(NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

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CommonSenseOTB
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by CommonSenseOTB »

I need a little help. This oxp and one other totally unknown to anyone top secret oxp in the works and nearly done needs to have selective control over the scanner display colors. There are a few oxps out there that that constantly override all others to prioritise certain display colors on some ships using timers or frame callbacks. I need to know how to selectively disable and re-enable this function in those oxps. So far, I believe police scanner, escape pod locator and Thargoids auto target locking oxps are the ones in question. There may be others I'm not aware of.
If the authors of those oxps or others that have the knowledge would help me out by posting exactly what code needs to be implemented to both disable and then re-enable these oxp functions I would greatly appreciate it. They are fine oxps and I would like to keep compatibility with them as much as possible.
Thanks and truly appreciated. :)
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by Smivs »

CommonSenseOTB wrote:
...and one other totally unknown to anyone top secret oxp in the works...
Well, we all know about it now! :)
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by CommonSenseOTB »

Smivs wrote:
CommonSenseOTB wrote:
...and one other totally unknown to anyone top secret oxp in the works...
Well, we all know about it now! :)
:lol:

But it's not the one you're thinking of. :P
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by M!key »

Hi all. This is my first post and firstly I just want to add my thanks for all of your hard work. I'm working my way through the novels as I'm playing - and enjoying every minute. :D

Anyhoo, just looking at my logs this morning and found this:

11:07:33.482 [script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (militarytargettingsystem 1.0): removeFrameCallback(): invalid tracking ID.
11:07:33.482 [script.javaScript.warning.ooliteDefinedError]: ../AddOns/MilitaryTargettingSystemv1.oxp/Scripts/militarytargettingsystem.js, line 177.


It seems to work fine (Thks. CSOTB), but thought I'd bring it to your attention.

Thanks again.

M!key
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by Shipbuilder »

M!key - Unfortunately I am not able to help however I'm sure someone with the required knowledge will be along to help shortly.

In the meantime however I wanted to welcome you to the forum.
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Increase the variety of ships within your Ooniverse by downloading my OXPs

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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by Cody »

Hi M!key, and welcome aboard - Dagenham, eh? In good old Pajero County (aka Essex)? Ah yes, I remember it well!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by M!key »

Hi guys and thanks for the welcome :)

Wow - a welcome from the author of Coyote! That was SO well written mate. Brought a lump to my throat. Yeah Dagenham Essex, the Pajero county indeed :o)

Well whatever it is, it's not adversely affecting gameplay, I just thought I'd mention it and use it as an excuse to get my finger out and stop lurking.

M
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by Rese249er »

Welcome aboard M!key! El Viejo's talents extend beyond writing. Wish I could say the same.

As an aside, your sig amused ME at least... Though I dare say that ain't too difficult.
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by Cody »

M!key wrote:
Sadly unable to think up amusing or original sigs
Heh... how about: 'The nature of M!key was irrepressible!'

Sorry - I couldn't resist it!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by Tricky »

El Viejo wrote:
M!key wrote:
Sadly unable to think up amusing or original sigs
Heh... how about: 'The nature of M!key was irrepressible!'
Or 'The nature of M!key was universal!'

As in master key
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by M!key »

'The nature of M!key was irrepressible!'
Monkey fan eh? El Viejo :-)
Or 'The nature of M!key was universal!'
@Tricky...............Or OOniversal?

Anyway. Didn't mean to crash the thread. Thanks again for the warm welcome.

Mike
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by Cody »

M!key wrote:
'The nature of M!key was irrepressible!'
Monkey fan eh? El Viejo
Most definitely... both the book and the TV series were terrific.

Anyway, apologies to CSOTB for the slight derailment... normal service is now resumed.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by CommonSenseOTB »

M!key wrote:
Hi all. This is my first post and firstly I just want to add my thanks for all of your hard work. I'm working my way through the novels as I'm playing - and enjoying every minute. :D

Anyhoo, just looking at my logs this morning and found this:

11:07:33.482 [script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (militarytargettingsystem 1.0): removeFrameCallback(): invalid tracking ID.
11:07:33.482 [script.javaScript.warning.ooliteDefinedError]: ../AddOns/MilitaryTargettingSystemv1.oxp/Scripts/militarytargettingsystem.js, line 177.


It seems to work fine (Thks. CSOTB), but thought I'd bring it to your attention.

Thanks again.

M!key
Welcome M!key. Thanks for the info. Knew about it. Happens when you die and tries to remove a non-existent frame callback. Version 1 will probably be killed in favor of my version 2 prototype which currently chooses category and next target with the built in keys. Also doesn't load the targets all at once just one at a time as you press the keys and updates the list too as you go all automatically. In using it I find it is much much better and more useful. But, there is one minor flaw currently, the way the script works messes up the targetting while changing which missile is selected requiring to re-category and sometimes re-target afterwards which is why version 3? is in the works to find a slightly different way to do all this to prevent the missile selection missmash.

It will be a while for the next release as I'm terribly busy with working and reworking customshields.oxp for version 0.9(seems like a neverending quest :P ) so enjoy what currently is version 1 of militarytargettingsystem and dream about the next one yet to come. :wink:
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by M!key »

Thanks CSOTB. It in no way detracts from the game, as I'm sure you're aware, so no problem. It was a good excuse to get me to register and stop lurking. As well as my attempt at being helpful :-)

BTW, I also have the customshields OXP. You seem to have a knack for picking, tweaking and adding bits that just maximise immersion. Love it!

Mike
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+

Post by CommonSenseOTB »

M!key wrote:
Thanks CSOTB. It in no way detracts from the game, as I'm sure you're aware, so no problem. It was a good excuse to get me to register and stop lurking. As well as my attempt at being helpful :-)

BTW, I also have the customshields OXP. You seem to have a knack for picking, tweaking and adding bits that just maximise immersion. Love it!

Mike
Thanks, most kind of you.

I try to contribute things which utilize my particular skill set. I'm not a programmer but can visualize things in a different way than most. Then I find a thousand monkeys to bang away in crazy ways at the keyboard and whatever works out of that I use. :lol:
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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