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Wide-Screen HUD

Posted: Wed Sep 05, 2012 3:49 pm
by Wildeblood
OXP withdrawn due to griefers (notably, the usual suspect).

Re: Wide-Screen HUD

Posted: Wed Sep 05, 2012 3:55 pm
by Captain Beatnik
Very nice! :D

Re: Wide-Screen HUD

Posted: Wed Sep 05, 2012 4:14 pm
by CommonSenseOTB
Good to see another widescreen hud :D , but unlike your oxp wiki page says, yours is not the first hud to use widescreen or offer a gravimetric type guage :roll: . NumericHUDv2 and 3 have both been widescreen compatible automatically with nearly all resolutions and the PPR guage in them not only gives the Proportion of Planetary Radius for your altitude but comes on ahead of the planetary mass lock so you can steer around it while remaining on torus-drive. There have also been a few other obscure huds that have been available that have widescreen versions. I think JB-HUD :?: offered that a long time ago.

Aside from that, it's nice to see another one and will look forward to giving it a spin. Looks like a very clean design.:)

Re: Wide-Screen HUD

Posted: Wed Sep 05, 2012 4:52 pm
by Wildeblood
CommonSenseOTB wrote:
Good to see another widescreen hud :D , but unlike your oxp wiki page says, yours is not the first hud to use widescreen....
It doesn't say it's the first to use wide-screen, at all. It says it is the first Oolite HUD designed specifically, and only, for screens with 8:5 and 16:9 aspect ratios. That is, it is only usable with wide screens and will automatically revert to the default HUD if used in a narrower than 8:5 window.

Re: Wide-Screen HUD

Posted: Wed Sep 05, 2012 5:07 pm
by CommonSenseOTB
Wildeblood wrote:
CommonSenseOTB wrote:
Good to see another widescreen hud :D , but unlike your oxp wiki page says, yours is not the first hud to use widescreen....
It doesn't say it's the first to use wide-screen, at all. It says it is the first Oolite HUD designed specifically, and only, for screens with 8:5 and 16:9 aspect ratios. That is, it is only usable with wide screens and will automatically revert to the default HUD if used in a narrower than 8:5 window.
Oh, pardon me, my apologies...you are right in that is exactly what it says. But why not make it automatically adjust by anchoring the selectors to the appropriate side of the screen? Then everyone with nearly any resolution could take advantage of a wider screen hud? Just a thought. Go for the gold, man! :wink:

Re: Wide-Screen HUD

Posted: Fri Sep 28, 2012 9:19 am
by Tichy
I like it very much. There's only one thing that I find a bit awkward and that's the compass that jumps around the scanner.

How does the stability meter work? Do I need to install an OXP to use it?

Re: Wide-Screen HUD

Posted: Sun Sep 30, 2012 7:44 pm
by Foox
Had a curious problem with this today - it appeared to cause a CTD, but only at a specific point in the Xeptatl's Sword mission. On leaving the station in the great rift in G7.

Re: Wide-Screen HUD

Posted: Mon Oct 01, 2012 4:52 am
by Wildeblood
Changes in version 0.6.8:

- Bug that could cause a CTD when launching from a station in interstellar space should be solved.
- The compass in target mode will glow red when the target is dead ahead.
- When a Q-mine is launched the scanner will turn red for ten seconds.

Also, for people who aren't afraid to edit script.js the behaviour of the colour-changing scanner can be tweaked with a single variable at the top of the script.

Code: Select all

this.wa_massLockedScannerColour = 2; // 1 = green, 2 = orange, 4 = cyan.
By default, when your ship is mass-locked the green scanner turns orange, then if the mass-locking ship turns hostile it changes to cyan. Changing this variable will reduce the colour-changing to two steps. Set it to 1 and the scanner remains green when mass-locked, change it to 4 and the scanner turns cyan as soon as you are mass-locked. Remember to hold down the shift key when re-starting Oolite after editing scripts.

Re: Wide-Screen HUD

Posted: Tue Nov 06, 2012 2:43 am
by Wildeblood
*deleted*

Re: Wide-Screen HUD

Posted: Tue Nov 06, 2012 3:10 am
by Diziet Sma
*deleted*

Re: Wide-Screen HUD

Posted: Tue Nov 06, 2012 6:08 am
by Wildeblood
*deleted*

Re: Wide-Screen HUD

Posted: Tue Nov 06, 2012 7:23 am
by Diziet Sma
Wildeblood wrote:
And of what relevance are those remarks here?
Fine. It's gone. :roll:

Re: Wide-Screen HUD

Posted: Sun Dec 23, 2012 8:56 pm
by washuu_de
I can't find a working link for downloading the OXP :(

Re: Wide-Screen HUD

Posted: Sun Dec 23, 2012 9:03 pm
by Cody
Hi washuu_de and welcome... from reading the first post just now, it seems the OXP has been withdrawn.

Re: Wide-Screen HUD

Posted: Sun Dec 23, 2012 9:14 pm
by washuu_de
Thank you for your answer. So I'll try the "Talkative Space Compass" for my brand new Advanced Space Compass.