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Oolite did not respond for a few seconds

Posted: Mon Jul 16, 2012 7:58 am
by rroesch
Hello,
I am old Elite Fan an now are very happy with Oolite, playing it for a few weeks, finished the constrictor hunt and like the game very much.

I have one (minor) problem with the game: when I am in a station (or sometimes short time after I launched into space) I get some freezes or short not responding game screens. This happens when I save the game, change between menus (F8 - F7 - F6 -F5 - F3) or sometimes (not very often) when scrolling down the market price list.

It occurs even when I start Oolite in strict mode.
During flight I did not get such freezes, except a few seconds after launching from the station (only from main stations).

Anybody an idea what I can try to correct this ?
Thanks,
RR

Re: Oolite did not respond for a few seconds

Posted: Mon Jul 16, 2012 8:17 am
by another_commander
Hi and welcome

Are you connected to the Internet when these pauses happen? This is the only occasion when I have seen something similar happening here. If you are online, try disconnecting and see if the issue persists.

Other than that, some occasional momentary pauses, lasting no more than 1/10 of a second, do happen sometimes as the result of mainly spawning entities, loading textures and calculating collision volumes. However, in order to be able to help more, it would be good if you could let us know what version of the game you are running and the specifications of the system you are running it on.

Re: Oolite did not respond for a few seconds

Posted: Mon Jul 16, 2012 9:33 am
by Pleb
another_commander wrote:
Are you connected to the Internet when these pauses happen? This is the only occasion when I have seen something similar happening here. If you are online, try disconnecting and see if the issue persists.
This happens to me as well, though its baffled me as to why it seems to only happen when I'm connected to the internet. Oolite surely doesn't ever connect to the internet does it? I can't see why it would have to, there are no online features of Oolite that I know of...

Re: Oolite did not respond for a few seconds

Posted: Mon Jul 16, 2012 9:50 am
by another_commander
Pleb wrote:
This happens to me as well, though its baffled me as to why it seems to only happen when I'm connected to the internet. Oolite surely doesn't ever connect to the internet does it? I can't see why it would have to, there are no online features of Oolite that I know of...
Oolite attempts to connect to the Debug Console via TCP/IP (default is loopback: 127.0.0.1, but it can be changed to any IP address so that the Debug Console can run on a computer different to the one running the game). I think the attempt happens twice during startup so I am not entirely sure myself why the pauses seem to continue even after the game has launched.

Re: Oolite did not respond for a few seconds

Posted: Mon Jul 16, 2012 9:59 am
by rroesch
Hello,

my system: a Thinkpad T510 with Core i5 CPU and Intel integrated graphics.

The freeze occurs under both circumstances: internet connected, internet not connected.

Any new thoughts ?

Thanks,
RR

Re: Oolite did not respond for a few seconds

Posted: Mon Jul 16, 2012 10:10 am
by another_commander
Well, if a number of entities is spawned for the first time while you are viewing one of the GUI screens, chances are that for a split second or so the game will be unresponsive, then will retrun to normal. BTW does this happen also without any OXPs installed? It might be that you are using one particularly enthusiastic in spawning entities.

Re: Oolite did not respond for a few seconds

Posted: Mon Jul 16, 2012 10:23 am
by Pleb
Deep Space Pirates and Totalpatrol both cause some delays for me, as does Galactic Navy sometimes. If you have any of these OXPs installed they may be causing problems. Also Liners and ADCK's Bulk Haulers sometimes cause some slow loading times occasionally...

Re: Oolite did not respond for a few seconds

Posted: Mon Jul 16, 2012 1:17 pm
by rroesch
Hello,

I use the liners oxp, will try to remove it and see if there is a change.

but I am sure I had the freezes even in restricted mode.

RR

Re: Oolite did not respond for a few seconds

Posted: Mon Jul 16, 2012 1:25 pm
by Fatleaf
Welcome to The Friendliest Forum This Side Of RiedquatTM

That is how a lot of issues with Oolite are identified, through a process of elimination. Most problems are oxp related a few are with systems and/or hardware like graphics cards. But a few are with Oolite itself. So it is good (for me that is) to work in that order.

Re: Oolite did not respond for a few seconds

Posted: Mon Jul 16, 2012 2:10 pm
by Pleb
I would imagine its the Liners OXP, one of the ship models takes a bit longer to load on both my machines. I assume it has a high number of shaders or something as even my Vista machine takes a small hit in performance when loading it! But its a good eye candy OXP to have, I like flying around with the big ships, otherwise everything is really small and insignificant in the Ooniverse... :lol:

Re: Oolite did not respond for a few seconds

Posted: Wed Nov 14, 2012 2:29 pm
by rroesch
Hello,

I have some news to that topic.
Last week I changed the operating system of my notebook to Windows8.
Oolite is running very nice:-)
All hangs or short no response times are gone completely. No more a lag after saving or leaving the station. Quite perfect!
I will now reinstall the Big Ships and other OXP's I removed while having those lags.

I will report, if the lags are comming back then.

Rainer