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Moderators: winston, another_commander
Yeah, there is a timer in the OXP that will change offers after a time, but it only operates when you use that "View short range chart" option. I could make the timer work if you quit altogether, and see if new offers show up (and the current offers remain until they time out), but then I'm worried about the offer variables not being cleared at all (until you dock at a station again; the clearing command is issued then also, so maybe it's not a big deal to leave them floating -- or maybe I can figure out how to make it run the cleanup script when you launch).Rorschachhamster wrote:I'd like to have that functionality, too. :D
But I was always able to "cheat" by looking at the long range chart, pressing F3, repair, fuel up, and go back to the long range chart and back into the mission offers. 8)
Have a look in Trading Assistant and you'll get two examples for the price of one, since it sets two interface screens, both with variable titles. The script to look in is trading_history.js.Keeper wrote:Similarly, it would be nice if it said "x contracts available" like the cargo or passenger contract listings do, instead of just saying "Escort Contracts" regardless of how many there are. Likewise, I'd have to study how other OXPs do that and see if I can figure out how to incorporate that feature.
Oh. I suppose, I'll have to watch out for that turrets and friendly fire...Keeper wrote:It all seems to work, including the addition of a Griff Prototype Boa to the list of potential motherships, ...
They're out there. There are four types of GPB by default -- one for each set of four decals. The first set's role is strictly as a pirate. The next two are trader or pirate, and the fourth is trader only. For this OXP, I added the trader-only set as a mothership.Diziet Sma wrote:It will make a nice change in my Ooniverse to run across some GPBs that aren't being flown by pirates! :lol: