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[Release] Clear HUD 1.3 and Sniper Sight for Clear HUD

Posted: Sat Sep 08, 2012 12:43 pm
by Tichy
Clear HUD

It's a quite simple HUD designed to be rationally organized, readable in every situation and to leave more unobstructed view possible. It works only on widescreens.

Features:
  • Dashboard with black translucent background
  • Messages and log windows integrated in the dashboard
  • Persistent log screen
  • Message and log windows, Scanner, compass and gauges have a supplemetary background to enhance readability when facing the sun or other light sources
  • Energy and Shields gauges have red translucent background for better readability
  • Weapon temperature integrated in crosshair
  • Additional energy and shields gauges under the crosshair when in red alert
  • Four modes
    • in green condition the crosshair and scanner are dimmed
    • in yellow condition the crosshair is cyan, and the scanner brighter
    • in red condition the scanner is yellow/organge to reduce emphasis on non hostile ships and there are additional gauges to show energy/shields status under the crosshair
    • when docked the message screen replaces the scanner which is hidden along with compass and log screen
Screenshots
Crosshair with weapon temp and fwd shield/energy/aft shield gauges (the i-ching/sandwich indicator! :lol: )
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Download here: https://www.box.com/s/8m0m4f3rxw1xwl2qcd1r
HUD released under WTFPL. ;)



Sniper Sight for Clear HUD

Wildeblood has made ​​a version of Sniper Sight for Clear HUD.

Image

You can download it here. https://www.box.com/s/uppkdo6xn0lurfxobt29

Clear Hud Changelog
Update 2012-12-01 (ver. 1.3-2)
  • Tested with Oolite 1.77
  • Better compatibility with Troomp.oxp when used with BGS.
Update 2012-11-23 (ver. 1.3-1)
  • Fixed misplaced message screen at game startup
Update 2012-11-18 (ver. 1.3)
  • From this version, the updating talkative space compass by spara is no longer included. At the moment, there are two similar enhancements Updating TSC by spara, and Detination ETA by wildeblood.
  • New huds for red and docked conditions.
  • Rearranged shields and energy gauges.
  • Removed the additional energy/shielsd gauges from the yellow condition hud.
  • Added Energy/shields gauges under the crosshair when in red condition.
  • When docked, the message screen replaces the scanner
Update 2012-11-07 (ver 1.2.2)
  • Talkative compass script updated with the new version from Aad-Hud.
Update 2012-11-03 (ver 1.2.1)
  • Added a red background under energy and shields gauges, for better readability
  • Changed the compass color to grey
  • In yellow and red conditions, the scanner is brigther
  • Slighty larger additional upper shileds and energy gauges
Update 2012-11-03 (ver 1.1-3)
  • Moved the additional shields and energy gauges to the bottom.
  • Compatibility with Sniper Sight (thanks to spara and Wildeblood).
Update 2012-10-29 (ver 1.1)
  • Integrated cim and spara's Talkative space compass with distances and time calculation.
  • Cyan crosshair when condition is yellow or red.
  • Additional upper shileds and energy indicators in yellow and red conditions. Useful when fighting, as we don't have to move the eyes to the extreme left side of the screen to see the shields and enegy state.
Update 2012-10-25:
  • Persistent log screen
Update 2012-09-15:
  • Contrast background behind all gauges, scanner and compass
  • Fixed contrast backgound under log console
  • Slightly bigger log font
  • Small weapon temperature gauge integrated in the crosshair (now dark gray coloured)
  • Clock moved under message window
  • Darker and slighty smaller scanner
  • Darker compass
  • Target reticle disabled
  • Overall better allignament of gauges, labels, message and log windows

Re: [Release] Clear HUD

Posted: Sat Sep 08, 2012 12:47 pm
by spara
Clean and simple. I like it. I will try it.

Re: [Release] Clear HUD

Posted: Sat Sep 08, 2012 12:53 pm
by JazHaz
Nice!

Re: [Release] Clear HUD

Posted: Sat Sep 08, 2012 2:59 pm
by commanderxairon
excelent it somehow meshes with griff's ships... brutal...

Re: [Release] Clear HUD

Posted: Sat Sep 08, 2012 3:32 pm
by Shipbuilder
Looks like a great HUD.

Excellent work :D

Re: [Release] Clear HUD

Posted: Sat Sep 08, 2012 4:05 pm
by Tichy
Thank you :oops:

After using it for some hours, I realized that the log window font could be too small.
Those who want to change it, should edit line 277 (row_height) in comm_log_gui (near the end of file).

Code: Select all

comm_log_gui =
        {   
        width = 165;
        height = 52; 
        x = -248;
        y = -200;
        row_height = 7;
        background_rgba = "0.0 0.0 0.0 0.5";
        };
On my screen, I found that a height of 7 is quite readable.

I hope that the messages and log windows are correctly alligned on 16:9 screens. When I tried to hook them to the bottom, using y_origin=-1, I had a strange behaviour. When flying, they were in the correct place, but when docked, they were almost in the middle of the screen...

Re: [Release] Clear HUD

Posted: Sat Sep 08, 2012 4:28 pm
by commanderxairon
something i love is the persistent log screen...

Re: [Release] Clear HUD

Posted: Sat Sep 08, 2012 4:37 pm
by Tichy
commanderxairon wrote:
something i love is the persistent log screen...
It's not persistent. I opened it to show how it looks like in the screenshots :)
The first two screenshots shows how it is with the log hidden.

Re: [Release] Clear HUD

Posted: Sat Sep 15, 2012 4:00 pm
by Tichy
Update 2013-09-15:
- Contrast background behind all gauges, scanner and compass
- Fixed contrast backgound under log console
- Slightly bigger log font
- Small weapon temperature gauge integrated in the crosshair (now dark gray coloured)
- Clock moved under message window
- Darker and slighty smaller scanner
- Darker compass
- Traget reticle disabled
- Overall better allignament of gauges, labels, message and log windows

For download and screenshots, watch the first post.

Re: [Release] Clear HUD

Posted: Wed Oct 24, 2012 3:05 pm
by Wildeblood
I really like this HUD. I've just noticed that no-one bothered to add it to the OXP list wiki page, so I've rectified that oversight now. But I couldn't really think of a good way to describe it...?

Re: [Release] Clear HUD

Posted: Wed Oct 24, 2012 4:49 pm
by Tichy
Wildeblood wrote:
I really like this HUD. I've just noticed that no-one bothered to add it to the OXP list wiki page, so I've rectified that oversight now. But I couldn't really think of a good way to describe it...?
Thank you! :)
For a description, maybe... "A HUD that tries to stay out of your way"? Or something like that...

Since there are no scripts or special funcions, I think that the screenshots could be enough to show how it is.

I also noticed that almost all OXPs are hosted on box.com. If someone prefers to host it on his account, for me, there's no problem. Everyone could do whatever he wants with it. Consider it WTFPL, CC0, public domain, whatever... :D

Re: [Release] Clear HUD

Posted: Thu Oct 25, 2012 7:05 am
by Tichy
Download link moved to box.com. Thanks to Diziet Sma for offering his space :)

https://www.box.com/s/8m0m4f3rxw1xwl2qcd1r

Re: [Release] Clear HUD

Posted: Thu Oct 25, 2012 7:25 am
by Diziet Sma
No worries mate.. anything that helps fill the 48+GB that's sitting there unused, is a good thing! :wink:

Re: [Release] Clear HUD

Posted: Thu Oct 25, 2012 8:17 am
by another_commander
Tichy wrote:
commanderxairon wrote:
something i love is the persistent log screen...
It's not persistent. I opened it to show how it looks like in the screenshots :)
The first two screenshots shows how it is with the log hidden.
You are probably aware of this already, but just for reference, you can make it persistent if you want. Just set the permanent key to yes in hud.plist under the comm_log_gui definitions:

Code: Select all

comm_log_gui =
{
    ... other definitions
    permanent = yes;
};

Re: [Release] Clear HUD

Posted: Thu Oct 25, 2012 8:57 am
by Tichy
another_commander wrote:
You are probably aware of this already, but just for reference, you can make it persistent if you want. Just set the permanent key to yes in hud.plist under the comm_log_gui definitions:

Code: Select all

comm_log_gui =
{
    ... other definitions
    permanent = yes;
};
I didn't know that. I'll try this when back home, to see if it behaves and looks better.
Thank you ;)