Problem with Oolite version 1.77
Posted: Sun Feb 10, 2013 5:49 pm
Hi,
I've just upgraded from version 1.76.1 to 1.77 (Windows 7). Everything is fine until I launch from the station, where my 'view' is my HUD and a 'blank' screen, which seems to cycle through various colours. I can't see the planet, and dont appear to be able to manouvre my ship. I've tried removing all the OXPs i've installed but to no avail.
Can any of you clever people help this Jameson get back to the space lanes?
Here's my log, if it helps..
Opening log for Oolite version 1.77 (x86-32) under Windows 6.1.7601 Service Pack 1 64-bit at 2013-02-10 17:41:27 +0000.
2 processors detected.
Build options: spoken messages, mass/fuel pricing.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
17:41:28.171 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
17:41:28.749 [display.mode.list.native]: Windows native resolution detected: 1366 x 768
17:41:29.157 [joystick.init]: Number of joysticks detected: 0
17:41:29.158 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1.0 - Build 8.15.10.1883"). Vendor: "Intel". Renderer: "Mobile Intel(R) 4 Series Express Chipset Family".
17:41:29.159 [rendering.opengl.extensions]: OpenGL extensions (68):
GL_ARB_transpose_matrix, GL_ARB_occlusion_query, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_fragment_shader, GL_ARB_texture_env_dot3, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_ARB_color_buffer_float, GL_ARB_vertex_shader, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_texture_sRGB, GL_NV_conditional_render, GL_EXT_blend_equation_separate, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_texture_non_power_of_two, GL_ARB_depth_texture, GL_NV_blend_square, GL_ARB_shader_objects, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_shading_language_100, GL_ARB_texture_rectangle, GL_ARB_texture_env_add, GL_EXT_bgra, GL_EXT_texture_rectangle, GL_ARB_shadow, GL_ATI_separate_stencil, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_texture_float, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_EXT_framebuffer_object, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_ARB_half_float_pixel, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_ARB_pixel_buffer_object, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_ARB_point_sprite, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
17:41:29.174 [rendering.opengl.shader.support]: Shaders are supported.
17:41:29.500 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
17:41:29.501 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
17:41:29.694 [shipData.load.begin]: Loading ship data.
17:41:30.075 [script.load.world.listAll]: Loaded 9 world scripts:
oolite-cloaking-device 1.77
oolite-constrictor-hunt 1.77
oolite-contracts-cargo 1.77
oolite-contracts-helpers 1.77
oolite-contracts-parcels 1.77
oolite-contracts-passengers 1.77
oolite-nova 1.77
oolite-thargoid-plans 1.77
oolite-trumbles 1.77
17:41:31.494 [startup.complete]: ========== Loading complete in 3.24 seconds. ==========
17:42:09.324 [screenshot]: Saved screen shot "oolite-014.png" (800 x 594 pixels).
17:42:14.880 [exit.context]: Exiting: SDL_QUIT event received.
17:42:14.881 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2013-02-10 17:42:14 +0000.
I've just upgraded from version 1.76.1 to 1.77 (Windows 7). Everything is fine until I launch from the station, where my 'view' is my HUD and a 'blank' screen, which seems to cycle through various colours. I can't see the planet, and dont appear to be able to manouvre my ship. I've tried removing all the OXPs i've installed but to no avail.
Can any of you clever people help this Jameson get back to the space lanes?
Here's my log, if it helps..
Opening log for Oolite version 1.77 (x86-32) under Windows 6.1.7601 Service Pack 1 64-bit at 2013-02-10 17:41:27 +0000.
2 processors detected.
Build options: spoken messages, mass/fuel pricing.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
17:41:28.171 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
17:41:28.749 [display.mode.list.native]: Windows native resolution detected: 1366 x 768
17:41:29.157 [joystick.init]: Number of joysticks detected: 0
17:41:29.158 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1.0 - Build 8.15.10.1883"). Vendor: "Intel". Renderer: "Mobile Intel(R) 4 Series Express Chipset Family".
17:41:29.159 [rendering.opengl.extensions]: OpenGL extensions (68):
GL_ARB_transpose_matrix, GL_ARB_occlusion_query, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_fragment_shader, GL_ARB_texture_env_dot3, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_ARB_color_buffer_float, GL_ARB_vertex_shader, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_texture_sRGB, GL_NV_conditional_render, GL_EXT_blend_equation_separate, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_texture_non_power_of_two, GL_ARB_depth_texture, GL_NV_blend_square, GL_ARB_shader_objects, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_shading_language_100, GL_ARB_texture_rectangle, GL_ARB_texture_env_add, GL_EXT_bgra, GL_EXT_texture_rectangle, GL_ARB_shadow, GL_ATI_separate_stencil, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_texture_float, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_EXT_framebuffer_object, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_ARB_half_float_pixel, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_ARB_pixel_buffer_object, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_ARB_point_sprite, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
17:41:29.174 [rendering.opengl.shader.support]: Shaders are supported.
17:41:29.500 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
17:41:29.501 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
17:41:29.694 [shipData.load.begin]: Loading ship data.
17:41:30.075 [script.load.world.listAll]: Loaded 9 world scripts:
oolite-cloaking-device 1.77
oolite-constrictor-hunt 1.77
oolite-contracts-cargo 1.77
oolite-contracts-helpers 1.77
oolite-contracts-parcels 1.77
oolite-contracts-passengers 1.77
oolite-nova 1.77
oolite-thargoid-plans 1.77
oolite-trumbles 1.77
17:41:31.494 [startup.complete]: ========== Loading complete in 3.24 seconds. ==========
17:42:09.324 [screenshot]: Saved screen shot "oolite-014.png" (800 x 594 pixels).
17:42:14.880 [exit.context]: Exiting: SDL_QUIT event received.
17:42:14.881 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2013-02-10 17:42:14 +0000.