[WiP]Ship's Cat OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

Post Reply
User avatar
mossfoot
---- E L I T E ----
---- E L I T E ----
Posts: 827
Joined: Fri May 30, 2014 4:07 pm
Contact:

Re: [WiP]Ship's Cat OXP

Post by mossfoot »

Still a cute OXP. But I like the useless ones that actually do something (like the tea maker) rather than the ones that don't (like the beer cooler)
--
Image
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean

http://www.noahchinnbooks.com/
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6311
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: [WiP]Ship's Cat OXP

Post by Diziet Sma »

One thing that all the "useless" ones do, is serve as damage-fodder.. there's a chance that they will be damaged, rather than some item of essential equipment.

Cody was devastated when Lord Effingham was killed in combat.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16058
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [WiP]Ship's Cat OXP

Post by Cody »

<sobs>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: [WiP]Ship's Cat OXP

Post by Smivs »

Cody, why don't you have a look at the filters in your ship's ventilation ststem. If you find some hairs you may be able to clone him :)
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
spud42
---- E L I T E ----
---- E L I T E ----
Posts: 1565
Joined: Wed Mar 26, 2014 10:11 am
Location: Brisbane,Australia

Re: [WiP]Ship's Cat OXP

Post by spud42 »

Maybe Udian Shu.... never mind that too dangerous... :lol:
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
User avatar
Coyote
Dangerous Subversive Element
Dangerous Subversive Element
Posts: 23
Joined: Sat Dec 17, 2011 12:53 am
Location: Deep space

Re: [WiP]Ship's Cat OXP

Post by Coyote »

Udian? Udian Shulth? I know that name from somewhere...
¿Dónde está la cerveza?
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: [WiP]Ship's Cat OXP

Post by Tricky »

mossfoot wrote:
Still only at 1.0 after all this time? I'd have thought someone would have discovered some interesting things to do with them (keep Trumble population down on your infested screen? Occasionally meow, or hiss during battle (as text on screen or audio? ;) )
I actually jotted a few notes down about looking for CC meow ogg files, also scripting the cat to activate equipment as though it had jumped up onto the console. Totally forgotten until now.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16058
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [WiP]Ship's Cat OXP

Post by Cody »

Tricky wrote:
I actually jotted a few notes down about looking for CC meow ogg files, also scripting the cat to activate equipment as though it had jumped up onto the console.
Great idea!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: [WiP]Ship's Cat OXP

Post by Zireael »

Diziet Sma wrote:
One thing that all the "useless" ones do, is serve as damage-fodder.. there's a chance that they will be damaged, rather than some item of essential equipment.

Cody was devastated when Lord Effingham was killed in combat.
Ummm, maybe it's time to exclude some equipment from being damaged at all (ie. if they were to be damaged, deal no damage at all)?
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16058
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [WiP]Ship's Cat OXP

Post by Cody »

Rather than taking 'damage', the ship's cat should be completely wiped out.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: [WiP]Ship's Cat OXP

Post by Smivs »

Cody wrote:
Rather than taking 'damage', the ship's cat should be completely wiped out.
Yes, but nine times before it's actually dead! 8)
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6311
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: [WiP]Ship's Cat OXP

Post by Diziet Sma »

The worst thing is when the repair nanobots decide to try and revive a dead cat, instead of trying to repair something rather more urgently needed.. I shudder to think what might happen if they ever succeeded.. Pet Sematary, anyone?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
mossfoot
---- E L I T E ----
---- E L I T E ----
Posts: 827
Joined: Fri May 30, 2014 4:07 pm
Contact:

Re: [WiP]Ship's Cat OXP

Post by mossfoot »

Allowing the cat to be damaged/destroyed/(repaired ;) ) only leads to interesting possibilities in terms of how you decide it happened in my opinion ;)

But it would be nice if the ship's cat did something (anything). Just adding the sound file for it sleeping/purring as an "activation" option would be nice. But I could imagine more for the creatively inclined.

For example, as others mentioned it could hunt Trumbles BUT never completely remove them. Instead they would keep the population under control, limiting it to one or two, but never killing them all.

Different cats could have different abilities. For example, you could have one particular cat (don't say which) with a kind of "sixth sense" for mineral asteroids, and makes a particular sound when an asteroid in radar range will result in splinters (NO idea if this is even possible, or if it's random when blowing them up). Another might know there are pirates in a region even before they attack (like a police IFF) and growl.

This just feels like the kind of thing that a player would like to see more done with it, rather than just be another beer cooler ;)
--
Image
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean

http://www.noahchinnbooks.com/
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16058
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [WiP]Ship's Cat OXP

Post by Cody »

Diziet Sma wrote:
The worst thing is when the repair nanobots decide to try and revive a dead cat...
The horror - Lord Effingham would've been aghast at the thought!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
ffutures
---- E L I T E ----
---- E L I T E ----
Posts: 2130
Joined: Wed Dec 04, 2013 12:34 pm
Location: London, UK
Contact:

Re: [WiP]Ship's Cat OXP

Post by ffutures »

If the repair cost is based on purchase price, does that mean that the stray I "bought" will get free veterinary care?
Post Reply