Page 1 of 1
[Beta release] Koneko Industries OXP v2.0
Posted: Thu Aug 09, 2012 2:12 pm
by RyanHoots
In the last version of the OXP, I included the Koneko Kobra, the Koneko Kobra Mk2, the Takina Class, the Massasauga, the Kestros Mk4, and the Genesis KI-Blue. In this version, I'm adding the Koneko Kobra Clipper, the Takina Class CX-1, three new Koneko Kobra paint job variants (also, by the way, the Koneko Kobra has been renamed Koneko Kobra Mk1), and a civilian Massasauga.
However, those aren't all of the new ships I'm adding. The real reason for this post is, I'm bringing back the Rockhopper and Kestros Lighting. Both ships were forgotten by me for a while, lost in the ever growing Oolite directory on my hard drive. When I found the Rockhopper again, I decided I had to release it in the Koneko Industries OXP version two. For me, the Rockhopper is very connected to this BB. I remember first posting about the ship, and then problems with the Kestros model made me retire the Rockhopper/Kestros OXP idea.
But things have changed. I've fixed the original Kestros model, and I'm going to do my best to replicate the original Kestros Lightning texture. I don't have any screenshots of the new Kestros yet, but here's the new Rockhopper:
The Koneko Kobra Clipper:
The Takina Class CX1:
And, finally, the Koneko Kobra Golden Edition:
Re: Koneko Industries OXP v2.0
Posted: Thu Sep 20, 2012 6:09 pm
by RyanHoots
Okay, a beta release is finally ready. Download it here:
https://www.box.com/s/xxdt78q7nrpcnkng79b1
The OXP is more or less feature complete, although I do want to test it a little more. I'd say it's pretty much ready for a full release, so technically this is a release candidate rather than a beta, but I still may make some pretty big changes before release (I may or may not remove the Genesis KI-Blue).
Also, I may add more Koneko Kobra Mk1 textures.
Re: [Beta release] Koneko Industries OXP v2.0
Posted: Fri Sep 21, 2012 1:39 am
by CaptSolo
Nice work Ryan. Me likey!
Re: [Beta release] Koneko Industries OXP v2.0
Posted: Fri Sep 21, 2012 3:57 am
by JazHaz
I especially like the Takina class. Any chance of getting that as a standalone OXP?
Re: [Beta release] Koneko Industries OXP v2.0
Posted: Fri Sep 21, 2012 3:42 pm
by RyanHoots
CaptSolo wrote:Nice work Ryan. Me likey!
Thanks. I've spent a lot of time working on it, to make sure everything is the way I want it.
JazHaz wrote:I especially like the Takina class. Any chance of getting that as a standalone OXP?
If you want it as a standalone, I can do that. The Takina Class is my favorite of all the ships in the OXP, so it makes sense to give it a special package of its own. Maybe the standalone will have special textures for the ship, so people could install the main KI OXP, and also a "Takina Class Bonus OXP" that could stand on its own if you want only the Takina class, but it also will work in tandem with the main OXP.
In fact, I actually have some extra (but untested) Takina Class textures...
I'm also thinking about making a special escort fighter just for the Takina Class.
EDIT: I finally got an okay-ish screenshot of a Kestros Lightning.
Re: [Beta release] Koneko Industries OXP v2.0
Posted: Fri Sep 21, 2012 5:42 pm
by Smivs
Ryan, if a tiny black dot is an OK-ish screenshot, I'd love to see a dodgy one!
Re: [Beta release] Koneko Industries OXP v2.0
Posted: Fri Sep 21, 2012 5:47 pm
by RyanHoots
Smivs wrote:Ryan, if a tiny black dot is an OK-ish screenshot, I'd love to see a dodgy one!
How's this?
I really need to load up a player version of the ship for some shots... that's the one thing I forgot to do when coding the ship.
Re: [Beta release] Koneko Industries OXP v2.0
Posted: Fri Sep 21, 2012 5:55 pm
by Smivs
yes the first one was better
Tip. If I want some good screenshots I spawn a few on launching with nullAI. They just sit there and you can get some nice screenies with various lighting as well.
Re: [Beta release] Koneko Industries OXP v2.0
Posted: Fri Sep 21, 2012 7:33 pm
by RyanHoots
Smivs wrote: yes the first one was better
Tip. If I want some good screenshots I spawn a few on launching with nullAI. They just sit there and you can get some nice screenies with various lighting as well.
Now, that's a great idea, I'll have to try it.
My test pilot savefile was used to snap a few good shots, here's the best one:
One thing I like to do is create special external views for screenshot making, that way it's not overly obvious that it's the player ship with an external view. I didn't have time to do it today, though.
Re: [Beta release] Koneko Industries OXP v2.0
Posted: Mon Mar 12, 2018 12:22 pm
by Fleurghber
The file was not found at the specified location.