I think I broke the Ooniverse? help
Posted: Fri Sep 21, 2012 11:56 am
Ok i had Oolite runnig fine and then started adding oxp's some ran some not it was all going so well,, now i have tampered with something posably a GMUsetup folder? not sure though..
anyway i get the Oolite opening screen/logo thingy and then nothing,, it won't launch i tried a reinstall but it didnt work....here's my lasted log. can anyone help me pleeease?
12:43:12.070 [log.header]: Opening log for Oolite version 1.75.3 (x86-64) under Linux at 2012-09-21 12:43:12 +0100.
4 processors detected.
Build options: mass/fuel pricing.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
12:43:12.270 [display.mode.list.native]: X11 native resolution detected: 1680 x 1050
12:43:12.816 [joystick.init]: Number of joysticks detected: 1
12:43:12.848 [dataCache.notFound]: No data cache found, starting from scratch.
12:43:12.849 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
/usr/lib/GNUstep/Applications/oolite.app/Resources
12:43:12.849 [rendering.opengl.version]: OpenGL renderer version: 4.2.11627 ("4.2.11627 Compatibility Profile Context"). Vendor: "ATI Technologies Inc.". Renderer: "ATI Radeon HD 5700 Series".
12:43:12.849 [rendering.opengl.extensions]: OpenGL extensions (213):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_storage, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_AMD_vertex_shader_viewport_index, GL_ARB_texture_multisample, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_ARB_blend_func_extended, GL_AMD_shader_trace, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_EXT_blend_equation_separate, GL_ARB_compressed_texture_pixel_storage, GL_EXT_texture_snorm, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_SGIS_texture_edge_clamp, GL_EXT_abgr, GL_ARB_vertex_program, GL_ATI_texture_float, GL_ARB_draw_buffers_blend, GL_AMD_sample_positions, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_EXT_texture_cube_map, GL_ARB_shader_atomic_counters, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_conservative_depth, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_AMD_seamless_cubemap_per_texture, GL_SUN_multi_draw_arrays, GL_EXT_texture_compression_rgtc, GL_AMD_pinned_memory, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_ARB_vertex_attrib_64bit, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_EXT_transform_feedback, GL_ARB_sample_shading, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_ARB_shading_language_420pack, GL_AMD_depth_clamp_separate, GL_ARB_shader_subroutine, GL_EXT_copy_buffer, GL_AMD_shader_stencil_export, GL_AMD_name_gen_delete, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_ARB_shader_image_load_store, GL_EXT_texture_storage, GL_EXT_shader_image_load_store, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_AMD_draw_buffers_blend, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_AMD_transform_feedback3_lines_triangles, GL_ARB_framebuffer_object, GL_AMD_debug_output, GL_NV_conditional_render, GL_ARB_texture_rg, GL_AMD_conservative_depth, GL_ARB_color_buffer_float, GL_EXT_blend_color, GL_EXT_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_base_instance, GL_EXT_texture_compression_bptc, GL_EXT_histogram, GL_ARB_shading_language_packing, GL_ARB_fragment_program_shadow, GL_EXT_texture_buffer_object, GL_ARB_texture_snorm, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_ARB_shadow_ambient, GL_ARB_tessellation_shader, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_EXT_secondary_color, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_ARB_texture_compression_bptc, GL_SGIS_generate_mipmap, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_ARB_internalformat_query, GL_EXT_texture3D, GL_ARB_ES2_compatibility, GL_ARB_texture_query_lod, GL_AMD_texture_cube_map_array, GL_AMDX_vertex_shader_tessellator, GL_EXT_texture_mirror_clamp, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_imaging, GL_ARB_provoking_vertex, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_shader_stencil_export, GL_ATI_envmap_bumpmap, GL_ARB_separate_shader_objects, GL_ARB_texture_cube_map, GL_EXT_framebuffer_sRGB, GL_EXT_texture_compression_latc, GL_EXT_texgen_reflection, GL_ATI_fragment_shader, GL_ARB_point_sprite, GL_ARB_texture_gather, GL_ARB_texture_buffer_object_rgb32, GL_ARB_depth_texture, GL_EXT_texture_object, GL_ATI_meminfo, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_AMD_vertex_shader_layer, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_AMD_texture_texture4, GL_EXT_draw_range_elements, GL_ARB_texture_cube_map_array, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_AMDX_debug_output, GL_ARB_shader_precision, GL_ARB_gpu_shader5, GL_ARB_depth_clamp, GL_AMD_vertex_shader_tessellator, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_draw_indirect, GL_AMD_multi_draw_indirect, GL_EXT_pixel_buffer_object, GL_EXT_vertex_attrib_64bit, GL_ARB_transform_feedback_instanced, GL_ATI_texture_env_combine3, GL_ARB_texture_env_combine, GL_ATI_texture_compression_3dc, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_shader_texture_lod, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_shadow_funcs, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_ARB_map_buffer_alignment, GL_EXT_copy_texture, GL_ARB_gpu_shader_fp64, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_ATI_separate_stencil, GL_EXT_subtexture, GL_AMD_performance_monitor, GL_NV_texture_barrier
12:43:13.047 [rendering.opengl.shader.support]: Shaders are supported.
12:43:13.054 [shipData.load.begin]: Loading ship data.
12:43:13.452 [script.load.world.listAll]: Loaded 5 world scripts:
oolite-cloaking-device 1.75.3
oolite-constrictor-hunt 1.75.3
oolite-nova 1.75.3
oolite-thargoid-plans 1.75.3
oolite-trumbles 1.75.3
Closing log at 2012-09-21 12:43:14 +0100.
anyway i get the Oolite opening screen/logo thingy and then nothing,, it won't launch i tried a reinstall but it didnt work....here's my lasted log. can anyone help me pleeease?
12:43:12.070 [log.header]: Opening log for Oolite version 1.75.3 (x86-64) under Linux at 2012-09-21 12:43:12 +0100.
4 processors detected.
Build options: mass/fuel pricing.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
12:43:12.270 [display.mode.list.native]: X11 native resolution detected: 1680 x 1050
12:43:12.816 [joystick.init]: Number of joysticks detected: 1
12:43:12.848 [dataCache.notFound]: No data cache found, starting from scratch.
12:43:12.849 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
/usr/lib/GNUstep/Applications/oolite.app/Resources
12:43:12.849 [rendering.opengl.version]: OpenGL renderer version: 4.2.11627 ("4.2.11627 Compatibility Profile Context"). Vendor: "ATI Technologies Inc.". Renderer: "ATI Radeon HD 5700 Series".
12:43:12.849 [rendering.opengl.extensions]: OpenGL extensions (213):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_storage, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_AMD_vertex_shader_viewport_index, GL_ARB_texture_multisample, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_ARB_blend_func_extended, GL_AMD_shader_trace, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_EXT_blend_equation_separate, GL_ARB_compressed_texture_pixel_storage, GL_EXT_texture_snorm, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_SGIS_texture_edge_clamp, GL_EXT_abgr, GL_ARB_vertex_program, GL_ATI_texture_float, GL_ARB_draw_buffers_blend, GL_AMD_sample_positions, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_EXT_texture_cube_map, GL_ARB_shader_atomic_counters, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_conservative_depth, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_AMD_seamless_cubemap_per_texture, GL_SUN_multi_draw_arrays, GL_EXT_texture_compression_rgtc, GL_AMD_pinned_memory, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_ARB_vertex_attrib_64bit, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_EXT_transform_feedback, GL_ARB_sample_shading, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_ARB_shading_language_420pack, GL_AMD_depth_clamp_separate, GL_ARB_shader_subroutine, GL_EXT_copy_buffer, GL_AMD_shader_stencil_export, GL_AMD_name_gen_delete, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_ARB_shader_image_load_store, GL_EXT_texture_storage, GL_EXT_shader_image_load_store, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_AMD_draw_buffers_blend, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_AMD_transform_feedback3_lines_triangles, GL_ARB_framebuffer_object, GL_AMD_debug_output, GL_NV_conditional_render, GL_ARB_texture_rg, GL_AMD_conservative_depth, GL_ARB_color_buffer_float, GL_EXT_blend_color, GL_EXT_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_base_instance, GL_EXT_texture_compression_bptc, GL_EXT_histogram, GL_ARB_shading_language_packing, GL_ARB_fragment_program_shadow, GL_EXT_texture_buffer_object, GL_ARB_texture_snorm, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_ARB_shadow_ambient, GL_ARB_tessellation_shader, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_EXT_secondary_color, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_ARB_texture_compression_bptc, GL_SGIS_generate_mipmap, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_ARB_internalformat_query, GL_EXT_texture3D, GL_ARB_ES2_compatibility, GL_ARB_texture_query_lod, GL_AMD_texture_cube_map_array, GL_AMDX_vertex_shader_tessellator, GL_EXT_texture_mirror_clamp, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_imaging, GL_ARB_provoking_vertex, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_shader_stencil_export, GL_ATI_envmap_bumpmap, GL_ARB_separate_shader_objects, GL_ARB_texture_cube_map, GL_EXT_framebuffer_sRGB, GL_EXT_texture_compression_latc, GL_EXT_texgen_reflection, GL_ATI_fragment_shader, GL_ARB_point_sprite, GL_ARB_texture_gather, GL_ARB_texture_buffer_object_rgb32, GL_ARB_depth_texture, GL_EXT_texture_object, GL_ATI_meminfo, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_AMD_vertex_shader_layer, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_AMD_texture_texture4, GL_EXT_draw_range_elements, GL_ARB_texture_cube_map_array, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_AMDX_debug_output, GL_ARB_shader_precision, GL_ARB_gpu_shader5, GL_ARB_depth_clamp, GL_AMD_vertex_shader_tessellator, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_draw_indirect, GL_AMD_multi_draw_indirect, GL_EXT_pixel_buffer_object, GL_EXT_vertex_attrib_64bit, GL_ARB_transform_feedback_instanced, GL_ATI_texture_env_combine3, GL_ARB_texture_env_combine, GL_ATI_texture_compression_3dc, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_shader_texture_lod, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_shadow_funcs, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_ARB_map_buffer_alignment, GL_EXT_copy_texture, GL_ARB_gpu_shader_fp64, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_ATI_separate_stencil, GL_EXT_subtexture, GL_AMD_performance_monitor, GL_NV_texture_barrier
12:43:13.047 [rendering.opengl.shader.support]: Shaders are supported.
12:43:13.054 [shipData.load.begin]: Loading ship data.
12:43:13.452 [script.load.world.listAll]: Loaded 5 world scripts:
oolite-cloaking-device 1.75.3
oolite-constrictor-hunt 1.75.3
oolite-nova 1.75.3
oolite-thargoid-plans 1.75.3
oolite-trumbles 1.75.3
Closing log at 2012-09-21 12:43:14 +0100.