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Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Tue Aug 21, 2012 7:05 pm
by SwissMäc
Image
I hope the link keeps working.

Every time you have to press a button, the keyboard remembers you and destroy the imagination of space flight, but no more ! Ha ha.
This is "Flying Prototype One". :lol:

All you need is Wood/Aluminum, a few Buttons and an Arduino. :mrgreen:

Show me yours... 8)

Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Tue Aug 21, 2012 7:14 pm
by Gimbal Locke
Most cool panel!

The only thing we now need is something which prevents gravity from destroying the illusion of being in space. :mrgreen:


Edit: BTW, I think you intended to say that the keyboard reminds you, rather than remembers you.

Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Tue Aug 21, 2012 8:44 pm
by Smivs
Very nice. I like :)

Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Tue Aug 21, 2012 11:01 pm
by Shipbuilder
Great panel :wink:

Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Wed Aug 22, 2012 8:55 am
by Selezen
Hyperdrive = Sprung
Galactic Hyperdrive = Super Sprung!

Awesome. I love German.

Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Wed Aug 22, 2012 9:19 am
by Commander McLane
Selezen wrote:
Hyperdrive = Sprung
Galactic Hyperdrive = Super Sprung!

Awesome. I love German.
To me it sounds a tad awkward, to be honest. "Super" doesn't mean anything specific in this context. Note that the words only appear in parenthesis. "Super Jump" (which is the literal translation) would not be understandable on its own. It only works because "Galactic Hyperdrive" tells you beforehand what kind of jump this is about.

Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Wed Aug 22, 2012 10:47 am
by JensAyton
Commander McLane wrote:
Selezen wrote:
Hyperdrive = Sprung
Galactic Hyperdrive = Super Sprung!

Awesome. I love German.
To me it sounds a tad awkward, to be honest. "Super" doesn't mean anything specific in this context. Note that the words only appear in parenthesis. "Super Jump" (which is the literal translation) would not be understandable on its own. It only works because "Galactic Hyperdrive" tells you beforehand what kind of jump this is about.
Surely it should be “Intergalaxenübersprungmaschine aktivieren” (for short)?

Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Wed Aug 22, 2012 11:02 am
by Rese249er
WANT. Wouldn't it be interesting if you could get Arduino to react to certain things like missile launch, condition level, or other things? Maybe even have an assignable panel for OXP equipment! Or... *goes off into the Ooniverse in his head.*

Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Wed Aug 22, 2012 11:02 am
by Commander McLane
Ahruman wrote:
Surely it should be “Intergalaxenübersprungmaschine aktivieren” (for short)?
I can only guess (or googletranslate) what that would be in Swedish: "Slå På Intergalaktiska Omhoppamaskin"? :lol:

Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Thu Aug 23, 2012 10:00 pm
by CommRLock78
Sweet panel SwissMac, very nice indeed :mrgreen: .

Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Mon Aug 27, 2012 4:30 pm
by CommonSenseOTB
Very cool. 8)

Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Tue Aug 28, 2012 3:50 pm
by SwissMäc
Thank you all ! *bow*
Rese249er wrote:
WANT. Wouldn't it be interesting if you could get Arduino to react to certain things like missile launch, condition level, or other things?
You mean a real Autopilot ? Some simple action are easy, just place a red foil over a photodiode and place it over the red light on the screen, "if red" start some crazy flight maneuver to avoid laser hits. But it kills the fun.

But a big, big red light on top of the screen is cool:
Image
Is there any possibility to readout the Alert Status (A File, a Socket or any Interface (OXP who opens the serial port) ) ?

Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Tue Aug 28, 2012 4:16 pm
by Rese249er
I was imagining more along the lines of "Status went from Yellow to Red; trigger blinking red lights all along the panel and some loudish klaxons."

Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Tue Aug 28, 2012 6:25 pm
by JensAyton
SwissMäc wrote:
Is there any possibility to readout the Alert Status (A File, a Socket or any Interface (OXP who opens the serial port) ) ?
I can think of three ways to do this:
  • Modify the game. It’s open source, after all.
  • Write an OXP that writes status updates to the log. You’d basically want things like log("SERIAL_OUT", "status: " + newCondition) in your script, then pipe tail -F Latest.log | grep SERIAL_OUT into a tool that talks to the Arduino.
  • Hijack the debug console interface. This would involve implementing the [wiki]Oolite debug console TCP protocol[/wiki] in a tool or on the Arduino, and writing a replacement oolite-debug-console.js script to send the messages you want. (This script completely determines what messages are sent to the debug console and how to respond to input from the console.)
The second option is easiest, but it’s a one-way channel.

Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Posted: Thu Aug 30, 2012 1:54 am
by Greyth
:shock: I so want one of those panels! I'm even prepared to try and say 'Intergalaxenübersprungmaschine aktivieren' 8)