, just an idea...
Purpose: This would allow role specific player/npc ships.
For example, I wanted to design a small, fast, bounty hunter ship, with the ability to capture say 3-5 fugitives at a time. This however forces me to have a ship capable of containing 3-5 cargo holds... a much bigger ship than I want. But, by restricting what can be scooped, and limiting the ship to lifepods/escapepods, it can be said those 3-5 holds are merely "cells" (assuming the pods being dumped after retrieval of course }:]). The ship can remain comparatively small, and believable, and keeps the pilots from "accidently" scooping up a couple tons of illegal drugs/guns/whatever....
It could also be used to limit ships designed for other specific jobs such as restricting mining ships to asteroid fragments only, or scavengers to cargo, but not lifepods etc.
Anyways, just an idea...