[WIP] Ship's library OXP
Posted: Thu Mar 07, 2013 10:37 pm
This is inspired by a sub-conversation in the "difficulty for new players" thread, on the discoverability and complexity of Oolite controls, and also by the number of people who ask questions here which might well be answered on the Wiki or on the Reference Sheet, but don't get as far as finding the hints to look in those places in the first place. Having some documentation available in game where people might stumble across it while looking for other things seemed like a good idea.
So, it's an OXP that adds an in-game ship's manual on F4 in the spirit of the original Elite manual, combining "which key do I press now" with wider descriptions of the setting {1}. The e-reader software included with the manual is never going to be as good as a real e-reader just because the mission screen interface isn't optimised for that, but comments on ways to make it more usable would be welcome.
More importantly, comments and contributions on the structure, contents and style of the manual: this is very much an initial draft to get it down on screen.
Download OXP (0.6)
As of 0.5 it has the capability to support an arbitrary number of books at once. Here, have a book: The format should be fairly straightforward if you want to add your own books: let me know if you want to do that, and I'll document it properly.
{1} This is a tricky bit, of course, because it might be taken as nailing down bits of canon which people think should be left loose (or at least nailed somewhere else), but without any of the flavour it wouldn't be a very interesting read. The rough principles I've used are:
- avoid claims which contradict (or are implausible from) in-game experience
- try to avoid direct conflicts with other OXPs interpretations of canon (implicit or explicit) if possible
- try to give the impression that there's a big world out there
Anyway, I expect some of the things I've written are going to be controversial, so have at 'em...
So, it's an OXP that adds an in-game ship's manual on F4 in the spirit of the original Elite manual, combining "which key do I press now" with wider descriptions of the setting {1}. The e-reader software included with the manual is never going to be as good as a real e-reader just because the mission screen interface isn't optimised for that, but comments on ways to make it more usable would be welcome.
More importantly, comments and contributions on the structure, contents and style of the manual: this is very much an initial draft to get it down on screen.
Download OXP (0.6)
As of 0.5 it has the capability to support an arbitrary number of books at once. Here, have a book: The format should be fairly straightforward if you want to add your own books: let me know if you want to do that, and I'll document it properly.
{1} This is a tricky bit, of course, because it might be taken as nailing down bits of canon which people think should be left loose (or at least nailed somewhere else), but without any of the flavour it wouldn't be a very interesting read. The rough principles I've used are:
- avoid claims which contradict (or are implausible from) in-game experience
- try to avoid direct conflicts with other OXPs interpretations of canon (implicit or explicit) if possible
- try to give the impression that there's a big world out there
Anyway, I expect some of the things I've written are going to be controversial, so have at 'em...