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random hits bug in 1.77?
Posted: Mon Feb 25, 2013 8:21 pm
by Bogatyr
I'm playing random hits in 1.77 and I got this message upon entering an anarchy system:
Judge Graham Arstor:
Well met Vigilante Luke. The word is the henchmen of mission_random_hits_revenge_mark_first_name mission_random_hits_revenge_mark_second_name plan to bring you to a fatal end. I suggest that you take precautions!
Re: random hits bug in 1.77?
Posted: Tue Feb 26, 2013 4:00 pm
by JeX
Hi Bogatyr!
I suggest moving this bug report to the appropriate thread
https://bb.oolite.space/viewtopic.php?f= ... &start=720
Re: random hits bug in 1.77?
Posted: Tue Feb 26, 2013 5:19 pm
by Eric Walch
It is the revenge warning: "random_hits_revenge_warning3". It does not contain any 1.77 specific stuff. The bug is probably becouse of an internal change of RH. Are you sure you use the latest version 1.4.18?
Re: random hits bug in 1.77?
Posted: Tue Feb 26, 2013 5:27 pm
by gizmo
I have the same "problem" with 1.4.18.
Re: random hits bug in 1.77?
Posted: Tue Feb 26, 2013 6:30 pm
by CommRLock78
This is the same problem I reported to Eric about a month ago.
Re: random hits bug in 1.77?
Posted: Tue Feb 26, 2013 7:57 pm
by Eric Walch
CommRLock78 wrote:This is the same problem I reported to Eric about a month ago.
Not the same, but it's brother.
The problem was that the mark variable was suddenly cleared by an 'improvement' of me, before I defined the revenge name. I thought to be clever by setting the revenge name now sooner in the code in the death script of the mark. Somehow I forgot that when the mark ejects, it was still not set. Anyhow, I now have it right for a next release.
(I think)
Re: random hits bug in 1.77?
Posted: Wed Feb 27, 2013 7:53 am
by CommRLock78
Eric Walch wrote:CommRLock78 wrote:This is the same problem I reported to Eric about a month ago.
Not the same, but it's brother.
The problem was that the mark variable was suddenly cleared by an 'improvement' of me, before I defined the revenge name. I thought to be clever by setting the revenge name now sooner in the code in the death script of the mark. Somehow I forgot that when the mark ejects, it was still not set. Anyhow, I now have it right for a next release.
(I think)
Lookin' forward to it
- cheers!