[WiP]Ship's Cat OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Solonar
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Re: [WiP]Ship's Cat OXP

Post by Solonar »

I got a cyber cat! Wooo!
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Re: [WiP]Ship's Cat OXP

Post by Gimi »

Hmm...

We had a question in the Science Fiction Trivia thread about naming alien felines races. That should provide a lot of possibilities for expanding this OXP.
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Re: [WiP]Ship's Cat OXP

Post by onno256 »

Currently I am turning into a crazy cat guy. Got 4 so far.... ;)
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Re: [WiP]Ship's Cat OXP

Post by Smivs »

I don't think it's possible, but having the cats eat trumbles (pest control) would be good :)
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Re: [WiP]Ship's Cat OXP

Post by Commander McLane »

Smivs wrote:
I don't think it's possible, but having the cats eat trumbles (pest control) would be good :)
Unfortunately not possible, because trumbles (deliberately!) can't be manipulated by script. Specifically, they can't be removed.

However, it would be possible for multiple cats to eat/fight/kill each other. :twisted:
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Re: [WiP]Ship's Cat OXP

Post by Diziet Sma »

Commander McLane wrote:
However, it would be possible for multiple cats to eat/fight/kill each other. :twisted:
Or make more cats.. :lol:
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Re: [WiP]Ship's Cat OXP

Post by Smivs »

Ah, kittens <Coo's>
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Re: [WiP]Ship's Cat OXP

Post by superbatprime »

Woah... if you could sell those kittens (like pylon equipment) you could breed cats to supplement income, certainly you'd need a way to offload them at some point to avoid critical kitten mass (the trumble "solution" is probably crossing the line).

There'd have to be exceptions though, the robot cat and the ship's dog producing a healthy litter of kittens may raise awkward questions.
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Re: [WiP]Ship's Cat OXP

Post by CommRLock78 »

ROFL :!: I went to check the Ship Outfitting screen for the current animal, and lo and behold, who should I find ? : Ship's Cat, Smivs ! Described as a helpful and friendly ginger cat that bears a strong resemblance to a certain gourd - sounds like someone we know ! :P

Edit: BTW, I think I'll go ahead and see how Smivs handles life among the 'lanes :D.
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Re: [WiP]Ship's Cat OXP

Post by Smivs »

Meow :P
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Re: [WiP]Ship's Cat OXP

Post by Wildeblood »

Diziet Sma wrote:
Or make more cats.. :lol:
Change the relevant equipment keys from EQ_CAT_x to EQ_TOMCAT_x or EQ_ROBOCAT_x, then you can occasionally scan player.ship.equipment for the presence of both a cat and a tomcat, and start a timer if both are present.
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Re: [WiP]Ship's Cat OXP

Post by onno256 »

Still collecting 'em all....
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Re: [WiP]Ship's Cat OXP

Post by Smivs »

<Smivs is starting to wonder what Onno is doing with all the used kitty litter :? >
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Re: [WiP]Ship's Cat OXP

Post by Cody »

<imagines Cats Protection League stations appearing in many systems>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [WiP]Ship's Cat OXP

Post by Smivs »

El Viejo wrote:
<imagines Cats Protection League stations appearing in many systems>
Well, those kindly old ladies need something to do :)
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