Running costs
Posted: Tue Dec 11, 2012 10:58 am
A player in Oolite encounters the following running costs during their career:
1. Fuel
2. Maintenance overhaul (which is scheduled in one go as a "bulk" cost every so often)
3. Repairing and upgrading ship and equipment (including replacing used missiles or escape pods, renewing Planetary Landing clearance, etc.)
But what about the actual pilot? Why do they never have any running costs? Buying food (not to trade, but to eat themselves) or clothing, acquiring medical care, using station facilities such as accommodation or communications, creating a breathable/livable atmosphere inside the ship during space travel, cleaning the ship and dealing with waste - these are never costs that seem to be accounted for.
One assumption could be that the costs are simply too small to be registered - if you can buy one ton of food for only 2-3 credits, a personal supply of food would presumably be of insignificant cost. Yet over time, it would still add up. Another explanation might be that this is paid for by some other means - that the credits in your account are for galaxy-wide trade, yet local system trading of this nature could be conducted with a different form of currency. Yet there's absolutely nothing in-game or in any canon reference to support this (that I am aware of). An alternative explanation is that the ship has some kind of technology (akin to a "replicator" in the Star Trek franchise) that takes care of this and hence the cost of buying a ship assumes the cost of living. Again, there's not that I'm aware of any canon reference for this.
So, is there any way of squaring a player's ability to earn, potentially, millions of credits, without ever seeming to need to eat, sleep, bathe, dress, or otherwise really exist as a person?
1. Fuel
2. Maintenance overhaul (which is scheduled in one go as a "bulk" cost every so often)
3. Repairing and upgrading ship and equipment (including replacing used missiles or escape pods, renewing Planetary Landing clearance, etc.)
But what about the actual pilot? Why do they never have any running costs? Buying food (not to trade, but to eat themselves) or clothing, acquiring medical care, using station facilities such as accommodation or communications, creating a breathable/livable atmosphere inside the ship during space travel, cleaning the ship and dealing with waste - these are never costs that seem to be accounted for.
One assumption could be that the costs are simply too small to be registered - if you can buy one ton of food for only 2-3 credits, a personal supply of food would presumably be of insignificant cost. Yet over time, it would still add up. Another explanation might be that this is paid for by some other means - that the credits in your account are for galaxy-wide trade, yet local system trading of this nature could be conducted with a different form of currency. Yet there's absolutely nothing in-game or in any canon reference to support this (that I am aware of). An alternative explanation is that the ship has some kind of technology (akin to a "replicator" in the Star Trek franchise) that takes care of this and hence the cost of buying a ship assumes the cost of living. Again, there's not that I'm aware of any canon reference for this.
So, is there any way of squaring a player's ability to earn, potentially, millions of credits, without ever seeming to need to eat, sleep, bathe, dress, or otherwise really exist as a person?