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Asteroids3D v 1.2 now available
Posted: Mon Jul 09, 2012 2:44 pm
by Commander McLane
What can I say? It's Asteroids.
IN SPACE!
Read everything about it
here.
This little fun OXP allows you to relive the days of the first arcade games, with one of the great classics. Only this time its
for real! Enjoy a quarter-hour or so of pure fun. The game is free, but on the other hand, also don't expect advancements for your pilot character from it.
Read the short description and download it from the
Elite Wiki.
EDIT: Version 1.1 is available now, with more aggressive Thargoids.
EDIT: Version 1.2 is available now, with no more error messages in case you die while playing. Also, you now are offered to save first before starting a game, if your last save wasn't immediately before.
Re: Asteroids3D v 1.0 now available
Posted: Mon Jul 09, 2012 2:51 pm
by Cody
Sweet!
Re: Asteroids3D v 1.0 now available
Posted: Mon Jul 09, 2012 3:08 pm
by Fatleaf
Would it be good to have a licence section included on the wiki page?
Just a thought
Re: Asteroids3D v 1.0 now available
Posted: Mon Jul 09, 2012 4:45 pm
by Commander McLane
Fatleaf wrote:Would it be good to have a licence section included on the wiki page?
None of my OXPs have a license section on their Wiki pages (at least not by me). Their license is stated in their readMes, which I think suffices.
Re: Asteroids3D v 1.0 now available
Posted: Mon Jul 09, 2012 4:50 pm
by marcusrg
Thanks, Commander! Downloading right now! I'm booking a free pizza to you and your crew!
Re: Asteroids3D v 1.0 now available
Posted: Mon Jul 09, 2012 4:57 pm
by Commander McLane
marcusrg wrote:Thanks, Commander! Downloading right now! I'm booking a free pizza to you and your crew!
Thanks, but tonight it's BBQ for dinner.
Re: Asteroids3D v 1.0 now available
Posted: Mon Jul 09, 2012 5:15 pm
by Smivs
Commander McLane wrote:
Thanks, but tonight it's BBQ for dinner.
Bought some cheap trumbles, McLane?
Re: Asteroids3D v 1.0 now available
Posted: Mon Jul 09, 2012 5:40 pm
by Geraldine
Commander McLane wrote:This little fun OXP allows you to relive the days of the first arcade games, with one of the great classics. Only this time its for real! Enjoy a quarter-hour or so of pure fun. The game is free, but on the other hand, also don't expect advancements for your pilot character from it.
Been looking forward to trying this out after I first herd about it. Well done Commander McLane!
But why not achievements or perhaps some valuable cargo inside one of the 'roids?
Mmmm, perhaps I've been playing too much Super Stardust on the Miggy again
Re: Asteroids3D v 1.0 now available
Posted: Mon Jul 09, 2012 6:37 pm
by Commander McLane
Geraldine wrote:But why not achievements or perhaps some valuable cargo inside one of the 'roids?
Because after a lot of playtesting I got the overwhelming feeling that it would be a very cheap way of amassing both kills and money. As the Thargoids only enter the arena one by one it's easy for an experienced pilot to dispose of them and either kill or scoop the inactive Thargons. Thus it gets quite easy to drag on the game forever and end up with a silly amount of kills and money. That would be essentially a cheat, and Asteroids3D isn't meant as a cheat, but as a small fun game-within-a-game.
Re: Asteroids3D v 1.1 now available
Posted: Thu Jul 12, 2012 9:35 am
by Commander McLane
Finally I found out why the Thargoids have this tendency to break away from the player and attack asteroids instead. It's their AI (d'oh!
). The standard thargoid AI gives them a random chance to stop attacking their current target and go for another target instead, and this happens every couple of seconds.
Thus I've now given them a custom AI (well, it's basically the standard AI, minus this random target changing chance). As a result they now stay on target, and will also subsequently release more and more Thargons.
The game has become a little more challenging now, but also more fun.
Download v 1.1 from its
Wiki page.
And with this I'm off to a small vacation. For how long, will mainly depend on the weather (probably rather shorter than longer).
Re: Asteroids3D v 1.1 now available
Posted: Thu Jul 12, 2012 9:43 am
by Cody
Commander McLane wrote:And with this I'm off to a small vacation. For how long, will mainly depend on the weather
Enjoy!
Re: Asteroids3D v 1.1 now available
Posted: Sat Jul 28, 2012 3:41 pm
by Gimi
Getting loads and loads of these error messages in the log. Is this to be expected given the nature of Astroids3D as a game within the game.
I'm using trunk r5138, so it may also be trunk related.
Code: Select all
17:15:44.985 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.1): TypeError: player.ship.position is undefined
17:15:44.985 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.1): TypeError: player.ship.position is undefined
17:15:44.985 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.1): TypeError: player.ship.position is undefined
17:15:44.985 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.1): TypeError: player.ship.position is undefined
17:15:44.985 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.1): TypeError: player.ship.position is undefined
17:15:44.985 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.1): TypeError: player.ship.position is undefined
17:15:44.986 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.1): TypeError: player.ship.position is undefined
Re: Asteroids3D v 1.1 now available
Posted: Sat Jul 28, 2012 3:53 pm
by Cody
Gimi wrote:Getting loads and loads of these error messages in the log.
Had you just been wiped-out, Gimi?
Re: Asteroids3D v 1.1 now available
Posted: Sat Jul 28, 2012 3:54 pm
by Gimi
El Viejo wrote:Gimi wrote:Getting loads and loads of these error messages in the log.
Had you just been wiped-out, Gimi?
Yep, Thargoid got me
Re: Asteroids3D v 1.1 now available
Posted: Sat Jul 28, 2012 3:55 pm
by Cody
That's what throws the errors, I think - the player ship has ceased to exist. I've had it happen once or twice myself.