Tiger Trader MK2
Posted: Fri Jan 18, 2013 9:28 pm
Since the Tiger Trader of FFE was one of my most favourite ships I looked for an Oolite version of it and was disappointed by the result (the unbalanced and rare version is not really fitted what I hoped for).
So here is my suggestion for the Tiger Trader MK2, created by Joist Industries:
So here are the known Specs so far for the playable ships. I'd also like to have NPC-variants and Navy-variants of the ships (that can be included in missions of course).
Tiger Trade MK2
Cargo capacity: 50 TC
Cargo bay: To be announced
Maximum speed: 0.32 LM
Roll: 1.5
Pitch: 0.8
Energy banks: 5
Energy recharge rate: To be announced
Gun Mount: All (4)
Missile Slots: 3
Shield boosters: Yes
Military Shields: No
Hyperspace Capable: Yes
Available to player: Yes
Base price: To be announced
Tiger Fight MK2
Cargo capacity: CLASSIFIED
Cargo bay: N/A
Maximum speed: 0.34 LM
Roll: 1.8
Pitch: 0.9
Energy banks: CLASSIFIED
Energy recharge rate: CLASSIFIED
Gun Mount: All (4)
Missile Slots: 5
Shield boosters: CLASSIFIED
Military Shields: CLASSIFIED
Hyperspace Capable: Yes
Available to player: Yes
Base price: To be announced
It should be a common ship for tech worlds Level 11 and onwards. I have thought about a base price of 450000 (the fighter variant should be more expensive - it is a newer and modernized Tiger after all).
One interesting feature I'd like to include is some kind of invisible equipment, mainly for the Trader Fighter. This will influence ship computer or ship equipment parts. Most easily this could be (partial) functions from other OXPs (they could influence way to recharge energy). Though not being listed they'd also be part of the ship repair program (with all consequences).
A big plus would be a Griffin-based texture for the ship.
I'd welcome any other suggestions, especially concerning the balance (taking the available ships from about 45 TC until about 60 TC into account).
So here is my suggestion for the Tiger Trader MK2, created by Joist Industries:
Draft of a background story in the WikiDescription wrote:The Tiger Trader Mk2 is a trader ship more versatile but smaller than the python. It fills in the gap of a modern trading (and bounty) ship that can be good defended and have more equipment on-board as well. Joint Industries started it by winning a design contest. It also features a special "Tiger HUD". Meanwhile there is also a combat variant available called Tiger Fighter MK2. As quite some parts of it are classified rumors go that the Navy uses a more powerful variant of the ship.
So here are the known Specs so far for the playable ships. I'd also like to have NPC-variants and Navy-variants of the ships (that can be included in missions of course).
Tiger Trade MK2
Cargo capacity: 50 TC
Cargo bay: To be announced
Maximum speed: 0.32 LM
Roll: 1.5
Pitch: 0.8
Energy banks: 5
Energy recharge rate: To be announced
Gun Mount: All (4)
Missile Slots: 3
Shield boosters: Yes
Military Shields: No
Hyperspace Capable: Yes
Available to player: Yes
Base price: To be announced
Tiger Fight MK2
Cargo capacity: CLASSIFIED
Cargo bay: N/A
Maximum speed: 0.34 LM
Roll: 1.8
Pitch: 0.9
Energy banks: CLASSIFIED
Energy recharge rate: CLASSIFIED
Gun Mount: All (4)
Missile Slots: 5
Shield boosters: CLASSIFIED
Military Shields: CLASSIFIED
Hyperspace Capable: Yes
Available to player: Yes
Base price: To be announced
It should be a common ship for tech worlds Level 11 and onwards. I have thought about a base price of 450000 (the fighter variant should be more expensive - it is a newer and modernized Tiger after all).
One interesting feature I'd like to include is some kind of invisible equipment, mainly for the Trader Fighter. This will influence ship computer or ship equipment parts. Most easily this could be (partial) functions from other OXPs (they could influence way to recharge energy). Though not being listed they'd also be part of the ship repair program (with all consequences).
A big plus would be a Griffin-based texture for the ship.
I'd welcome any other suggestions, especially concerning the balance (taking the available ships from about 45 TC until about 60 TC into account).