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Proposed - Massive Ship for Hitching
Posted: Sat Jun 16, 2012 6:27 am
by Rese249er
I've docked with a few ships like the Famous Planets liners and a Galactica, and on occasion have managed to skip making a jump because the liner had jumped before I launched. Could a dockable big ship be created with an itinerary, letting you know if you've reached a certain system?
I imagine this ship would be serving a purpose along the lines of a mascot and backup of sorts for Jamesons. At least provide a brief port in a storm.
Another feature could be an automatic launch for a pre-scripted pirate or Thargoid attack, requiring you to beat the attack back in order to keep your big friend from becoming a big explosion. Perhaps a ferrying run in a certain system between you and your destination, taking passengers to a station or, if you have the gear, a planet? Maybe even just a way to dock with a liner and keep track of any jumps made while you're docked.
If I had a single clue about script, I'd modify an existing ship for this. As it is, I'm just a fresh pilot... Any takers?
Re: Proposed - Massive Ship for Hitching
Posted: Sat Jun 16, 2012 10:55 am
by Pleb
I know you can dock with some ships in interstellar space and when you launch you're in the nearest system...but I don't think you can make the ship you're docked in go anywhere else. Of course, I may be wrong...
Re: Proposed - Massive Ship for Hitching
Posted: Sat Jun 16, 2012 11:00 am
by Rese249er
I think I mistyped. The liner wouldn't be controlled by you. You would simply be in the liner as it went about its interstellar travels. And I think my liner-jump can be confirmed by other sources. I got the idea somewhere...
Re: Proposed - Massive Ship for Hitching
Posted: Sun Jun 17, 2012 5:02 pm
by Pleb
Rese249er wrote:I think I mistyped. The liner wouldn't be controlled by you. You would simply be in the liner as it went about its interstellar travels. And I think my liner-jump can be confirmed by other sources. I got the idea somewhere...
I did understand what I mean is that your ship can dock with another ship in interstellar space and when you launch you and the ship you docked with will be in normal space, but this is more of a glitch I thought, as script can be used to make it so the ship you dock with stays in interstellar space. Although I could be wrong...
Re: Proposed - Massive Ship for Hitching
Posted: Mon Jun 18, 2012 1:06 am
by Rese249er
Um... I was in normal system space when I docked and launched into another normal system. No interstellar space involved.
EDIT: Maybe a better way to implement this idea would be a sort of long-term fighter escort contract. A big beaten-up independent ship could always use a hand.
Re: Proposed - Massive Ship for Hitching
Posted: Mon Jun 18, 2012 8:02 am
by Pleb
Rese249er wrote:Um... I was in normal system space when I docked and launched into another normal system. No interstellar space involved.
It could be you've discovered a bug in the code somehow, as I was under the impression this was not possible. Of course if it is it opens up many new possibilities!
Rese249er wrote:EDIT: Maybe a better way to implement this idea would be a sort of long-term fighter escort contract. A big beaten-up independent ship could always use a hand.
This is definitely possible, there are many similar OXPs to this affect, although I do not believe any involve following larger ships, such as a liner or capital ship. This could be a good angle to start a new OXP!
Re: Proposed - Massive Ship for Hitching
Posted: Mon Jun 18, 2012 8:12 am
by Rese249er
Capital-class Patron Saint of Jamesons... Like the sound.
I need Java lessons.
Re: Proposed - Massive Ship for Hitching
Posted: Mon Jun 18, 2012 8:28 am
by Smivs
Rese249er wrote:
I need Java javascript lessons.
Fixed
Re: Proposed - Massive Ship for Hitching
Posted: Mon Jun 18, 2012 8:38 am
by SandJ
Smivs wrote:Rese249er wrote:I need Java javascript lessons.
Fixed
They have begun.
Re: Proposed - Massive Ship for Hitching
Posted: Mon Jun 18, 2012 9:04 am
by Rese249er
Eh? Typo fix counts as Javascript lessons?
EDIT: Interested parties, please read this other thread
here.
Re: Proposed - Massive Ship for Hitching
Posted: Mon Jun 18, 2012 9:20 am
by Smivs
I think SandJ's point is that Lesson One is to know which language to use...Java and javascript are different beasts, and Oolite uses javascript.
Re: Proposed - Massive Ship for Hitching
Posted: Mon Jun 18, 2012 9:30 am
by Wildeblood
Smivs wrote:I think SandJ's point is that Lesson One is to know which language to use...Java and javascript are different beasts, and Oolite uses javascript.
Flashback to (actually short, but seemingly) interminable exchanges on ciwas about whether it's spelt JavaScript or Javascript or javascript, and just wishing one could reach through teh interwebs and throttle people while screaming "We're supposed to be discussing CSS, not bloody XavaXcript!".
Re: Proposed - Massive Ship for Hitching
Posted: Mon Jun 18, 2012 9:35 am
by Rese249er
*shrug* I don't care what it's called, just learning how to use it.
Re: Proposed - Massive Ship for Hitching
Posted: Mon Jun 18, 2012 9:38 am
by SandJ
Rese249er wrote:*shrug* I don't care what it's called, just learning how to use it.
I'm not having a go at you.
Java and Javascript are two different things.
Re: Proposed - Massive Ship for Hitching
Posted: Mon Jun 18, 2012 9:46 am
by Rese249er
Oi. Peeked at a tutorial, head spins.