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[RELEASE] The SunBat Combo Pack
Posted: Sat Aug 11, 2012 7:34 pm
by mandoman
I have received several requests to release my ships in one package, and I thought about it for quite a while. I have finally got around to actually doing it, and this is the first to be ready for release. It will be followed shortly by the Mandotech Heavy Haulers oxp release, which will contain all the large ships I have designed so far. I corrected some errors I discovered in the SunBatMkII oxp, and they were significant enough that it would be prudent to remove the single oxp of this ship before installing this one. In fact, I recommend that all single versions of any of the ships in this oxp be removed from your AddOns folder before installing this oxp.
While testing this oxp, I worked it until it stopped generating error reports in Latest.log. However, I can't absolutely guarantee you will find no problems. Please report any problems you may encounter so I can correct them. I hope this oxp combo pack, and the ones to follow will satisfy those who would rather not have all the singles in their AddOns folder.
Okay, I think I have it ready now.......I hope.......at least there isn't any more errors reported in Latest.log, and all of the ships are accessible.
https://www.box.com/s/088271ccf50656edcc09
Here are a couple of pics of each ship in this oxp.
THE SUNBAT
THE NOVABAT
THE SUNBATMKII
Re: [RELEASE] The SunBat Combo Pack
Posted: Sat Aug 11, 2012 10:48 pm
by Tricky
info.plist and requires.plist should be in the the OXP directory.
Re: [RELEASE] The SunBat Combo Pack
Posted: Sun Aug 12, 2012 12:09 am
by mandoman
They are in the same place I always put them. It was my understanding that they did not need to be actually part of the oxp, but in the over all package along with the oxp. I think it CAN be within the oxp, but I stopped doing it that way quite a while ago. Perhaps you are speaking of the demoships.plist? That is in the directory.
Re: [RELEASE] The SunBat Combo Pack
Posted: Sun Aug 12, 2012 7:10 am
by Smivs
The only element that should be outside the .oxp folder is the readme.
Re: [RELEASE] The SunBat Combo Pack
Posted: Sun Aug 12, 2012 7:49 am
by Shipbuilder
I'm on holiday at the moment (Last day
) so can't check at the moment however Smivs is right in that the readme file is the only file that should be outside the oxp folder. What I think Mandoman is referring to however is the info.plist and required.plist which is placed in the oxp file but not in any sub folders.
Good work with the oxp bundle by the way Mandoman.
Re: [RELEASE] The SunBat Combo Pack
Posted: Sun Aug 12, 2012 8:31 am
by Thargoid
Info.plist and required.plist should be in the top-level folder of the oxp (the one that ends in .oxp, and contains the sub-folders like Config or Scripts etc).
The readme should be in the folder above (the one which contains the .oxp folder), optionally with a duplicate copy inside the .oxp folder too for completeness. That way Mac users, who see OXP folders as single files unless they take special measures otherwise, will see it.
Re: [RELEASE] The SunBat Combo Pack
Posted: Sun Aug 12, 2012 9:05 am
by JazHaz
Thargoid wrote:
The readme should be in the folder above (the one which contains the .oxp folder), optionally with a duplicate copy inside the .oxp folder too for completeness. That way Mac users, who see OXP folders as single files unless they take special measures otherwise, will see it.
I prefer there to be a duplicate copy of the readme in the OXP folder, so I can just copy over the folder from the zip into my AddOns folder, without having to do an extra copy of the documentation. I'm on Windows btw, but I understand about the way Macs work.
Re: [RELEASE] The SunBat Combo Pack
Posted: Tue Aug 14, 2012 2:45 pm
by mandoman
Can anyone tell me why Latest.log would indicate that the game is looking for Textures that no longer exist on one of my ships? I have redone the SunBatMkII to the point where everything is referred to as sunbatmkii_redux, both .dat, and .png. So, all the textures are sunbatmkii_redux.png, sunbatmkii_redux2.png, sunbatmkii_resux3.png. The Latest.log keeps indicating that the game is looking for "sunbatmkii.png", and it isn't even used anymore. I've checked all the ships that use it as an escort, and if there are any data entry errors in shipdata.plist, I haven't found them. Thanks for any help.
Re: [RELEASE] The SunBat Combo Pack
Posted: Tue Aug 14, 2012 4:30 pm
by Smivs
My guess would be that one of the models still has it listed as the texture. Check the .dat files.
Re: [RELEASE] The SunBat Combo Pack
Posted: Tue Aug 14, 2012 6:04 pm
by mandoman
I found the problem. I make so many typing errors, that many times I find it easier to just copy, and paste and already existing shipdata.plist entry that is very similar to a new one I'm making. I must have copied and pasted the older version of the SunBatMkII, back in the day, when I was making the Elbereth oxp, as it uses the FireAnt as an escort. I copied and pasted the SunBatMkII escort entry from StarMoth to Elbereth, for the escort ship FireAnt, and changed everything in the entry but the name of the ship, and the materials entry, which remained SunBatMkII. I'm darned if I do, and darned if I don't. I keep thinking that I should be getting smarter at this stuff, but it feels like I just get dumber. Thanks Smivs.