CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
Posted: Mon Sep 10, 2012 3:57 pm
CustomShieldsv083.oxp is now available for download.
Sept. 24, 2012
changelog: version 0.83
-blown panels redone as a separate scripted cargo entity to resolve many issues.
-full cloaking device compatibility, shield effects now work for the victim of any cloaked attacker, including the player.
I think we finally have a winner here. It is recommended that if you have version 0.8, 0.81 or 0.82 to discard it in favor of this new version 0.83. (this is v5, if you have v4, discard it as it has no counts as kill = 0 on the blown panels, and next time give a guy more time to finish updating his files. )
Download link:
https://www.box.com/s/mnc729196xnlqlz80ahr
Enjoy! Now back to working on the advanced damage routines for 0.9.
================================
CustomShieldsv082.oxp is now available for download.
Sept. 17, 2012
changelog: version 0.82
-one poly model now in use for the markers with a small black texture
-a few script tweaks to try to ensure most markers aren't destroyed prematurely
-changes on shipTakingDamage routines to eliminate whom is null and also the-->
-variable speedcollisionradiusadjustment added to prevent shield flashers from colliding with ship while under injector power
-transferred velocity to missile/mine explosion effects and adjusted effect size
-made standard one poly model really small to eliminate core game white explosion flare to restore sparks to just like it was before and added larger models for a white flare effect for blown panels and damage
-added velocity for blown panels and the accompanying sparks as they are blown off the hull in the direction of the impact
This one works really well for 1.76 and 1.77trunk. It is recommended that if you have version 0.8 or 0.81 to discard it in favor of this new version 0.82.
Download link:
https://www.box.com/s/mnc729196xnlqlz80ahr
Enjoy! I look forward to further playtest results and comments and barring any major bugfixes being needed, the next version will be 0.9 with the completed damage routines.
================================
CustomShieldsv081.oxp is now available for download.
Sept. 12, 2012
Changelog: version 0.81
-removed zero poly marker and replaced with a regular poly model
-script tweaks related to the regular model compatibility
-selectability for damage effects added
-selectability for missile and mine explosion effects added
-attempts to squash the whom is null error, mostly resolved, still a few errors
There is now total compatibility in 1.76 as the zero poly model is not used, so no ghosts or seeing through things or flying through things or unscoopable cargo. If those are happening to you, it is NOT caused by this version and if you have the old version 0.8, please discard it infavor of this new one, especially if you use 1.76. Whom is null errors happen occasionally and have no effect except to write a message in the log file. 1.77trunk seems not to have had any problem with version 0.8 in the first place, but it may still cause unseen problems as cim indicated. Also, it may run a smidge slower after replacing the zero poly model with a regular one, but I can't confirm this as it seems to have the same frame rate for my slow netbook as far as I can tell. There is selectability now for damage effects and missile/mine explosions so it is now fully tweakable and will probably become more so with each new version. Enjoy, thanks for trying this oxp, and it is really appreciated to have players report any errors and results of playtesting and comments. Thanks!
Download link:
https://www.box.com/s/mnc729196xnlqlz80ahr
================================
Shield flasher effects at last!!!
CommonSense 'Outside-the-Box' Design Studios Ltd. is happy to bring you the long awaited realization of shield flasher and damage effects to Oolite. As well, in this oxp is the first realistic forward/aft shield simulation for the npcs that works nearly identical to that found on the players own ship and which offers a new mix of balance and strategy to player ship combat, dogfighting in particular. The oxp is customizable for both eye candy and game mechanics. Compatibility and balance with other oxps is therefore insured. Have it your way and enjoy.
Screenshots:
#1 a solid hit on a cobra3 by CommonSenseOTB, on Flickr
#2 lasers tunnelling into a cobra3's forward shield by CommonSenseOTB, on Flickr
#3 this cobra3's forward shield is getting low by CommonSenseOTB, on Flickr
#4 a cobra1 about to lose the forward shield by CommonSenseOTB, on Flickr
#5 a cobra1 taking unshielded hits by CommonSenseOTB, on Flickr
#6 a glancing blow on a gecko by CommonSenseOTB, on Flickr
#7 a gecko losing a panel in a shower of sparks by CommonSenseOTB, on Flickr
#8 player shield taking hits from a Fer-de-lance by CommonSenseOTB, on Flickr
#9 the greenish glow of thargoid shields by CommonSenseOTB, on Flickr
#10 this cobra1 has a fuel leak by CommonSenseOTB, on Flickr
THIS OXP IS A PRODUCTION OF COMMONSENSE 'OUTSIDE-THE-BOX' DESIGN STUDIOS LTD.
Author: CommonSenseOTB
CustomShieldsv08.oxp
Completed: Sept. 10, 2012 first release of version 0.8
In this oxp you will find:
-shield flasher size based on ship's mass.
-shield tunneling effect to show various degrees of laser damage penetrating the shield as the shield grows weaker.
-collision shield flare-up effects for massive and high velocity objects.
-shields react to collisions just as they do for lasers.
-unshielded damage effects like sparks and blown panels.
-prototype fuel leak damage effect that is scoopable by and can happen to both npc and player.
-player shield effects from inside the ship showing impact tunneling effect and shield flash.
-enhanced missile/mine explosions.
-simulated green thargoid shields based on energy level.
-basic main npc shielding routines using only energy level to control the shield and damage effects.
-advanced main npc shielding routines using realistic forward and aft virtual shields to control the shield and damage effects.
-advanced npcs can use shield equalizers, shield capacitors and shield cyclers when those oxps are installed.
-advanced shield impact routines accurate enough to be able to target specifically either the forward or aft shield while in combat, adding a new strategic element to combat and dogfighting in particular.
-customizable settings for the player in the startUp function of the script "customshields" to allow selection of different colors of shields and disable advanced shield game mechanics or other effects for 100% compatibility with most oxps and mission oxps and enabling exactly what the player wants to have in the game.
-works with Oolite versions 1.76+(including 1.77trunk) and future versions for 1.77 will take advantage of many new features.
-SHADERS CAPABLE COMPUTER NOT NEEDED-->works with ALL computers, uses flashers, NOT shaders.
-for more information and specifics on customization options see this oxp's readme.
I know a lot of people have been wanting this for a long time and I was tired of waiting so after a brainstorm and a month of part-time work, well, here you go, enjoy, and have fun!
CustomShieldsv08
Download link:
https://www.box.com/s/mnc729196xnlqlz80ahr
CustomShields version 0.8 still awaits completion of combat related damage routines and various other tweaks which will be in version 0.9. Help improve this oxp by reporting your playtest results, likes, dislikes and other related comments and ideas in this viewtopic.
Sept. 24, 2012
changelog: version 0.83
-blown panels redone as a separate scripted cargo entity to resolve many issues.
-full cloaking device compatibility, shield effects now work for the victim of any cloaked attacker, including the player.
I think we finally have a winner here. It is recommended that if you have version 0.8, 0.81 or 0.82 to discard it in favor of this new version 0.83. (this is v5, if you have v4, discard it as it has no counts as kill = 0 on the blown panels, and next time give a guy more time to finish updating his files. )
Download link:
https://www.box.com/s/mnc729196xnlqlz80ahr
Enjoy! Now back to working on the advanced damage routines for 0.9.
================================
CustomShieldsv082.oxp is now available for download.
Sept. 17, 2012
changelog: version 0.82
-one poly model now in use for the markers with a small black texture
-a few script tweaks to try to ensure most markers aren't destroyed prematurely
-changes on shipTakingDamage routines to eliminate whom is null and also the-->
-variable speedcollisionradiusadjustment added to prevent shield flashers from colliding with ship while under injector power
-transferred velocity to missile/mine explosion effects and adjusted effect size
-made standard one poly model really small to eliminate core game white explosion flare to restore sparks to just like it was before and added larger models for a white flare effect for blown panels and damage
-added velocity for blown panels and the accompanying sparks as they are blown off the hull in the direction of the impact
This one works really well for 1.76 and 1.77trunk. It is recommended that if you have version 0.8 or 0.81 to discard it in favor of this new version 0.82.
Download link:
https://www.box.com/s/mnc729196xnlqlz80ahr
Enjoy! I look forward to further playtest results and comments and barring any major bugfixes being needed, the next version will be 0.9 with the completed damage routines.
================================
CustomShieldsv081.oxp is now available for download.
Sept. 12, 2012
Changelog: version 0.81
-removed zero poly marker and replaced with a regular poly model
-script tweaks related to the regular model compatibility
-selectability for damage effects added
-selectability for missile and mine explosion effects added
-attempts to squash the whom is null error, mostly resolved, still a few errors
There is now total compatibility in 1.76 as the zero poly model is not used, so no ghosts or seeing through things or flying through things or unscoopable cargo. If those are happening to you, it is NOT caused by this version and if you have the old version 0.8, please discard it infavor of this new one, especially if you use 1.76. Whom is null errors happen occasionally and have no effect except to write a message in the log file. 1.77trunk seems not to have had any problem with version 0.8 in the first place, but it may still cause unseen problems as cim indicated. Also, it may run a smidge slower after replacing the zero poly model with a regular one, but I can't confirm this as it seems to have the same frame rate for my slow netbook as far as I can tell. There is selectability now for damage effects and missile/mine explosions so it is now fully tweakable and will probably become more so with each new version. Enjoy, thanks for trying this oxp, and it is really appreciated to have players report any errors and results of playtesting and comments. Thanks!
Download link:
https://www.box.com/s/mnc729196xnlqlz80ahr
================================
Shield flasher effects at last!!!
CommonSense 'Outside-the-Box' Design Studios Ltd. is happy to bring you the long awaited realization of shield flasher and damage effects to Oolite. As well, in this oxp is the first realistic forward/aft shield simulation for the npcs that works nearly identical to that found on the players own ship and which offers a new mix of balance and strategy to player ship combat, dogfighting in particular. The oxp is customizable for both eye candy and game mechanics. Compatibility and balance with other oxps is therefore insured. Have it your way and enjoy.
Screenshots:
#1 a solid hit on a cobra3 by CommonSenseOTB, on Flickr
#2 lasers tunnelling into a cobra3's forward shield by CommonSenseOTB, on Flickr
#3 this cobra3's forward shield is getting low by CommonSenseOTB, on Flickr
#4 a cobra1 about to lose the forward shield by CommonSenseOTB, on Flickr
#5 a cobra1 taking unshielded hits by CommonSenseOTB, on Flickr
#6 a glancing blow on a gecko by CommonSenseOTB, on Flickr
#7 a gecko losing a panel in a shower of sparks by CommonSenseOTB, on Flickr
#8 player shield taking hits from a Fer-de-lance by CommonSenseOTB, on Flickr
#9 the greenish glow of thargoid shields by CommonSenseOTB, on Flickr
#10 this cobra1 has a fuel leak by CommonSenseOTB, on Flickr
THIS OXP IS A PRODUCTION OF COMMONSENSE 'OUTSIDE-THE-BOX' DESIGN STUDIOS LTD.
Author: CommonSenseOTB
CustomShieldsv08.oxp
Completed: Sept. 10, 2012 first release of version 0.8
In this oxp you will find:
-shield flasher size based on ship's mass.
-shield tunneling effect to show various degrees of laser damage penetrating the shield as the shield grows weaker.
-collision shield flare-up effects for massive and high velocity objects.
-shields react to collisions just as they do for lasers.
-unshielded damage effects like sparks and blown panels.
-prototype fuel leak damage effect that is scoopable by and can happen to both npc and player.
-player shield effects from inside the ship showing impact tunneling effect and shield flash.
-enhanced missile/mine explosions.
-simulated green thargoid shields based on energy level.
-basic main npc shielding routines using only energy level to control the shield and damage effects.
-advanced main npc shielding routines using realistic forward and aft virtual shields to control the shield and damage effects.
-advanced npcs can use shield equalizers, shield capacitors and shield cyclers when those oxps are installed.
-advanced shield impact routines accurate enough to be able to target specifically either the forward or aft shield while in combat, adding a new strategic element to combat and dogfighting in particular.
-customizable settings for the player in the startUp function of the script "customshields" to allow selection of different colors of shields and disable advanced shield game mechanics or other effects for 100% compatibility with most oxps and mission oxps and enabling exactly what the player wants to have in the game.
-works with Oolite versions 1.76+(including 1.77trunk) and future versions for 1.77 will take advantage of many new features.
-SHADERS CAPABLE COMPUTER NOT NEEDED-->works with ALL computers, uses flashers, NOT shaders.
-for more information and specifics on customization options see this oxp's readme.
I know a lot of people have been wanting this for a long time and I was tired of waiting so after a brainstorm and a month of part-time work, well, here you go, enjoy, and have fun!
CustomShieldsv08
Download link:
https://www.box.com/s/mnc729196xnlqlz80ahr
CustomShields version 0.8 still awaits completion of combat related damage routines and various other tweaks which will be in version 0.9. Help improve this oxp by reporting your playtest results, likes, dislikes and other related comments and ideas in this viewtopic.