[WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map

General discussion for players of Oolite.

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PhantorGorth
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Re: [WIP - UPDATED RELEASE] Oolite Interactive Map

Post by PhantorGorth »

Bothkill wrote:
A nice and useful tool!
Thanks.
Bothkill wrote:
Regarding your further intention:

"Changable system icon configuration for showing information such as economy, species, government, etc"

I think just colour-coding the systems (red to blue) would be more appropriate to perceive the info on government or economy. In this case, the connecting lines would have to be changed to white or gray, since yellow would be used the in the red-blue coding range.
In this case, the colours will show one info type at a time (gov, economy) not all of them.
The idea is the configurability. If you want what you have described you can. Yes the colour of the lines will be configurable too. (not that I see an issue (yet) with colour of the systems compared to the line. I think they will be distinguishable.) As for the type of info displayed that again will be up to you. You can display more than one at a time by having an icon or coloured circle for the system icon and sub icons, smaller and offset (think subscripts and superscripts), or coloured symbols (symbol for one peice of info and colour for another) but generally the more info you put on screen at the same time the closer the zoom will have to be to see it all. (See the icons used by Clym's vector maps to see what I mean.) Colour range will be configurable too. If you want red to blue you can if you want green to magenta or a specific palette you can have that as well.

Well this the aim. Implementation will be the hard part.

Oh, Here are some icons for species I have created:
Image

Edit: changed link to actual image.
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Pleb
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Re: [WIP - UPDATED RELEASE] Oolite Interactive Map

Post by Pleb »

Wow I'm liking these images! They could even be used in the actual game on the local systems info screen (short range chart pressing 'i'). Of course too many icons and you wouldn't be able to see the screen...
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Re: [WIP - UPDATED RELEASE] Oolite Interactive Map

Post by CommRLock78 »

Those icons are fantastic PG :D.

Pleb: Yeah, they would be great in-game :).
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PhantorGorth
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Re: [WIP - UPDATED RELEASE] Oolite Interactive Map

Post by PhantorGorth »

Pleb wrote:
Wow I'm liking these images! They could even be used in the actual game on the local systems info screen (short range chart pressing 'i').
They are for anyone to use. Here is the .zip file with all images as SVG image files. Licensed under Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0).
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Re: [WIP - UPDATED RELEASE] Oolite Interactive Map

Post by Bothkill »

Ha!
The Human Colonists' woman isn't the Pioneer plate type?
If yes, nice idea :)
Gratz!
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Re: [WIP - UPDATED RELEASE] Oolite Interactive Map

Post by PhantorGorth »

Bothkill wrote:
Ha!
The Human Colonists' woman isn't the Pioneer plate type?
If yes, nice idea :)
Gratz!
It is indeed her. :-)

I also wanted to get away from the standard idea that the way to represent a species is to always use the male of that species. Which is why I picked her instead of the man from the same pioneer plaque.
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Re: [WIP] Oolite Interactive Map

Post by PhantorGorth »

Updated Release: Version 0.6.1

http://bit.ly/Oolite2DMap

Features added:
  • Overlaping systems now separate as you move your mouse close to them. This is to allowing you to click on and also get the pop-up infobox for system hidden underneath the overlapping system. Though this repositions the systems this does not affect routing or any properties.
  • As this is the 2D version of the map the z position of each systems (which was always 16) is now not shown in the pop-up infobox.
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Re: [WIP - UPDATED (v0.6.1 2-Jan-13)] Oolite Interactive Map

Post by Eric Walch »

Just to inform about version compatibility on the Mac. I now opened it with Opera. On my Mac with Snow Leopard (10.6) it works as you intended. However, using Lion (10.7) not even the systems showed up on screen. :(

In general, I am not that pleased with Lion and try to stick to Snow Leopard as long as possible. :D
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Re: [WIP - UPDATED (v0.6.1 2-Jan-13)] Oolite Interactive Map

Post by PhantorGorth »

Eric Walch wrote:
Just to inform about version compatibility on the Mac. I now opened it with Opera. On my Mac with Snow Leopard (10.6) it works as you intended. However, using Lion (10.7) not even the systems showed up on screen. :(

In general, I am not that pleased with Lion and try to stick to Snow Leopard as long as possible. :D
Hopefully Mountain Lion (the next version) will be better. :-(
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PhantorGorth
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Re: [WIP - UPDATED (v0.6.1 2-Jan-13)] Oolite Interactive Map

Post by PhantorGorth »

For those who want test out the overlap separation feature I just added to the map in version 0.6.1 here are the list of overlapping systems in all 8 galaxy sectors (G4 has 1 pair, G5 and G8 have 2 pairs. The rest have none.):
  • G4: Pair 1: "RIUSBEQU", "QUZAARAR".
  • G5: Pair 1: "ZAENZA", "LAZASO"; Pair 2: "DIVEES", "TEZABI".
  • G8: Pair 1: "EDTIZABE", "GEXEQUON"; Pair 2: "CECEES", "ESUSALE".
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Re: [WIP] Oolite Interactive Map

Post by PhantorGorth »

Updated Release: Version 0.7

http://bit.ly/Oolite2DMap

Features added:
  • 3D Mode is now available! All the systems are now give z positions and you can rotate your view in 3D.
  • Ctrl-click on any of the systems to auto zoom to that system to give a similar view to the F6 screen in Oolite.
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Re: [WIP - UPDATED (v0.7 5-Jan-13)] Oolite Interactive Map

Post by Cody »

Interesting in 3D. What next, PG... back-door routes?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [WIP - UPDATED (v0.7 5-Jan-13)] Oolite Interactive Map

Post by PhantorGorth »

El Viejo wrote:
Interesting in 3D. What next, PG... back-door routes?
If you mean mis-jump routes that is definately an option down the line. I am currently planning out configurable icons and colours for showing system info.
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Re: [WIP - UPDATED (v0.7 5-Jan-13)] Oolite Interactive Map

Post by Cody »

PhantorGorth wrote:
El Viejo wrote:
Interesting in 3D. What next, PG... back-door routes?
If you mean mis-jump routes that is definately an option down the line.
<nods> Just the simple ones - no jumping sideways.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [WIP - UPDATED (v0.7 5-Jan-13)] Oolite Interactive Map

Post by PhantorGorth »

The new Ctrl-Click zoom to system feature is a problem in Opera browser. Due to Opera making use of nearly every keyboard and mouse combination under the sun to be shortcuts to actions when you do ctrl-left click on the systems it opens a save image dialog. It still does the action I intended but opens that dialog too. I have looked at Opera's preferences but I can not see it (left click is equivalent to enter key but they isn't anything relevant in the keyboard shortcuts either, that I can see.). Even if it is there I can not find any info about modifying this via Javascript. (I doubt you can anyway.) I have also tried alternatives such as using alt-click, which is also in use; middle mouse button which doesn't seem to respond.

So I have to say for the time being I can not fix this issue.
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