[Release] Start Choices
Posted: Fri Jan 18, 2013 8:31 pm
When starting a new game, this oxp gives you some start-up choices of various difficulty.
Download from the wiki
Download from the wiki
For information and discussion about Oolite.
https://bb.oolite.space/
Ah. You're right, I overlooked those. Have to remove them.Switeck wrote:That seems an awesome way to start the game.
Keep in mind that my savegame the "broke" Adder also has no missile or heat shielding.
Don't think that's possible with the present version of Oolite.Wildeblood wrote:Can you start in different systems or charts, or only with different ships?
You're right about that with savefiles you can set the start system, amongst other things. However, from the user experience side, I find this solution nicer. As a personal preference, I actually only want to change the ship when I start a new game.Wildeblood wrote:If not, scripting seems an inferior solution than a selection of save-game files.
It is possible to modify the source code to reach this kind of option, although instead of reading savegames I had the code read aWildeblood wrote:Can you start in different systems or charts, or only with different ships? If not, scripting seems an inferior solution than a selection of save-game files.
starting-players.plist
file in the Config folder. This made it like Frontier, where you could press 1, 2 or 3 instead of Space at the beginning of a new game to select different starting settings (ship, position, money, legal status). However as was stated before, I do not believe changing the start position with existing scripting commands is achievable... Code: Select all
"Greetings Commander. You are about to start your new career of space flight, combat and trading starting from the space station orbiting the planet Lave. Before embarking you will need to select a starting ship.\n\nBelow are options ranging from the 'Classic' Oolite Start to the more challenging 'Broke Adder' Start. You can examine the choices in detail by selecting them before making your final decision.\n\nAfter having made your choice, go to options and choose your name by saving the game."
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"The most successful medium-size ship ever built and a versatile fighter/trader ship.\"
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"The first truly effective solo fighter/trader ship, but now superceded by the Mk III.\"
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"An agile and compact ship favored by couriers, customizers and professional racers.\"
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"An agile and compact ship favored by couriers, customizers and professional racers, although you must find a way to earn credits for fuel, equipment and upgrades.\"
The Lord tells me he can get me out of this mess, but he's pretty sure you're fucked.
Nice! I especially like your having the corolis graphic (as shown at the start of the thread).spara wrote:This simple oxp is now released. Version upped to 1.0.
* Text is read proofed. Big thanks to JeX.
* Nice background added.
* Hud's shown and not shown corrected.
I thought so too, but could not find a way to do it. I would appreciate an example, if it can be done.Switeck wrote:I think in Oolite v1.77 you can call a ship by name rather than resorting to roles, so you need not create more ships just to display what already exists.
Enclose the ship's data key in square brackets. e.g.spara wrote:I thought so too, but could not find a way to do it. I would appreciate an example, if it can be done.Switeck wrote:I think in Oolite v1.77 you can call a ship by name rather than resorting to roles, so you need not create more ships just to display what already exists.
[cobra3-player]