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[RELEASE]Comet
Posted: Tue Feb 26, 2013 8:51 pm
by mandoman
The Comet is a ship derived from the cartoon series "Captain Future", created by Toei Animations in the 1970s. In the cartoon, the ship has multiple moving parts, so I made a plethora of subentities that can be manipulated by anyone with the Scripting capabilities that it will require. I am not one of those people, so this version of the Comet has nothing moving. It has forward, and aft lasers, a scoop, and a missile launcher, all for the purpose of the game Oolite. It's a different design, for sure, and I'm not sure I did it justice, but it does look cool in the game.
Specs.:
Max Speed = 350
Max Energy = 350
Energy Recharge Rate = 3.5
Thrust = 30
Max Cargo = 50 tons(?)
Max Pitch = 1.3
Max Roll = 1.5
https://www.box.com/s/j38ozl2c61twb2uk08h4
Re: [RELEASE]Comet
Posted: Tue Feb 26, 2013 9:12 pm
by Yah-Ta-Hey
" I'm not sure I did it justice"
Mandoman, take pride in a well designed and pleasing design... so what that it doesn't have all the bells and whistles that the original has... you did a truly superb job on this vessel.
Well done and carry on with the great work.
Re: [RELEASE]Comet
Posted: Tue Feb 26, 2013 9:13 pm
by Shipbuilder
Great looking ship Mandoman........... Runs off to download.
Re: [RELEASE]Comet
Posted: Tue Feb 26, 2013 9:24 pm
by Dr.Tripsa
Shuddup and take my money!
ok, memes aside this is incredible!!!
DLing !
Re: [RELEASE]Comet
Posted: Tue Feb 26, 2013 10:10 pm
by Rorschachhamster
Yay!
And yeah, don't be too hard on yourself. This looks great!
(So next time I'll play the game instead of testing... again.
)
Re: [RELEASE]Comet
Posted: Wed Feb 27, 2013 12:00 am
by GGShinobi
Re: [RELEASE]Comet
Posted: Wed Feb 27, 2013 12:36 am
by mandoman
Thank you all. Hope you enjoy it. I've already had several successful dogfights with it.
Re: [RELEASE]Comet
Posted: Wed Feb 27, 2013 1:36 am
by GGShinobi
Since I didn't find the comet on the market yet, I peeked into the shipyard.plist. Ah, tech level 13, ok,... but chance = 0.0?
At the moment I've got problems accessing the wiki, so I can't check, but I hope this doesn't mean I'll never get it!?
Should I change the value to something higher (like 1.0
)
EDIT: oh, and at a second glance I noticed:
price = 800000
As far as I remember, 100 units there are 10 credits in game... that would make it pretty cheap, wouldn't it? Only 80.000 bucks!
(not that I'd complain, as far as I remember I couldn't affort 800.000 at the moment)
Re: [RELEASE]Comet
Posted: Wed Feb 27, 2013 4:42 am
by mandoman
Crap!!(pardon the language)
I had it set to zero for testing purposes, and forgot to change it. I'll get that taken care of. Sorry.
Re: [RELEASE]Comet
Posted: Wed Feb 27, 2013 4:47 am
by mandoman
Done. I raised the chance level to 1.0, and lowered the tech. level to 11. You should be able to find it pretty easy, now. GGShinobi, I should have had you test the thing before releasing it, as it was for you that I built the Comet. Tell me what you don't like (PM me), and I'll change it. Sorry, I didn't handle this right at all.
Re: [RELEASE]Comet
Posted: Wed Feb 27, 2013 7:29 am
by Rorschachhamster
Hey, still haven't found it but...
I resaved the Demoship.plist as a plist (wich was just a file without ending... how did you even do that?
), after editing the name in it to the same name it shows in the shipdata.plist, "Comet". Else it wouldn't show, wich would be a shame.
Re: [RELEASE]Comet
Posted: Wed Feb 27, 2013 8:48 am
by Diziet Sma
And
that is probably the last we'll hear from GGShinobi for a few weeks, I suspect!
Simply amazing job you've done, mandoman! Congratulations!
<dashes off to download>
Re: [RELEASE]Comet
Posted: Wed Feb 27, 2013 9:00 am
by Diziet Sma
Rorschachhamster wrote:Hey, still haven't found it but...
I resaved the Demoship.plist as a plist (wich was just a file without ending...
how did you even do that? )
In Linux, it's easy.. file extensions are optional, and often unnecessary.. the OS is smart enough to figure out the filetype without it..
Re: [RELEASE]Comet
Posted: Wed Feb 27, 2013 1:54 pm
by mandoman
Rorschachhamster wrote:Hey, still haven't found it but...
I resaved the Demoship.plist as a plist (wich was just a file without ending... how did you even do that?
), after editing the name in it to the same name it shows in the shipdata.plist, "Comet". Else it wouldn't show, wich would be a shame.
(sigh)I'm replacing the old/new link with the new/new link right now. My apologies.......again.
Re: [RELEASE]Comet
Posted: Thu Feb 28, 2013 10:08 pm
by pagroove
This looks great
. Good work Mandoman!