Unoptimised textures
Posted: Sat May 05, 2012 2:52 pm
Dear all
I've found that the optipng tool (version 0.5, dated 14-jan-2006) can optimise textures in all the following OXPs. Apologies if any of these OXPs are not the latest versions (at least if the latest version of the OXP in question is optimised)
Accipiter.oxp
adcks_ffe_ships
aegidian-special
anarchies (a bit)
armoury (a bit)
asteroid storm
behemoth
cobra3njx
cobraIV
commies
constrictor (a little bit)
contractor
copperhead
copperhead yari
diamondback
dictators
dragon
eagle2
executive spaceways
fararm ships
fuelstation
galactic navy
galcops
gates
globestations2.0
griff_coriolis_normalmapped_alt
Griff_Debris_sets135_no_normal_map.oxp (a little bit)
impcourier2
imptrader
jabberwocky
Kestrel&Falcon
kirin
military fiasco (a little bit)
milmissile (a little bit, for the sole texture)
missile_spoof
missiles and bombs
missionaries
navaltorpedo
neocaduceus
ore processor
phoenix
pods 1.22 (a little bit)
RandomHits1.4.11
SecondWave 1.33 (a little bit)
SIRF20
Spectre (a little bit)
s-ships1
starsoarer
Ste3cV1.4
supercobra
TCAT 1.11
thargoid_wars 4.5.4
thargoidcarrier
Tianve1.3
tiger
Transports 2.52 (a little)
UPS-courier v1.7.8
UrutuMKIII
UrutuMKIV
vamp_reduxed_improved_engine_flame.oxp
vampires
Vector1.5
venom
werewolf
wolfwoods_variants
xarik
YOUR_AD_HERE (a bit)
YOUR_AD_HERE_set_A through to YOUR_AD_HERE_set_G
Z_GrOovy_System_Stations (a bit)
Z-ships_v1.0
ZygoRoids v1.1
I didn't much note before and after sizes, but I reckon I've saved quite a lot of space (ten megabytes or so?) and there does seem to be an increase in speed of startup. Slower computers might see more of a startup speed increase, and perhaps even an acceleration of game-play.
Note also that there are lots of OXPs I didn't test (i.e. didn't try to compress the textures in). Of the ones I did test, only a half dozen or so had fully optimized textures (or ones that were so close to that as makes no difference).
Desirable action: the owners of these OXPs optimise them, or we tell those who don't know how to use the tool how to use it. The second option is less desirable, partly because optipng-ing a load of OXPs takes, at least if you don't manage to automate it somehow, ages.
One final thing: I suppose it's possible that some OXPers might not want the texture quality loss that is involved, at least sometimes, in the optimization.
I've found that the optipng tool (version 0.5, dated 14-jan-2006) can optimise textures in all the following OXPs. Apologies if any of these OXPs are not the latest versions (at least if the latest version of the OXP in question is optimised)
Accipiter.oxp
adcks_ffe_ships
aegidian-special
anarchies (a bit)
armoury (a bit)
asteroid storm
behemoth
cobra3njx
cobraIV
commies
constrictor (a little bit)
contractor
copperhead
copperhead yari
diamondback
dictators
dragon
eagle2
executive spaceways
fararm ships
fuelstation
galactic navy
galcops
gates
globestations2.0
griff_coriolis_normalmapped_alt
Griff_Debris_sets135_no_normal_map.oxp (a little bit)
impcourier2
imptrader
jabberwocky
Kestrel&Falcon
kirin
military fiasco (a little bit)
milmissile (a little bit, for the sole texture)
missile_spoof
missiles and bombs
missionaries
navaltorpedo
neocaduceus
ore processor
phoenix
pods 1.22 (a little bit)
RandomHits1.4.11
SecondWave 1.33 (a little bit)
SIRF20
Spectre (a little bit)
s-ships1
starsoarer
Ste3cV1.4
supercobra
TCAT 1.11
thargoid_wars 4.5.4
thargoidcarrier
Tianve1.3
tiger
Transports 2.52 (a little)
UPS-courier v1.7.8
UrutuMKIII
UrutuMKIV
vamp_reduxed_improved_engine_flame.oxp
vampires
Vector1.5
venom
werewolf
wolfwoods_variants
xarik
YOUR_AD_HERE (a bit)
YOUR_AD_HERE_set_A through to YOUR_AD_HERE_set_G
Z_GrOovy_System_Stations (a bit)
Z-ships_v1.0
ZygoRoids v1.1
I didn't much note before and after sizes, but I reckon I've saved quite a lot of space (ten megabytes or so?) and there does seem to be an increase in speed of startup. Slower computers might see more of a startup speed increase, and perhaps even an acceleration of game-play.
Note also that there are lots of OXPs I didn't test (i.e. didn't try to compress the textures in). Of the ones I did test, only a half dozen or so had fully optimized textures (or ones that were so close to that as makes no difference).
Desirable action: the owners of these OXPs optimise them, or we tell those who don't know how to use the tool how to use it. The second option is less desirable, partly because optipng-ing a load of OXPs takes, at least if you don't manage to automate it somehow, ages.
One final thing: I suppose it's possible that some OXPers might not want the texture quality loss that is involved, at least sometimes, in the optimization.