Running with your suggestion, hawker, how about the ultimate in laser re-routing: a one-shot-kill laser?
Idea 1: A brand new, non-Elite, Oolite-only, Capital Laser?
Based on the suggestion
by maaarcooose for charging up lasers. A very expensive laser that is even more powerful than the Military Laser. A huge Military Laser for capital ships, hence Capital Ship Laser or Capital Laser.
In one shot it fires an intense a bolt of photons which consumes all the available energy in the energy units. (In a capital ship it can call on monstrous power sources, in anything smaller it uses up whatever energy there is).
It will need to cool down just like any other laser, and the other lasers will be unavailable until some energy has recharged.
Same range as the military laser.
I assume, would need the core game to be changed to allow this 4th type of laser. It would be available for use by any ship / station / structure that can take it and would be, say, 10 times the energy of a Military Laser.
Idea 2: A Laser Over-Charge
An equipment device which permits the desperate pilot to dump the entire energy bank content through an existing laser, forcing it to overload.
A not-terribly-expensive piece of equipment to buy (but expensive to use).
In one shot it makes the laser fire an intense a bolt of photons which consumes all the available energy in the energy units.
In so doing, it destroys the weapon that was over-charged. The weapon mount will become empty although the piece of equipment will still be intact.
Any other lasers will be available once some energy has recharged.
Same range as the laser that was mounted at the time. Will work with pulse and mining lasers.
I presume this could be simulated by an OXP:
- using the shift-n malarkey prepare the OverCharge Device. When it is fired:
- calculate the energy in the energy units and convert it to an equivalent laser damage;
- determine if there is a target in the sights;
- deduct from the target the energy fired;
- set the energy unit value to zero;
- remove the weapon mounting that was fired.
Problem: game spoiling
Provoking anything carrying either of these would mean game-wrecking instant death to a human player. Pirates or Police having access to them would be no fun.