[Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
Posted: Sat Sep 08, 2012 12:43 pm
Clear HUD
It's a quite simple HUD designed to be rationally organized, readable in every situation and to leave more unobstructed view possible. It works only on widescreens.
Features:
Crosshair with weapon temp and fwd shield/energy/aft shield gauges (the i-ching/sandwich indicator! )
Download here: https://www.box.com/s/8m0m4f3rxw1xwl2qcd1r
HUD released under WTFPL.
Sniper Sight for Clear HUD
Wildeblood has made a version of Sniper Sight for Clear HUD.
You can download it here. https://www.box.com/s/uppkdo6xn0lurfxobt29
Clear Hud Changelog
Update 2012-12-01 (ver. 1.3-2)
It's a quite simple HUD designed to be rationally organized, readable in every situation and to leave more unobstructed view possible. It works only on widescreens.
Features:
- Dashboard with black translucent background
- Messages and log windows integrated in the dashboard
- Persistent log screen
- Message and log windows, Scanner, compass and gauges have a supplemetary background to enhance readability when facing the sun or other light sources
- Energy and Shields gauges have red translucent background for better readability
- Weapon temperature integrated in crosshair
- Additional energy and shields gauges under the crosshair when in red alert
- Four modes
- in green condition the crosshair and scanner are dimmed
- in yellow condition the crosshair is cyan, and the scanner brighter
- in red condition the scanner is yellow/organge to reduce emphasis on non hostile ships and there are additional gauges to show energy/shields status under the crosshair
- when docked the message screen replaces the scanner which is hidden along with compass and log screen
Crosshair with weapon temp and fwd shield/energy/aft shield gauges (the i-ching/sandwich indicator! )
Download here: https://www.box.com/s/8m0m4f3rxw1xwl2qcd1r
HUD released under WTFPL.
Sniper Sight for Clear HUD
Wildeblood has made a version of Sniper Sight for Clear HUD.
You can download it here. https://www.box.com/s/uppkdo6xn0lurfxobt29
Clear Hud Changelog
Update 2012-12-01 (ver. 1.3-2)
- Tested with Oolite 1.77
- Better compatibility with Troomp.oxp when used with BGS.
- Fixed misplaced message screen at game startup
- From this version, the updating talkative space compass by spara is no longer included. At the moment, there are two similar enhancements Updating TSC by spara, and Detination ETA by wildeblood.
- New huds for red and docked conditions.
- Rearranged shields and energy gauges.
- Removed the additional energy/shielsd gauges from the yellow condition hud.
- Added Energy/shields gauges under the crosshair when in red condition.
- When docked, the message screen replaces the scanner
- Talkative compass script updated with the new version from Aad-Hud.
- Added a red background under energy and shields gauges, for better readability
- Changed the compass color to grey
- In yellow and red conditions, the scanner is brigther
- Slighty larger additional upper shileds and energy gauges
- Moved the additional shields and energy gauges to the bottom.
- Compatibility with Sniper Sight (thanks to spara and Wildeblood).
- Integrated cim and spara's Talkative space compass with distances and time calculation.
- Cyan crosshair when condition is yellow or red.
- Additional upper shileds and energy indicators in yellow and red conditions. Useful when fighting, as we don't have to move the eyes to the extreme left side of the screen to see the shields and enegy state.
- Persistent log screen
- Contrast background behind all gauges, scanner and compass
- Fixed contrast backgound under log console
- Slightly bigger log font
- Small weapon temperature gauge integrated in the crosshair (now dark gray coloured)
- Clock moved under message window
- Darker and slighty smaller scanner
- Darker compass
- Target reticle disabled
- Overall better allignament of gauges, labels, message and log windows