Weird spinning behavior of a station and fuel station.

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Re: Weird spinning behavior of a station and fuel station.

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Re: Weird spinning behavior of a station and fuel station.

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Re: Weird spinning behavior of a station and fuel station.

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Re: Weird spinning behavior of a station and fuel station.

Post by pagroove »

Yes this is the problem I described earlier. Although I lately didn't see it anymore. It may be that system load plays a role? I only had this when I had lots of other programs running in the background.
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Re: Weird spinning behavior of a station and fuel station.

Post by maaarcooose »

pagroove wrote:
Yes this is the problem I described earlier. Although I lately didn't see it anymore. It may be that system load plays a role? I only had this when I had lots of other programs running in the background.
Interesting. I have to admit that I so have a fair few other program's open. Excel, chrome, safari, probably iTunes too.
I'll see if it happens again after a reboot.

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Re: Weird spinning behavior of a station and fuel station.

Post by Mad Dan Eccles »

Here we go. This was a little bit after I got rid of my trumbles.

Image

And a video for you! Note that the nav beacon is also spinning.

http://youtu.be/acEJdswJ760
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Re: Weird spinning behavior of a station and fuel station.

Post by Eric Walch »

Mad Dan Eccles wrote:
Here we go. This was a little bit after I got rid of my trumbles.
That seems the same crashlog as the previous:

Code: Select all

Application Specific Information:
objc_msgSend() selector name: setFuel:
objc[27337]: garbage collection is OFF

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   libobjc.A.dylib               	0x00007fff8f973e90 objc_msgSend + 16
1   org.aegidian.oolite           	0x000000010009326f -[PlayerEntity enterWitchspace] + 512
2   org.aegidian.oolite           	0x000000010008b354 -[PlayerEntity performWitchspaceCountdownUpdates:] + 741
3   org.aegidian.oolite           	0x0000000100088bba -[PlayerEntity update:] + 403
4   org.aegidian.oolite           	0x0000000100037032 -[Universe update:] + 2371
Looks it goes somewhere wrong when setting the fuel level on jumping out. Here and in your previous log.

Nice video, it clearly shows that not only the rotation is wrong, but also subentities are misplaced. Could you open up the console when you see it again. That target the station and type: 'PS.target.subEntities'. That gives a dump of all subs. It would be good to know if there the coordinates are already mixed up, or only on display.
Last edited by Eric Walch on Fri Feb 01, 2013 12:07 pm, edited 1 time in total.
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Re: Weird spinning behavior of a station and fuel station.

Post by Mad Dan Eccles »

To be honest, I think I was so hacked off at that point I forgot to grab the console log until I'd already jumped. I was already on my way out when I remembered I should be reporting this!

But yeah, when it happens again I'll try to get something more relevant. Cheers.

(Oh, and I swear ships were managing to get in and out via the flap on the top. I might try that myself if I see it again...)
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Re: Weird spinning behavior of a station and fuel station.

Post by Eric Walch »

Looking through the code, I see that the internal setFuel: is never used by the player on jumping. (player fuel is reduced in an other way at this moment). setFuel: is mainly used by AI commands and ship scripts. So it must be from a ship that is removed from the universe when the player jumps. :?:

About the station video. I already was confused because it looked if the docking slid was now on top of the station. I thought I did not see it right, but you confirmed this. So the station is not only spinning to fast but it is also upside down. :P
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Re: Weird spinning behavior of a station and fuel station.

Post by Diziet Sma »

Eric Walch wrote:
About the station video. I already was confused because it looked if the docking slid was now on top of the station. I thought I did not see it right, but you confirmed this. So the station is not only spinning to fast but it is also upside down. :P
Or it's inside-out.. if it's upside-down, what are the four sticky-out bits facing the planet?
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Re: Weird spinning behavior of a station and fuel station.

Post by Commander McLane »

Diziet Sma wrote:
Eric Walch wrote:
About the station video. I already was confused because it looked if the docking slid was now on top of the station. I thought I did not see it right, but you confirmed this. So the station is not only spinning to fast but it is also upside down. :P
Or it's inside-out.. if it's upside-down, what are the four sticky-out bits facing the planet?
Probably the misplaced four quarter circles usually surrounding the docking bay.
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Re: Weird spinning behavior of a station and fuel station.

Post by maaarcooose »

That looks like what I experienced, except the station was spinning about 10 times faster than that.
The sub-entities sticking out of the docking bay was identical, except that I had Griff textures all over the place.

I've been trying to provoke a fuel station into its weird behaviour and I've got a screen recorder loaded for when it does.

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Re: Weird spinning behavior of a station and fuel station.

Post by Mad Dan Eccles »

Yeah, I've seen it spin faster than that. But I think it was just the normal station, spinning fast. Every time I've seen it since there has been some weird misplacement of elements too.
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Re: Weird spinning behavior of a station and fuel station.

Post by Commander McLane »

At least the screen shots and video confirm that this must be a bug in Oolite. It can't be OXP related, as there are no OXP which displace subentities of ships from other OXPs.
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Re: Weird spinning behavior of a station and fuel station.

Post by Mad Dan Eccles »

plus, I don't have any OXPs...
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