Hardened missile warning!
Posted: Wed Jan 18, 2006 12:09 am
I've noticed several people mentioning issues with the hardened missiles under the current development build. The double entry in the shipyard equipment list has already been covered elsewhere, but this may also have other (fatal) consequences.
If data from an OXP overrides the same data in the core data files, then hardened missiles may end up with an explosive yield of 12500(!) rather than 4500 as used in the current version. Now a fully tricked up Cobra may be able to survive a direct hit from a missile, but probably not the equivalent of simultaneous hits from nearly 3 missiles.
For the moment, you may want to either remove the aegidian-special OXP altogether, or edit the shipdata.plist file to remove the hardened missile entry.
If data from an OXP overrides the same data in the core data files, then hardened missiles may end up with an explosive yield of 12500(!) rather than 4500 as used in the current version. Now a fully tricked up Cobra may be able to survive a direct hit from a missile, but probably not the equivalent of simultaneous hits from nearly 3 missiles.
For the moment, you may want to either remove the aegidian-special OXP altogether, or edit the shipdata.plist file to remove the hardened missile entry.