Page 1 of 1
Altimeter OXP
Posted: Sun Nov 18, 2012 12:28 pm
by Wildeblood
Altimeter OXP ver. 1.0
Date: May 16th, 2013
Author: Wildeblood
Altimeter OXP adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions! Simply place the Altimeter OXP into your "AddOns" folder. It adds a continually updated altitude display whenever your altitude falls below 4000m.
Download Altimeter OXP here.

Re: [BETA RELEASE] Altimeter OXP
Posted: Sun Nov 18, 2012 1:45 pm
by JazHaz
Looks great, downloaded.
Re: [BETA RELEASE] Altimeter OXP
Posted: Sun Nov 18, 2012 5:45 pm
by Rese249er
Re: Altimeter OXP
Posted: Fri May 30, 2025 1:37 am
by Cholmondely
How would I convert this to read out in Cavezzi?
Re: Altimeter OXP
Posted: Fri May 30, 2025 11:19 pm
by phkb
Cholmondely wrote: ↑Fri May 30, 2025 1:37 am
How would I convert this to read out in Cavezzi?
Find this code:
Code: Select all
var altitude = (self.position.distanceTo(this.$planet.position) - this.$planet.radius - self.collisionRadius).toFixed(0);
player.consoleMessage("\n\n\n\n\n\n\n\n\n\n Altitude " + altitude + "m",2);
var vertSpeed = (altitude - this.$altitude) * 2;
if (vertSpeed > 5 || vertSpeed < -5) player.consoleMessage("Vert. Speed " + vertSpeed + "m/s",2);
and change it to this:
Code: Select all
var altitude = ((self.position.distanceTo(this.$planet.position) - this.$planet.radius - self.collisionRadius) / 2.08641).toFixed(0);
player.consoleMessage("\n\n\n\n\n\n\n\n\n\n Altitude " + altitude + "CZ",2);
var vertSpeed = (altitude - this.$altitude) * 2;
if (vertSpeed > 5 || vertSpeed < -5) player.consoleMessage("Vert. Speed " + vertSpeed + "CZ/s",2);
Re: Altimeter OXP
Posted: Sat May 31, 2025 9:46 pm
by Cholmondely
phkb wrote: ↑Fri May 30, 2025 11:19 pm
Thanking thee!