Old Spacers' Advice Thread

General discussion for players of Oolite.

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Old Spacers' Advice Thread

Post by Commander McLane »

Wildeblood wrote:
Commander McLane wrote:
spara wrote:
Usually the target is just a dark dot in the center of the crosshair. It's all the same what it looks like and what kind of textures it has. But when it rotates in an info box, then all those fancy ship oxps will benefit.
You could also just fly closer to your target. :wink:
Shoosh, McLane. You're giving away trade secrets.
Perhaps I should have that included in the Contrabandista's Handbook …
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Re: Compass target info

Post by spara »

Commander McLane wrote:
Perhaps I should have that included in the Contrabandista's Handbook …
A seasoned veteran giving guidance:
"You see lad, if you want to have a better look at the opponent, you really should fly closer."
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Re: Compass target info

Post by Rese249er »

spara wrote:
A seasoned veteran giving guidance:
"You see lad, if you want to have a better look at the opponent, you really should fly closer."
Added to contra'sArt.txt...
Got all turned around, lost my nav connection... Where am I now?
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Re: Compass target info

Post by Cody »

Rese249er wrote:
spara wrote:
A seasoned veteran giving guidance:
"You see lad, if you want to have a better look at the opponent, you really should fly closer."
Added to contra'sArt.txt...
Maybe you'd better expand it into a general almanac of good game advice, 249.
Start trawling through the Tales from the spacelanes thread, perhaps - there's oodles of real game-play in there.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Compass target info

Post by Rese249er »

El Viejo wrote:
Maybe you'd better expand it into a general almanac of good game advice, 249.
Start trawling through the Tales from the spacelanes thread, perhaps - there's oodles of real game-play in there.
Sounds like a good idea. Effective PDQ, renaming to pilot'sArt.txt.
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Re: Compass target info

Post by Cody »

Rese249er wrote:
Effective PDQ, renaming to pilot'sArt.txt.
I'll start you off with a question: which is the most precious commodity out there?
Last edited by Cody on Sun Nov 18, 2012 10:14 am, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Compass target info

Post by Rese249er »

Um, I would rather quote others as to that subject, as it is a matter of opinion with many possible caveats. I do believe I will post a list of commodities and state which economy buys/sells for the highest.
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Re: Compass target info

Post by Cody »

Bit of a trick question, I suppose - sorry about that. My answer has always been quirium fuel - it's free or dirt-cheap, but absolutely priceless in combat!
I suspect any tank captain or fighter pilot in RL would say the same - fuel!
Last edited by Cody on Sun Nov 18, 2012 10:14 am, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Compass target info

Post by Diziet Sma »

El Viejo wrote:
Bit of a trick question, I suppose - sorry about that. My answer has always been quirium fuel - it's free or dirt-cheap, but absolutely priceless in combat!
I suspect any tank captain or fighter pilot in RL would say the same - fuel!
Absolutely! That's why I often carry a a 3LY fuel-tank in a missile-bay. Not often I need it, but it's there in case of emergencies.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Old Spacers' Advice Thread

Post by Cody »

If you don't carry drop-tanks (or a reserve tank), only make short jumps wherever possible. This can have several benefits.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Old Spacers' Advice Thread

Post by Diziet Sma »

On a RandomHits assignment, if I have to make a long jump into a system, I'll loiter in the Station Aegis scanning wormholes until I can hitch a free ride. I once waited an hour (real time) and 20+ wormholes, for a trader heading to the system I wanted. Better that than getting jumped on arrival by six or more henchmen, and me with near-dry tanks.

(Interesting side-note: after a while of watching and waiting, you can generally predict which system a ship will jump to, by the direction they head in after exiting the Station. When you see a ship head in a direction that's new to you, pay attention.. it might be the ride you've been waiting for.)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Compass target info

Post by superbatprime »

Diziet Sma wrote:
El Viejo wrote:
Bit of a trick question, I suppose - sorry about that. My answer has always been quirium fuel - it's free or dirt-cheap, but absolutely priceless in combat!
I suspect any tank captain or fighter pilot in RL would say the same - fuel!
Absolutely! That's why I often carry a a 3LY fuel-tank in a missile-bay. Not often I need it, but it's there in case of emergencies.
Wise words from the oldsters there.
I never would have said "oh fuel for sure" but now you mention it, yes it's always priority one before, during and after a run/mission or fight.

I always have at least one pylon mounted spare tank (more if I'm carrying passengers on the clock)... that's probably my number 1 most essential oxp actually.
I rarely find myself needing to deploy it either but yes, now I think about it, just knowing that extra is there makes me feel more confident in dodgy systems, far more than a full compliment of missiles ever could.
So then I says to him, I says "naw dude, Oolite ain't no Space Opera... Oolite is Space Rock and Roll!"
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Re: Old Spacers' Advice Thread

Post by Cody »

If you're short of pylons, the reserve tank is useful... but it can be damaged (which is good for game-play).
Hitching a free ride (something I do a lot) can a very good idea for a new Jameson. Yes, you don't know where the wormhole is going, but...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Old Spacers' Advice Thread

Post by superbatprime »

I actually prefer the pylon mounted tanks because I have to make the choice between missiles or fuel.
If they could be damaged or lost, that would be even better.

Escort missions oxp is good for the odd free ride too, I always check to see if anyone is going my way (or even a nearbyish system) before departure, the fee more than covers any injecting done along the way and it's nice to have company (and backup, although some Mothers can be a little too enthusiastic about getting into fights) on the trip.
So then I says to him, I says "naw dude, Oolite ain't no Space Opera... Oolite is Space Rock and Roll!"
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Re: Old Spacers' Advice Thread

Post by Diziet Sma »

<chuckles> yeah.. some of them come over all bloodthirsty, knowing they have backup, eh?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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