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modifying stations ubication

Posted: Mon Sep 03, 2012 9:27 pm
by commanderxairon
as you guys might know im making a new shipset that has bigger stations and with big i say they are like 5000% bigger, how can i modify the orbit of the station so it is farer from the planet? (it reachs the navigation buoy, they are THAT big)

Re: modifying stations ubication

Posted: Mon Sep 03, 2012 9:32 pm
by Rese249er
The Wiki has that info... And WTF is ubication?

Re: modifying stations ubication

Posted: Mon Sep 03, 2012 10:47 pm
by Kaks
ubication = a highly magniloquent (couldn't resist! :P) way of saying position...

of latin origin, no less, so I'd guess commanderxairon's first language is a neo-latin one - spanish maybe?

Re: modifying stations ubication

Posted: Tue Sep 04, 2012 1:31 am
by commanderxairon
Kaks wrote:
ubication = a highly magniloquent (couldn't resist! :P) way of saying position...

of latin origin, no less, so I'd guess commanderxairon's first language is a neo-latin one - spanish maybe?

DINGDINGDINGDINGDING

exacto compaƱero !

Re: modifying stations ubication

Posted: Tue Sep 04, 2012 3:24 am
by Wildeblood
commanderxairon wrote:
as you guys might know im making a new shipset that has bigger stations and with big i say they are like 5000% bigger, how can i modify the orbit of the station so it is farther from the planet? (it reachs the navigation buoy, they are THAT big)
Something along these lines:-

Code: Select all

system.mainStation.position = system.mainStation.position.subtract(system.mainStation.heading.multiply(1000000));

Re: modifying stations ubication

Posted: Tue Sep 04, 2012 7:02 am
by Eric Walch
commanderxairon wrote:
has bigger stations and with big i say they are like 5000% bigger,
Be prepared that ships also anticipate on this size, which might lead to unwanted situations. With the big tori stations I seldom found weirdness, but with the big station in Aqualina I already started to see oddities. One thing is that launching ships start by making distance to the station first. That could lead to ships flying straight on for a long time before they start changing directions. This behaviour is based on the length of the dock size, so try not making them to deep.
[for Thargoid: launching ships in the Aqualine main station fly straight on till they almost hit the buoy. I think that fast ships sometimes will hit the buoy. Easiest solution would be to make the dock half as deep.]

Than you have the collision avoidance of ships. For bigger stations it triggers sooner. Test yourself if it will be too soon. Will not be a problem for ships heading for the station. but might give problems with scavengers that try to scoop floating debris near a station or with ships being active in a fight near the station.

Re: modifying stations ubication

Posted: Tue Sep 04, 2012 12:07 pm
by commanderxairon
Eric Walch wrote:
I think that fast ships sometimes will hit the buoy.
or go on and crush in the planet XDDDD

Re: modifying stations ubication

Posted: Tue Sep 04, 2012 4:31 pm
by Thargoid
Eric Walch wrote:
[for Thargoid: launching ships in the Aqualine main station fly straight on till they almost hit the buoy. I think that fast ships sometimes will hit the buoy. Easiest solution would be to make the dock half as deep.]
The station doesn't actually have a dock subentity - it's a proximity-dock station. Changing it would me redoing the whole station, so it may be simpler to just move the buoy. I'll look at that when I next update the OXP.

Re: modifying stations ubication

Posted: Wed Sep 05, 2012 7:38 am
by commanderxairon
uhmm i have gived up on this... i prefer just to make a mooring point like the ones on freelancer... there's a good space station tutorial arround?