Page 1 of 2
[RELEASE] Colonial Viper Mark 1 - V1.03
Posted: Mon May 21, 2012 8:00 pm
by Shipbuilder
The GalTech Industries Corporation proudly announce the release of their first ship off their production lines - The Colonial Viper Mark 1 single seater fighter.
This oxp is based on the ship which featured in the original Battlestar Galactica film and series.
A wiki page detailing this ship is also available by following the link in my signature strip.
Download it here
https://www.box.com/s/5d22a790455946bcafb9
Re: [RELEASE] Colonial Viper Mark 1
Posted: Mon May 21, 2012 11:06 pm
by pagroove
Love it! Almost sorry for the rule I applied to myself to not use ships from another 'galaxy' in my Ooniverse!
Re: [RELEASE] Colonial Viper Mark 1
Posted: Tue May 22, 2012 7:40 am
by Griff
Wow, looks fantastic! Really lovely model & texture!
Re: [RELEASE] Colonial Viper Mark 1
Posted: Tue May 22, 2012 8:40 am
by maik
It does look fantastic. Just wondering though, if it is a single sweater with what looks like windows, how does it compare in size to other models?
Re: [RELEASE] Colonial Viper Mark 1
Posted: Tue May 22, 2012 10:38 am
by Cody
maik wrote:how does it compare in size to other models?
It's certainly small and agile - the .dat gives: 18.862 x 12.451 x 30.000 - and it's a frisky ride!
Re: [RELEASE] Colonial Viper Mark 1
Posted: Tue May 22, 2012 11:30 am
by JazHaz
Looks great. Is it all your own work, or has the model been taken from someplace else, such as a BG game?
Re: [RELEASE] Colonial Viper Mark 1
Posted: Tue May 22, 2012 11:46 am
by Shipbuilder
As Maik says the size is approximately 19m x 12.5m x 30m (Other specifications as in the readme document).
I produced the actual model in Wings 3D, rendered in gimp and used Vim for the scripting (Oh and had some great advice from various members of the forum along the way !).
Re: [RELEASE] Colonial Viper Mark 1
Posted: Tue May 22, 2012 11:54 am
by Shipbuilder
Wow, looks fantastic! Really lovely model & texture!
Thanks Griff and coming from you this is a great compliment.
Re: [RELEASE] Colonial Viper Mark 1
Posted: Tue May 22, 2012 2:31 pm
by JazHaz
Just bought one, and iron-assed it straight away. Jumped into an Anarchy. Looks fantastic, but in combat it's really twitchy. Hard to get my laser onto the target. Might be because I'm used to fighting in my Python Class Cruiser though.
Re: [RELEASE] Colonial Viper Mark 1
Posted: Wed May 23, 2012 10:53 pm
by Shipbuilder
Please be aware that the latest version of this oxp is V1.02. V1.01 fixed a problem with the scan class and legal status while a tweak to the sub folder names in the .oxp folder in V1.02 should hopefully ensure comparability on non windows systems.
Re: [RELEASE] Colonial Viper Mark 1
Posted: Fri May 25, 2012 3:49 pm
by Geraldine
Aha! El Viejo, showed this off a while back on the SSC. Must give it a try
Re: [RELEASE] Colonial Viper Mark 1
Posted: Fri May 25, 2012 4:26 pm
by Shipbuilder
Yes El Viejo was kind enought to carry out some pre-release testing.
Re: [RELEASE] Colonial Viper Mark 1
Posted: Sat May 26, 2012 2:16 pm
by Shipbuilder
Maik - I wondered if you would be able to put this oxp on to the wiki (I intend to look into this at some stage but the wiki is something that I've not had a chance to get my head around yet).
Re: [RELEASE] Colonial Viper Mark 1
Posted: Sat May 26, 2012 9:29 pm
by maik
Sure, I'm going to add it to the [wiki]OXP List[/wiki]. If you'd like a wiki page for it then please provide some input like a background story, or notable features, intended use etc. Once you have something just PM me for my email address.
Re: [RELEASE] Colonial Viper Mark 1
Posted: Sun May 27, 2012 9:16 pm
by Shipbuilder
Hi Maik - Thanks very much.
I'll have a read of the typical type of thing that is on other wiki pages and put something similar together for the Colonial Viper Mark 1 and PM you.