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[Release] In-System Taxi

Discussion and information relevant to creating special missions, new ships, skins etc.

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spara
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Re: [Release] In-System Taxi 1.2

Post by spara »

Nicely spotted Solonar. I'll fix it up and post a new version.
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Re: [Release] In-System Taxi 1.2

Post by spara »

New version (1.2.1).

* Texts proofred by Keeper. Big thanks.
* Fuel satellites blacklisted. Thanks to Solonar.
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Re: [Release] In-System Taxi 1.2.2

Post by spara »

Someone mentioned in-system activities and I remembered my year old oxp and a small update I have done to it.

Version 1.2.2

* If Taxi Galactica oxp is not installed, then In-System Taxi Comms device can be bought from any main station. Otherwise the device can only be bought from Taxi Stations.
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RockDoctor
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Re: [Release] In-System Taxi 1.2.2 - removing the meter!

Post by RockDoctor »

I'm trying to track down some other problems with a different OXZ and decided to remove the Taxi radio, then remove the OXZ (once my ship had been offered the radio for installation again - as a sign that I'd successfully removed it.
I get an option on my F3 equipment screen to "Remove In-System Taxi Comms" (Cost 10Cr + 11:40). But taking that option comes up with the "laser installation" screen giving me the choice of (fore, aft, port, starboard) to "install" the "Remove etc". I even installed one "Remove etc" in port and starboard ... and STILL I have the taxi meter in the cabin !!
So, am I doing something wrong, or is this another unexpected interaction?
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Re: [Release] In-System Taxi 1.2.2

Post by Norby »

This is a bug, a fast solution if you remove the oxz and the game will remove the equipment.

Spara: I suggest to remove the "_WEAPON" part from the key of equipment, then add this into taxi_worldscript.js:

Code: Select all

this.playerBoughtEquipment = function(equipmentKey) {
    if( equipmentKey == "EQ_IN_SYSTEM_TAXI_LICENCE_REMOVAL" ) {
        player.ship.removeEquipment( "EQ_IN_SYSTEM_TAXI_LICENCE" );
        player.ship.removeEquipment( equipmentKey );
    }
}
Moreover currently Remove is available from TL2 only, I can imagine it in TL1 also.
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Re: [Release] In-System Taxi 1.2.2

Post by RockDoctor »

Norby wrote:
This is a bug, .
To quote ... Octavian, IIRC ... : "With a spot I damn him!" OPZ uninstalled. The taxi-cab service is a good encouragement to move around the various planets of a system, but economically it's not a get-rich-quick scheme. (Just like cabby-ing IRL.)
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Re: [Release] In-System Taxi

Post by spara »

Thanks RockDoctor & Norby. The removal part was clearly left unfinished. I have no memory why it's left at that stage, probably something else got my attention and I forgot to finish it :) . Anyway, now it works as intended. A new version (1.2.3) is available from the manager.
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Re: [Release] In-System Taxi

Post by RockDoctor »

spara wrote:
Thanks RockDoctor & Norby. The removal part was clearly left unfinished. ... A new version (1.2.3) is available from the manager.
Installing and testing. ... Well installation and removal seems to work. Didn't recieve any fare offers in a little round trip of about 4 systems, and several stations per system. I'll try it on the main ship tonight.
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Re: [Release] In-System Taxi

Post by Keeper »

I suppose, nowadays, this could all be re-named "Oober"! :lol:
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