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Re: List of modified planetinfo.plists

Posted: Tue Jul 17, 2012 10:17 pm
by Pleb
Smivs wrote:
That depends on the circumstances really...for example if their destruction precedes the players' visit to them and this is going to be enshrined in planetinfo.plist then 'Yes'. Obviously I'd suggest you refer to the list (when it exists) to make sure you're not destroying planets other people have used :wink:
They will 'cease to exist' after the player has visited them, and yes this list will ensure that the planets chosen for 'demolition' are not ones currently being used by other OXPs. :twisted:

Re: List of modified planetinfo.plists

Posted: Tue Jul 17, 2012 10:19 pm
by Smivs
Pleb wrote:
They will 'cease to exist' after the player has visited them, and yes this list will ensure that the planets chosen for 'demolition' are not ones currently being used by other OXPs. :twisted:
<Smivs looks forward to Pleb's 'Vogon' OXP> :P

Re: List of modified planetinfo.plists

Posted: Wed Jul 18, 2012 2:03 am
by Wildeblood
Pleb wrote:
Smivs wrote:
That depends on the circumstances really...for example if their destruction precedes the players' visit to them and this is going to be enshrined in planetinfo.plist then 'Yes'. Obviously I'd suggest you refer to the list (when it exists) to make sure you're not destroying planets other people have used :wink:
They will 'cease to exist' after the player has visited them, and yes this list will ensure that the planets chosen for 'demolition' are not ones currently being used by other OXPs. :twisted:
Nothing is true. Everything is permissible. So long as you use the correct techniques. By co-incidence I was asking about "novating" (novafying? novizing?) systems myself just a fortnight ago:-

https://bb.oolite.space/viewtopic.php?f= ... &start=690

This is reversible. So it's perfectly okay to destroy systems during a mission (to prevent the player backtracking, presumably), provided that when the mission is completely concluded you clean up after yourself.

Re: List of modified planetinfo.plists

Posted: Wed Jul 18, 2012 7:34 am
by Pleb
Wildeblood wrote:
Nothing is true. Everything is permissible.
Isn't that: "Nothing is true. Everything is permitted"? :P

Image

Re: List of modified planetinfo.plists

Posted: Wed Jul 18, 2012 8:32 am
by Eric Walch
Wildeblood wrote:
This is reversible. So it's perfectly okay to destroy systems during a mission (to prevent the player backtracking, presumably), provided that when the mission is completely concluded you clean up after yourself.
In UPS is changing the description of the main planet for the slave mission. After success (or leaving the galaxy), the description is reset however. The planet is a random multi-government system, so no point in adding it to the list. :)

There is however a rare mission were you must bring ***** to a planet. When not, the whole planet turns into anarchy. You get a second change to correct this. Failing again will leave it a permanent anarchy :evil:

Re: List of modified planetinfo.plists

Posted: Wed Jul 18, 2012 1:30 pm
by Smivs
OK, I've made a start on the Wiki page here.
It is just a basic table at the moment containing the data from this thread only, and you will see a lot of information still needs to be confirmed on the entries which are there.
Please feel free to fill in the gaps, add other planets that you know are affected by OXP, or add details of your own OXPs.
Also, any suggestions as to how the page can be improved are welcome.
Now I've made a start on this, I'll back off a bit because I have plenty of other projects ongoing which need my time. As I've hinted already I don't see this as a personal 'pet project', but rather as a community project that deserves full community involvement.

Re: List of modified planetinfo.plists

Posted: Wed Jul 18, 2012 2:06 pm
by Pleb
I may need to wait till people have updated the Galaxy 8 planets so I know which ones I can, as Wildeblood put, '"temporarilly" incinerate', as so not to step on others toes... :twisted:

Re: List of modified planetinfo.plists

Posted: Wed Jul 18, 2012 2:28 pm
by Smivs
I see cim has already added some info to the table...thanks for that :)
Is there a case for another column detailing the planets which have been affected by scripting rather than by a planetinfo.plist? Would this be helpful?

Re: List of modified planetinfo.plists

Posted: Wed Jul 18, 2012 2:34 pm
by Pleb
Smivs wrote:
Is there a case for another column detailing the planets which have been affected by scripting rather than by a planetinfo.plist? Would this be helpful?
That would be more applicable for what I have in mind for Galaxy 8. (And maybe other Galaxies...) :twisted:

Re: List of modified planetinfo.plists

Posted: Wed Jul 18, 2012 2:58 pm
by cim
Smivs wrote:
I see cim has already added some info to the table...thanks for that :)
Is there a case for another column detailing the planets which have been affected by scripting rather than by a planetinfo.plist? Would this be helpful?
Yes, I think so. Possibly also useful for another column just marking "featured in mission". For example, the Tionisla Reporter OXP includes the system of - spoiler :wink: - Tionisla. It doesn't add anything as such to the system, or change the details, but it should be considered a hint that other OXPs should not blow the entire system up, or make other "unsociable" changes.

Incidentally, I wrote a little mapping tool that produces "highlighted system" galactic charts so that I could check trade route balance for New Cargoes, so once the page gets a bit more complete I'll go through and make those up. Should give people a nice visual way to look for parts of the galaxy no-one's written about yet.

Re: List of modified planetinfo.plists

Posted: Wed Jul 18, 2012 3:04 pm
by Smivs
cim wrote:
also useful for another column just marking "featured in mission". For example, the Tionisla Reporter OXP includes the system of - spoiler :wink: - Tionisla. It doesn't add anything as such to the system, or change the details, but it should be considered a hint that other OXPs should not blow the entire system up, or make other "unsociable" changes.
Agreed. Something like Xeptatl's Sword makes use of dozens of planets around the eight without 'affecting' them, but as you say it would be nice if they were left in peace. :)

Re: List of modified planetinfo.plists

Posted: Wed Jul 18, 2012 3:10 pm
by Pleb
Smivs wrote:
Agreed. Something like Xeptatl's Sword makes use of dozens of planets around the eight without 'affecting' them, but as you say it would be nice if they were left in peace. :)
This is why I need this list before I can decide which planets are scheduled for demolition going to be in my new OXP. Oh and I promise not to mess with Xeptatl's Sword or any other OXP planets... :twisted:

Re: List of modified planetinfo.plists

Posted: Wed Jul 18, 2012 3:15 pm
by Smivs
Extra columns added to tables now to cover changes by js and 'featured' planets. Intro amended to reflect this change.

Re: List of modified planetinfo.plists

Posted: Wed Jul 18, 2012 3:26 pm
by Thargoid
Two comments:

1) Is there any point in listing the galaxy in the planet number box, given that it's sorted by galaxy anyway? Just for clarity purposes.

2) It may be an opportune place to suggest also the use of the expansions I mentioned on the previous page of this thread. That gets around most of the objectionable issues with changing planet names that can happen if planet names are hard-coded into mission screens etc.

Also as a random thought, would it be an idea to suggest the trunk Nova mission gets locked down to a specific system, to prevent it messing up missions etc in G4? (and so perhaps prevent security guards turning up for olympic work ;) )

Re: List of modified planetinfo.plists

Posted: Wed Jul 18, 2012 3:40 pm
by Disembodied
Thargoid wrote:
Also as a random thought, would it be an idea to suggest the trunk Nova mission gets locked down to a specific system, to prevent it messing up missions etc in G4? (and so perhaps prevent security guards turning up for olympic work ;) )
Or at least restricting the event to a set of systems. Are there any restrictions at the moment? Because a nova event at either #7, Bien, or #11, Teceteis, could cut off a whole corner of the map.