New ships under development

Discussion and information relevant to creating special missions, new ships, skins etc.

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Smivs
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Re: New ships under development

Post by Smivs »

Just a little teaser of things to come...

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Re: New ships under development

Post by Diziet Sma »

Wow.. that looks... big.

(and is it my imagination, or does that upper section look as if it might be detachable? :wink: )
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Re: New ships under development

Post by Shipbuilder »

Smivs wrote:
Just a little teaser of things to come...

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Looking Good Smivs :wink:
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Re: New ships under development

Post by pagroove »

Hey Smivs is that the ship that could split in 2? 8)
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Re: New ships under development

Post by Zieman »

I have this trader almost ready:
Image
Click the pic for bigger image.

I just need some help with scripting the player version - maybe in 1.77 it will be possible to change available cargo space when subentities are destroyed / replaced ?
Last edited by Zieman on Mon Nov 12, 2012 12:13 am, edited 2 times in total.
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Re: New ships under development

Post by ClymAngus »

Smivs wrote:
Just a little teaser of things to come...

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Reminds me of a cross between a star destroyer and slave 1. Still nice looking ship. Got any stats for us? :D
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Re: New ships under development

Post by Smivs »

ClymAngus wrote:
Got any stats for us?
She's still under development, but some details are set. For the ship as seen,
Dimensions:- (L)301m x (W)170m x (H)108m
Cargo capacity:- 250TC
Price:- Cr.1 750 000
Tech Level:- 12 and above
Speed, Roll, Pitch, energy:- Well, it sort of depends really :wink:
Player buyable:- Yes.
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Re: New ships under development

Post by Shipbuilder »

Zieman wrote:
I have this trader almost ready:
Image
Click the pic for bigger image.

I just need some help with scripting the player version - maybe in 1.77 it will be possible to change available cargo space when subentities are destroyed / replaced ?
I like the look of this ship Zieman. I will definately download it when it is released. :wink:
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Re: New ships under development

Post by Zieman »

Thanks.
...and keep it under lightspeed!

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Re: New ships under development

Post by Svengali »

Zieman wrote:
I have this trader almost ready:
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Looks really good, Zieman.
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Re: New ships under development

Post by Zieman »

Zieman wrote:
Thanks.
:)
...and keep it under lightspeed!

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Re: New ships under development

Post by pagroove »

Svengali wrote:
Zieman wrote:
I have this trader almost ready:
Image
Looks really good, Zieman.
+1 Downloaded all your ships. Good work 8)
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Re: New ships under development

Post by Zieman »

Wow, thanks! :D
...and keep it under lightspeed!

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Re: New ships under development

Post by Shipbuilder »

Reading the Shipdata.plist information on the Wiki there is a accutacy ship key for NPC vessels. The available range is -5 to 10.

Does anyone know what value is used as the default if this key is not used ?

One you know this you can then specify an accuarcy value to either increase or decrease the NPC accuarcy compared to a standard ship.
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Re: New ships under development

Post by Shipbuilder »

Another quick question.

When using Openstep is this the correct code for setting up a plea ?

Code: Select all

death_actions = ("galtech_escort_fighter_escort-plea");
The GalTech Industries Corporation - Building ships to populate the galaxies.

Increase the variety of ships within your Ooniverse by downloading my OXPs

Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
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