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[RELEASE] Camera Drones OXP (1.77 only)

Discussion and information relevant to creating special missions, new ships, skins etc.

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Re: [RELEASE] Camera Drones OXP (1.77 only)

Post by Selezen »

Commander McLane wrote:
Starting Oolite with SHIFT held down until you see the spinning Cobra. That's to clear the cache. Otherwise changes made in plists or JS-scripts don't get effective, because the cached (unchanged) version continues to be used by the game.
<loooooooooooooooooong silence>

Bugger.

My Kickstarter end video would have been much cooler if I'd known that. How vexing.
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Re: [RELEASE] Camera Drones OXP (1.77 only)

Post by Selezen »

I tried this last night and, as you can probably guess, it worked.

Apologies for density levels.
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Re: [RELEASE] Camera Drones OXP (1.77 only)

Post by Cody »

Got my camera drones damaged in a firefight just now - it threw this error:

Code: Select all

18:28:27.015 [script.javaScript.warning.ooliteDefined]: ----- JavaScript warning (Camera Drones 1.2): removeFrameCallback(): invalid tracking ID.
18:28:27.016 [script.javaScript.warning.ooliteDefined]:       ../AddOns/Cim.oxp/Camera_Drones_1.2x.oxp/Scripts/camera_drones.js, line 48.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Camera Drones OXP (1.77 only)

Post by cim »

Thanks - should be fixed in 1.3. First post has been updated.

I've also split the fly-by camera into three speeds, which should cover a range of uses.
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Re: [RELEASE] Camera Drones OXP (1.77 only)

Post by Cody »

cim wrote:
I've also split the fly-by camera into three speeds, which should cover a range of uses.
Cool, that works nicely... thanks.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Camera Drones OXP (1.77 only)

Post by cim »

Camera Drones 1.4 is now out, since I needed a few extra cameras while getting pics for the new website.

New cameras in this version:
- flyby (long): same speed as the medium one, but from a bit further back
- target (follow) and target (lead): cinematic-ish external views of your current target
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Re: [RELEASE] Camera Drones OXP (1.77 only)

Post by Stormrider »

cim wrote:
Camera Drones 1.4 is now out
cim I tried to update to this version in trunk with the oxz manager but I got this message,

Image

I know its 1.80 but I thought this was the best place to report the issue,
log,

Code: Select all

Opening log for Oolite development version 1.80.0.5817-140622-18c05dc (x86-64 test release) under Linux 3.5.0-45-generic at 2014-06-22 15:06:10 +0000.
*
15:06:35.826 [oxz.manager.error]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it.
I had just updated the oxz list, I then updated to the latest version of trunk and tried uninstalling the old oxz then installing the new one but get the same results.
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Re: [RELEASE] Camera Drones OXP

Post by cim »

Thanks - I'd not updated the download URL. If you update the OXZ list again, then redownload, it should work.
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Re: [RELEASE] Camera Drones OXP (1.77 only)

Post by Stormrider »

cim wrote:
If you update the OXZ list again, then redownload, it should work.
Yes it works fine now, thanks.
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Re: [RELEASE] Camera Drones OXP (1.77 only)

Post by Cody »

There seems to be a problem with this OXZ, cim - both the managed version and the manual download (via the new address).
The older .zip version (from the top of this thread, via the old address) still downloads okay though.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Camera Drones OXP (1.77 only)

Post by cim »

Moved hosting and copied the wrong version across - sorry about that. Should be working fine now, I hope.
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Re: [RELEASE] Camera Drones OXP (1.77 only)

Post by Cody »

cim wrote:
Should be working fine now, I hope.
Aye, that it is - thanks.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Camera Drones OXP (1.77 only)

Post by Cholmondely »

The wiki page for this OXP implies that there might be four different pieces of equipment:
There are four available cameras:

Missile camera The Missile Camera tracks your most recently fired missile, following it closely to its target. If you have no missiles currently in flight, this setting cannot be used, and the camera drones will be deactivated.

Fly-by camera This camera begins ahead of your ship, then flies alongside it to a similar distance aft. Then, the sequence begins again, rotated. Useful for checking your hull for damage. Four variations of fly-by are available.

Docking camera This camera is positioned in a fixed location near the docking port of the nearest station. Activate the camera, then turn on your docking computer and watch your ship fly in from a new perspective.

Target cameras These cameras provide an approximate simulation of your current target's forward view, or two different nearby views. May give odd results if your current target is not a ship.
I've utterly failed to get any of this to do anything! Are there actually four different pieces of equipment or not? Hiran's database only mentions the vanilla camera drone.



Wiki page link: http://wiki.alioth.net/index.php/Camera_Drones
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Re: [RELEASE] Camera Drones OXP (1.77 only)

Post by Cody »

There are no pieces of equipment, only four different 'views'.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Camera Drones OXP (1.77 only)

Post by CaptSolo »

Cholmondely wrote: Tue Jul 20, 2021 1:13 pm
I've utterly failed to get any of this to do anything!
I'm assuming you read the first paragraph on how to use this OXP and still couldn't get it work.
While in flight, press Shift-N to cycle through your equipment to the camera drones. Then use the secondary activation key (b) to select the camera you wish to use from the installed list. When you have selected the camera, activate the equipment (n), and switch to your external view (v). To deactivate the drones, and return to your default external view, press 'n' again.
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