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[Release] AlmostAlmostDefault HUD 1.1.4

Posted: Sat Oct 20, 2012 12:51 pm
by spara
Details in the wiki: [wiki]Aad-HUD[/wiki].

Download from the expansion manager.

Re: [Release] AlmostAlmostDefault HUD

Posted: Sat Oct 20, 2012 2:21 pm
by pagroove
Nice features. (I like the big clock) Would it also be possible to giva an ETA (Estimated Time of Arival) based (calculated) on current speed (and vector). Although this would be very difficult to program.

Re: [Release] AlmostAlmostDefault HUD

Posted: Sat Oct 20, 2012 3:20 pm
by Rese249er
LOVE IT! That has always annoyed me that there was no way of figuring out just how far it was to a compass spot.

Re: [Release] AlmostAlmostDefault HUD

Posted: Sat Oct 20, 2012 3:25 pm
by Tichy
I like it! I was thinking about taking down my version, since your is way much better.

Re: [Release] AlmostAlmostDefault HUD

Posted: Sat Oct 20, 2012 5:12 pm
by Captain Beatnik
Very good idea! I like it! :D

Re: [Release] AlmostAlmostDefault HUD

Posted: Sun Oct 21, 2012 8:47 am
by spara
Glad you like it. But to be honest, I merely polished and glued together two oxps (by Tichy and Cim) and added the distance function 8).

By the way, the distance functionality should be very easy to integrate into any hud. I used Tichys hud merely because it is a what I'm using. I love the simplicity of it.

If no crucial problems are found, I'll make a wiki page for it next week.
pagroove wrote:
Nice features. (I like the big clock) Would it also be possible to giva an ETA (Estimated Time of Arival) based (calculated) on current speed (and vector). Although this would be very difficult to program.
Is this a challenge? :D Wish I had more time to tinker with these oxps.

Re: [Release] AlmostAlmostDefault HUD 0.2

Posted: Sun Oct 21, 2012 11:33 am
by spara
As was said in another thread earlier, in-game distances are very unrealistic. And now, when I see it constantly, it started to put me off. So I defined that the distance between the center of main planet and the center of the sun is one Ostronomical Unit (OU).

The distance is now shown in OUs rather than kms and it feels a lot better. New version (0.2) and new pics updated to the first post.

Re: [Release] AlmostAlmostDefault HUD 0.2

Posted: Sun Oct 21, 2012 11:56 am
by Switeck
Maybe I'm missing something, but where's the pitch and roll indicators?

Re: [Release] AlmostAlmostDefault HUD 0.2

Posted: Sun Oct 21, 2012 12:27 pm
by spara
Switeck wrote:
Maybe I'm missing something, but where's the pitch and roll indicators?
Right on. There were none :shock: . But now there is. They are integrated to the space compass. New version is up (0.3). Thanks for the heads up.

Re: [Release] AlmostAlmostDefault HUD 0.3

Posted: Sun Oct 21, 2012 3:15 pm
by Switeck
Just to be cool, you might want to add yaw too. When I'm docking, I use that more than pitch changes.

Re: [Release] AlmostAlmostDefault HUD 0.2

Posted: Mon Oct 22, 2012 4:48 pm
by CommonSenseOTB
spara wrote:
As was said in another thread earlier, in-game distances are very unrealistic. And now, when I see it constantly, it started to put me off. So I defined that the distance between the center of main planet and the center of the sun is one Ostronomical Unit (OU).

The distance is now shown in OUs rather than kms and it feels a lot better. New version (0.2) and new pics updated to the first post.
Yeah, there's a reason that I never linked the target range indicator of numerichudv3 with compass targets and why the altitude of numerichudv3 is a ratio. Hiding the actual scale when it doesn't make sense adds to immersion. :wink:

Re: [Release] AlmostAlmostDefault HUD 0.4

Posted: Mon Oct 22, 2012 8:32 pm
by spara
I think this is the final version.

* Added yaw indicator
* OU made constant, defined at the first run of the oxp.

First post updated and wiki-page created.

Re: [Release] AlmostAlmostDefault HUD 0.4

Posted: Tue Oct 23, 2012 3:38 am
by Wildeblood
spara wrote:
* OU made constant, defined at the first run of the oxp.
What's your reasoning for that change?

Re: [Release] AlmostAlmostDefault HUD 0.4

Posted: Tue Oct 23, 2012 5:56 am
by spara
Wildeblood wrote:
spara wrote:
* OU made constant, defined at the first run of the oxp.
What's your reasoning for that change?
At first one ostronomical unit (OU) was defined every time the oxp starts to be the distance of the sun and the main planet of that system. So in different game sessions OU would be different depending of the system the player has saved at. That felt wrong as OU should be a unit on measuring and thus should be exact. So I made it so that it is defined on the first run.

I don't know if the player notices any difference, it just felt better. :D

Re: [Release] AlmostAlmostDefault HUD 0.4

Posted: Tue Oct 23, 2012 8:20 am
by Rese249er
I have OXP's that alter the distance between planet and sun. I decided to tweak v0.3 so 1 OU is the distance from witchpoint to planet.

EDIT: Crap. How do I change:

Code: Select all

	this.ostronomicalUnit = system.sun.position.distanceTo(system.mainPlanet);
From sun to witchpoint? I'm gonna try witchPoint replacing sun. If that's wrong, please correct me, thanks!