New-pilot questions mostly to do with suns and cargo hauling
Posted: Thu May 10, 2012 2:08 pm
Right. So.
I am plying my trade as... OK, a trader mostly, with the occasional foray into pirate-baiting if a good opportunity comes up that has brought me up to Average. I've been running between pairs of likely planets, the usual thing, technology one way, wilderness goods the other, until I get a cargo commission and go hurtling across the galaxy. Load delivered, I then find another pair of planets and start again until something else interesting happens, or I get bored and start filling in my Explorer's Club sheet.
On the long journeys, I've been sun skimming. This is indeed nice and fun, but: often, my condition quickly deteriorates - temperature is up but not too bad (I never stick around long, and have extra heat shielding), and yet I often find myself in Yellow condition or worse.
0) What does the condition indicator even mean?
1) Is my ship getting damaged? I seem to have to overhaul quite often even if I'm not getting into firefights.
2) Is this a function of the individual sun's size/heat/activity? I think I read somewhere that the stars are different temperatures, but what that really means, I'm not sure. Do the various sizes of corona and sun proper, and colours, indicate temperature/likelihood of hull damage?
I think I'd like to get into cargo hauling for a while. See the Galaxy a bit. But there are questions there too.
1) The 35t and under jobs are few and far between. Am I hurting my chances of finding them by trading along the same routes all the time? And if so, is that hurting my chances of ever getting the shiny contracts (no matter how patient I am) because I'll never find the sub-35 contracts at a rate for my reputation to build faster than it naturally decays?
2) Say I wanted to get something with a bigger hold, and become a hauler full time. A Python is the budget option (and I only have about 40 grand in the bank, so a trade-up is a way off yet) but, if I read correctly, it doesn't allow a fuel scoop. What gives? Adding a scoop seems to be a pretty important thing for a cargo runner - and, anyway, I just like doing it! Do I need to hold off until I can afford a Python Class Cruiser or a Python Clipper? Or
3) Is there a better, obvious step up I am missing if I find the 35 ton contract limit annoying, and want to save my credits up and get a low-cost hauler that can refuel without docking?
For whatever it helps, I have Commies, Clippers, Liners, UPS, Constores and a few others installed, but am not averse to adding new ones at all, as long as they're reasonably balanced. My goal is to be a part of the world, not the invincible king of it
I am plying my trade as... OK, a trader mostly, with the occasional foray into pirate-baiting if a good opportunity comes up that has brought me up to Average. I've been running between pairs of likely planets, the usual thing, technology one way, wilderness goods the other, until I get a cargo commission and go hurtling across the galaxy. Load delivered, I then find another pair of planets and start again until something else interesting happens, or I get bored and start filling in my Explorer's Club sheet.
On the long journeys, I've been sun skimming. This is indeed nice and fun, but: often, my condition quickly deteriorates - temperature is up but not too bad (I never stick around long, and have extra heat shielding), and yet I often find myself in Yellow condition or worse.
0) What does the condition indicator even mean?
1) Is my ship getting damaged? I seem to have to overhaul quite often even if I'm not getting into firefights.
2) Is this a function of the individual sun's size/heat/activity? I think I read somewhere that the stars are different temperatures, but what that really means, I'm not sure. Do the various sizes of corona and sun proper, and colours, indicate temperature/likelihood of hull damage?
I think I'd like to get into cargo hauling for a while. See the Galaxy a bit. But there are questions there too.
1) The 35t and under jobs are few and far between. Am I hurting my chances of finding them by trading along the same routes all the time? And if so, is that hurting my chances of ever getting the shiny contracts (no matter how patient I am) because I'll never find the sub-35 contracts at a rate for my reputation to build faster than it naturally decays?
2) Say I wanted to get something with a bigger hold, and become a hauler full time. A Python is the budget option (and I only have about 40 grand in the bank, so a trade-up is a way off yet) but, if I read correctly, it doesn't allow a fuel scoop. What gives? Adding a scoop seems to be a pretty important thing for a cargo runner - and, anyway, I just like doing it! Do I need to hold off until I can afford a Python Class Cruiser or a Python Clipper? Or
3) Is there a better, obvious step up I am missing if I find the 35 ton contract limit annoying, and want to save my credits up and get a low-cost hauler that can refuel without docking?
For whatever it helps, I have Commies, Clippers, Liners, UPS, Constores and a few others installed, but am not averse to adding new ones at all, as long as they're reasonably balanced. My goal is to be a part of the world, not the invincible king of it