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Rigebi (G3) stations issue
Posted: Wed Aug 08, 2012 7:22 pm
by ilNibbio
I am just arrived in G3, using the naval hyper programmer. I choosed Rigebi for its central position.
Leading to the SecCom, I found that the station is "embodied" with the taxi station. Apparently they occupy the same coordinates, making impossible to dock at the SecCom.
If I try, i bump into the taxi station, located just in stead of the SecCom entry.
I even took a screenshot, but im not able to post it (how can I do it?)
This must be a bug, I assume..
Re: Rigebi (G3) stations issue
Posted: Wed Aug 08, 2012 7:45 pm
by Cody
ilNibbio wrote:I even took a screenshot, but im not able to post it (how can I do it?)
Upload the screenshot to a free image hosting site (such as
Photobucket), then post the image link from there.
Re: Rigebi (G3) stations issue
Posted: Wed Aug 08, 2012 8:19 pm
by Commander McLane
Try jumping out and in again. Alternatively save at the main station, and then quit and restart the game. If the overlapping station positions are just a result of bad random, chances are that it won't happen again next time you enter the system.
Re: Rigebi (G3) stations issue
Posted: Wed Aug 08, 2012 8:20 pm
by Smivs
As you suggest, it sounds very much as though they are being spawned in the same location. If this is the case, only a change to one of the OXPs will sort it out.
However, all may not be lost for you. If you have a Docking Computer, try targeting the Sec-Com station, then use the insta-dock feature. This could magically transport you through the Taxi station into the Sec-Com station. No promises, but it's worth a try. Not sure how you'd launch again though
Re: Rigebi (G3) stations issue
Posted: Wed Aug 08, 2012 8:24 pm
by Commander McLane
Smivs wrote:As you suggest, it sounds very much as though they are being spawned in the same location. If this is the case, only a change to one of the OXPs will sort it out.
However, all may not be lost for you. If you have a Docking Computer, try targeting the Sec-Com station, then use the insta-dock feature. This could magically transport you through the Taxi station into the Sec-Com station. No promises, but it's worth a try. Not sure how you'd launch again though
Ahem. Insta-dock only exists for main stations.
Re: Rigebi (G3) stations issue
Posted: Wed Aug 08, 2012 8:42 pm
by ilNibbio
the link to my screenshot should be this
(I hope)
http://s1163.photobucket.com/albums/q55 ... ions-1.png
Sry for being so n00b
I checked again.. went to Riquri, back to Rigebi, same situation.
Short-dock works only for the Main Stations, isn't it?
Re: Rigebi (G3) stations issue
Posted: Wed Aug 08, 2012 8:47 pm
by Thargoid
Commander McLane wrote:Ahem. Insta-dock only exists for main stations.
Ahem ahem - not since 1.75. Any station or carrier with allows_fast_docking = "yes";
in its shipdata.plist array allows insta-docking too.
Re: Rigebi (G3) stations issue
Posted: Wed Aug 08, 2012 9:00 pm
by ilNibbio
The fast docking procedure is failed.
As I shift-C, "autopilot engaged" and "autopilot disengaged" appears.
But
after flying around this awful creature (body of a taxi station and a head of a SecCom) for a while,
I noticed that they slightly move relatively to each other, so one of the two, or both, gains some distance.
Perhaps in a matter of one hour the Navy station entry will be clear.
edit: lol
Re: Rigebi (G3) stations issue
Posted: Thu Aug 09, 2012 7:08 am
by Commander McLane
If they persist at the same position, one of the OXPs should use different spawning coordinates in order to avoid the situation.
Re: Rigebi (G3) stations issue
Posted: Thu Aug 09, 2012 9:10 am
by Eric Walch
Commander McLane wrote:If they persist at the same position, one of the OXPs should use different spawning coordinates in order to avoid the situation.
That is the risk of using very specific locations. I don't know taxi, but the secCom stations are always added at a hight of 2 planet radii from the planet on the line planet-sun. I assume the other oxp also uses that specific location. A 2 planet radii height is also the hight of main stations.
Re: Rigebi (G3) stations issue
Posted: Thu Aug 09, 2012 12:49 pm
by Commander McLane
Eric Walch wrote:Commander McLane wrote:If they persist at the same position, one of the OXPs should use different spawning coordinates in order to avoid the situation.
That is the risk of using very specific locations. I don't know taxi, but the secCom stations are always added at a hight of 2 planet radii from the planet on the line planet-sun. I assume the other oxp also uses that specific location. A 2 planet radii height is also the hight of main stations.
I don't know either one, thus my appeal is to both.
I don't know whether this happened here, but this case also illustrates well why it wouldn't be a good idea to copy the spawning routine (including locations) from another OXP.
Re: Rigebi (G3) stations issue
Posted: Thu Aug 09, 2012 1:01 pm
by Pleb
I can change where the Taxi Station spawns that's no problem. One thing that confuses me though, is that the co-ordinates looked different to me. The Taxi Station co-ordinates are:
Code: Select all
Vector3D(0,0, 0.1).fromCoordinateSystem("psu")
And the Navy SecCom Station's co-ordinates are:
Code: Select all
Vector3D(0, 0, 2).fromCoordinateSystem("psp")
So they are using different co-ordinate systems but are producing the same results. I will play around with the co-ordinates of the Taxi Station to find a suitable location for it.
Also, one thing I noticed on this thread:
Commander McLane wrote:Ahem. Insta-dock only exists for main stations.
This isn't quite so, you
can have insta-dock on any station, providing the following line of code is added to its entry in the shipdata.plist file:
Which the Taxi Station has, but probably shouldn't as it takes the fun out of docking!
Re: Rigebi (G3) stations issue
Posted: Thu Aug 09, 2012 1:25 pm
by Smivs
Pleb wrote:The Taxi Station co-ordinates are:
Code: Select all
Vector3D(0,0, 0.1).fromCoordinateSystem("psu")
And the Navy SecCom Station's co-ordinates are:
Code: Select all
Vector3D(0, 0, 2).fromCoordinateSystem("psp")
Don't both of these use the old (now deprecated) legacy scripting method to position the stations? Perhaps an update is in order anyway.
Re: Rigebi (G3) stations issue
Posted: Thu Aug 09, 2012 1:48 pm
by cim
Pleb wrote:The Taxi Station co-ordinates are:
Code: Select all
Vector3D(0,0, 0.1).fromCoordinateSystem("psu")
And the Navy SecCom Station's co-ordinates are:
Code: Select all
Vector3D(0, 0, 2).fromCoordinateSystem("psp")
So taxi is 10% of distance between planet and sun away from the planet, and seccom is 2 planetary radii away from the planet. Therefore if the sun-planet distance is exactly 20 times the planetary radius, these refer to the same point.
Unfortunately for this situation, the sun-planet distance is determined as an integer multiple of the planetary radius, with the most likely value being ... 20, which occurs in 1 in 5 systems.
Smivs wrote:Don't both of these use the old (now deprecated) legacy scripting method to position the stations? Perhaps an update is in order anyway.
Not quite. The legacy scripting system allowed positioning in that fashion, but this is non-deprecated JS code that happens to do the same thing.
Re: Rigebi (G3) stations issue
Posted: Thu Aug 09, 2012 2:32 pm
by Wildeblood
The quickest, simplest fix for this until either Taxi Galactica or Galactic Navy are updated, is to
add the Sensible Sun micro-OXP. The two stations should then be spawned well apart.
https://www.box.com/s/jopysioop59gbcexsl8e