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Cutscenes in Oolite

Posted: Thu Sep 06, 2012 2:40 pm
by Svengali
After a little bit more tweaking (see Screenshots) a demo cutscene for trunk users is available - to make appetit for more .-)

The goal for the demo was to create a set of shaders for cutscenes. As you can see (filenames) it started as addition for the Vector.oxp, but the shaders will be moved into Cabal_Common for the next version.

Cabal_Common_Library1.6.1_r95.zip (1004.4 KB)
Svengali_Animation_Demo0.95.zip (4.1 MB)

Re: Cutscenes in Oolite

Posted: Thu Sep 06, 2012 4:49 pm
by commanderxairon
so this basically changes the title screen? what else can do?

Re: Cutscenes in Oolite

Posted: Thu Sep 06, 2012 5:23 pm
by another_commander
Svengali, you never cease to amaze me with the innovations you bring on. That's the second case where I feel obliged to say that I never expected Oolite to be able to do that.

commanderxairon: It does A LOT more than what you think. Note it's a demo though.

Re: Cutscenes in Oolite

Posted: Thu Sep 06, 2012 6:07 pm
by Thargoid
Wow :shock:

Give that man an oscar. And for a sequel, maybe a few commissions for Planetfall ;)

Re: Cutscenes in Oolite

Posted: Thu Sep 06, 2012 6:52 pm
by Cody
Strewth!!! Right on, amigo!

Re: Cutscenes in Oolite

Posted: Thu Sep 06, 2012 8:31 pm
by commanderxairon
but what does it exactly do ?!?! i still can't understand

Re: Cutscenes in Oolite

Posted: Thu Sep 06, 2012 8:36 pm
by Cody
[dumb pilot mode]It's a demo of the possibilities now available for animated cut-scenes![/dumb pilot mode]

Re: Cutscenes in Oolite

Posted: Thu Sep 06, 2012 9:20 pm
by Yodeebe
oh WOW!
a glimpse of the future.
thing of beauty.

Re: Cutscenes in Oolite

Posted: Thu Sep 06, 2012 9:20 pm
by cim
another_commander wrote:
Svengali, you never cease to amaze me with the innovations you bring on.
Seconded. I thought from the stills you'd put up that it was going to be pretty impressive, but the animation is much more again.

Re: Cutscenes in Oolite

Posted: Thu Sep 06, 2012 9:52 pm
by Svengali
@cim && another_commander: Thanks a lot for all that hard work, sleepless nights and energy you guys put in the game. We have already so much possibilities - let's use them.

@Thargoid: Yes, I guess you are right .-) Missions are the other piece where cutscenes are useful to create some more depth for a story.

The advantage is that the scenes are real ingame mechanisms - using the same rendering engine has a pretty nice binding to the look and feel of other game mechanisms. The next step is to make the demo v1.76.1 compatible and Corny offered help with Audio stuff. Maybe we should move on and form up a team for cutscenes?

@commanderxairon: Cutscenes require some more work than just displaying a model on a missionscreen. To make things look right you need mechanisms to move elements (subentities), to sync movements and to get effects. E.g. models on missionscreens don't have speed == no exhausts. Via shader you can simulate these effects and framecallbacks can be used to move elements. Combined with overlays (or HUDs) and some dirty tricks you can create complete animated scenes. The demo shows some possibillities with a different lighting situation.

Re: Cutscenes in Oolite

Posted: Thu Sep 06, 2012 9:56 pm
by JazHaz
Looks and sounds great! I love the water.

There seems to be one or two problems. The first time I ran the sequence I had avatars come up and their speech in subtitles. The second time this didn't happen, I just heard the speech. This is on the currently nightly, v1.77.0.5289.

I checked my log, but the only errors I can see are the following, but I don't know if they are relevant:

Code: Select all

2:46:01.532 [ship.setup.docks]: No docks set up for <StationEntity 0x5cde6268>{"Navigation Buoy" "Navigation Buoy" position: (0, 0, 0) scanClass: CLASS_NOT_SET status: STATUS_IN_FLIGHT}, making virtual dock
22:46:01.536 [ship.setup.docks]: No docks set up for <StationEntity 0x5cdeb2b8>{"Navigation Buoy" "Navigation Buoy" position: (0, 0, 0) scanClass: CLASS_NOT_SET status: STATUS_IN_FLIGHT}, making virtual dock

Re: Cutscenes in Oolite

Posted: Fri Sep 07, 2012 1:33 am
by Greyth
:shock: I envy those who can experience this :mrgreen: Will someone put up a video sample of deliciousness for us pedestrians? Anyhow, congratulations on effing the ineffable, so to speak 8)

Re: Cutscenes in Oolite

Posted: Fri Sep 07, 2012 8:17 am
by Captain Beatnik
Wow :!: :!: :!: Most impressive :!:

I´m looking forward to the next demo and even more to the finished oxp. :D

Best regards

C.B.

Re: Cutscenes in Oolite

Posted: Fri Sep 07, 2012 9:23 am
by Svengali
JazHaz wrote:
There seems to be one or two problems. The first time I ran the sequence I had avatars come up and their speech in subtitles. The second time this didn't happen, I just heard the speech. This is on the currently nightly, v1.77.0.5289.
Thanks Jaz - it's a bug in the script. I guess I should stop doing last minute tests .-)

Will fix and upload a new version.

Re: Cutscenes in Oolite

Posted: Fri Sep 07, 2012 9:31 am
by Gimi
Looked through this now, and I'm impressed. Can't wait to see what the impact will be on missions and the game itself when this becomes main stream. Excellent work Svengali, highly appreciated.